The principle of the deck is quite simple play Star Spring and high health regeneration units like Braum or Trundle. Soraka got included since she levels very easyly and serves as an quite insane draw engine in this list.
Trundle and Braum can force fights/self damage that they regenerate eoT which counts for Star Spring and Soraka lvlup.
The regeneration units also don't mind damage based boardwipes like Ember Maiden Avalanche since again... they regenerate.
You end up with a deck made of very resilient units, a lot of aoe damage and an alternate wincondition that needs narrow removal to be dealt with.
I update the list to do a little better vs aggro while also offering more power in the lategame (hopefully).
Ill need some Feedback on this since im not running the deck right now. So if you have some matchups you struggle with feel free to tell me in the comments.
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Im having alot of problem in general against Pirate Aggro or Swain Aggro, are there any tips or cards to may switch out helping little with that?
its getting honestly little frustrating, thank you in advance.
Quote From ColetteSmithIm having alot of problem in general against Pirate Aggro or Swain Aggro, are there any tips or cards to may switch out helping little with that?its getting honestly little frustrating, thank you in advance.
When it comes to pirate aggro/swain aggro it goes without saying that healing your nexus is necessary against these decks.
Tarkaz the Tribeless is not really necessary for this deck so you might replace him eighter with Guiding Touch or Kindly Tavernkeeper to have some nexus healing.
Since landmarks settled now and aren't that widely used you also can go down to 1-2 copies of Divergent Paths.
Also I am not that convinced of Star Shepherd anymore aswell. It is a 1 mana units that will grow fast to 6/3 and that are insane stas for the cost right? I mean having a 6/3 for 1 mana is nice but... it still has no evasion, and will eighter get chumbed by a 1/1 or blocked by a simple Legion Grenadier making you even loose the trade in this specific situation.
There are plenty of changes that you can do about the deck right now but its:
-Hard to say which version is the most optimal
-impossible to present the right version of the deck in this deck guide because it largely depends on the meta we are in
I will update the list to be better against aggro tomorrow.
By the way it would be great if out of cards would offer the option to add multiple lists of the same deck in a guide that are adapted to certain metas.
thank you so much for replaying back and the tips.
it made me smile, i wish you wonderful weekend.
Thank you for taking the time to make a Deck Guide, im still kinda new with runeterra it helps alot.
I love your Version of SoraBora!
Is Divergent Paths any good? I haven't played yet, but I feel like it isn't worth it to pay 5 mana for a Star Spring, and there really aren't very many monuments in the meta right now worth destroying.
Also, no Grandfather Rumul? I feel like he is worth having a couple, especially since decks like these can probably last to turn 8.
Also, why play the single copy of Trundle without any synergy with the rest of the deck besides Regeneration? I would just play three Sorakas.
About Divergent Paths : landmarks see a lot of play right now so it is fine to run it as a 3 of right now, later we can argue to go down to 2 copies. Having the Star Spring in play is a huge deal so I think you want divergent paths in your deck.
about Grandfather Rumul: While we get to 8 mana, we need to control the board until turn 8 and we need A LOT of tricks to deal with dragon decks so that we are in a better spot if we skip 8+ mana units entirely but sure you can try going with 8 mana units
And about Trundle: he is a pseudo challenger with regeneration what is solid. 3 copies of Soraka seem to me like an overkill since wish is not that great of a card and because Soraka hardly ever dies so that you often just need to draw 1 copy of her.
Fair enough! Thanks for the quick reply.
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