1) Aggro: Having the most Yetis possible before round 5/6. Avarosan Trapper and Tall Tales and very important to keep since The first one will add yetis on top of your deck so you will draw them fast and the second one will summon a 5/5 for 3 when you have a yeti so pretty strong at the beginning of the game. You also can keep Ancient Yeti it will become a rapid threat. And the last one you want to keep is Yeti Yearling, but it will be for the second phase.
If the aggro phase didnt kill your opponent then:
2) Put a lot of yetis into your deck, boost them with Avarosan Hearthguard and Iceborn Legacy and then draw a lot of cards with all the draw you have (you have 12 drawing cards).
The deck is not perfect but it's fun and work for me with an average 60% winrate + its not common, you can use the suprise as an avantage.
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