Legends of Runeterra Realm

Legends of Runeterra

1 Characters

ASOL CONTROL

Last updated 3 years, 7 months ago
  • Archetype Control
  • Deck Type Theorycraft
  • Crafting Cost 21500
  • Your Cost 21500
NightMist's Avatar Registered User 1

Hi, my name is NightMist and this is my first time brewing a deck in LoR and publishing it. I'm so hyped about BIG BOI DADDY DRAGON that I just can't help it. I've been playing MTG for the past few years and just got hooked by LoR. I've been playing mostly control, tempo, and mid range decks and trying to implement my play style into this one.

"The idea of the deck is surviving early turns and go ham late game. By removing enemy units from board and halts your opponent from attacking and damaging your nexus. This is simply for buying time for your incredibly powerful late game".

You'll have advantage in draw value as you can choose your card accordingly to react to the certain board state when triggering INVOKE. I believe that this deck doesn't need the draw power because the draw power is being overlaid by the invoke mechanics (REMINDER : I might be wrong, this still have some play testing to be done for further adjustment).

This deck includes:

--)  21 cards as Invoke enabler

--)  8 cards for single removal and board wipe

--)  11 other cards for value and combat tricks.

For the math freaks out there who wants to know the amount of cards from each region, I present to you :  The amount of cards from Targon is 27 cards while the amount of cards from Shadow Isles is 13 cards. This will trigger the MOUNTAIN SCRYER allegiance for 0.675 or 67.5% chance everytime.

Not going to delay any longer, please read the reason I use the cards in this deck below:

 

CARDS :

-FADING MEMORIES can be used for your units (to get another body in battlefield for blocking or triggering Invoke) or your enemy units (in order to get a body for a blocker that round and probably for some card value).

-STALKING SHADOWS can dig into your deck, drawing and creating an additional ephemeral unit in hand for a blocker or a unit with invoke enabler .

-BASTION is bastion, to avoid removal spell from your opponent.

-HUSH can be used to halt the level up of CHAMPION CARDS, silencing enemies unit that have been buffed, or you can hush your own unit to remove frostbite, stun, or -1/-1. Remember that you will get another fleeting HUSH in your hand. 

-THE INFINITE MINDSPLITTER can be used as a later body that stuns 2 enemy units every single turn. It can also serve as an attacker and a blocker while gaining a +1/+1 each time you kill an enemy unit with it.

 

INVOKE ENABLER :

-SPACEY SKETCHERS is an early invoke enabler that give you the choice of celestial cards that costs 3 or less for the price of discarding a card from your hand. You can discard cards that's not going to benefit you in certain match ups.

-BEHOLD THE INFINITE is a 2 mana burst spell that lets you invoke. Use this card to react accordingly to the board state, whether to have a unit or a spell.

-MOON DREAMER is a good invoke enabler and it also gives you a body to block enemy unit.

-The PRIESTESSES doing their job invoking day and night.

-STAR SHAPING is a health gain source as it heals you for 5 and invoke 7+ cards for a 5 mana burst spell.

-MOUNTAIN SCRYER is an auto include in this deck because of his "allegiance : invoke" and reducing celestial cards cost that have been invoked in your hand by 1.

 

REMOVAL :

-PASSAGE UNEARNED for warmother decks, or other match ups that require you to remove a lot of unit that is summoned. (e.g. Harrowing or other summoned cards ). You can discard this card to the SPACEY SKETCHERS if the match ups doesn't require you to remove summoned units.

-THE BOX is a great early game removal. It halts your opponent to swarm the board and going face. In the mid game or late game, you can discard this card to the SPACEY SKETCHERS.

-VENGEANCE is an auto include for single removal for Champions or an Irritating enemy unit.

-RUINATION is a board wipe. Controlling the board is the key for a better late game. This card is useful when your opponent out swarms you. Halting their attacks and board presence.

-THE SKIES DESCEND is a great removal for it deals 15 damage to all enemy units for 15 mana. You probably thought that this is a overrated / useless card, but hey, its cost is reduce by 2 for each dragon or celestial unit you have in battlefield. If you have 3 dragon / celestial unit, you can cast this card for 9 mana (ruination mana) and so on. You can cast this card for only 3 mana if you have 6 dragon / celestial unit in your deck. An extra AURELION SOL in your hand can turn into THE SKIES DESCEND for another removal.

 

CHAMPIONS :

AURELION SOL!!! Big boi daddy dragon. THE ENGINE of this deck. When played, he invokes 7+ cost celestial cards. He also creates a random celestial card in your hand every single turn and when he levels up HOOOOOOOO BOY, all your celestial card will cost 0! ZERO!. That's some EXODIA SHYT.

SO,

I'll say that this deck is a good control deck that have a lot of board wipe but it might lose against a super fast aggro because in order to win, this deck needs to start it's value engine running.

In my opinion AFAIK this deck has the potential to play against every deck and it will come on top if you play it right. The Invoke mechanic allows you to play accordingly to the board state and also certain match ups that you're facing. You have the upper hand in draw advantage as you can choose what card that you want when you triggers invoke. Being able to react to a certain board state is a big advantage. 

 

That's all from me, feel free to copy, test and adjusting this deck. 

I'll see you at mobalytics for after the cards got released and I've done some play testing.

Thanks!!

 

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