Legends of Runeterra Realm

Legends of Runeterra

1 Characters

Vi and Ezreal Go Hard!

Last updated 3 years, 5 months ago
  • Archetype Control
  • Deck Type Theorycraft
  • Crafting Cost 29300
  • Your Cost 29300
Derpyologist's Avatar Registered User 3

This is a deck built around the best K/DA card, Go Hard! The point of the deck is to use Ezreal and Go Hard as win conditions for a powerful control deck built to counter aggressive decks. I'm going to go through each card one by one as to why I included it in the deck.

 

Thermogenic Beam: This card is great removal due to it's flexible cost and damage, so it is an easy addition to the deck.

Go Hard: One of two win conditions in this deck. Draining 1 for 1 is already really good, and drawing it in multiples isn't even that bad, since the flip side of the spell is stupidly powerful for 1 mana. 

Rummage: Helps us dig deep for our Go Hard and other removal, and later helps us win with Ezreal if needed.

Zaunite Urchin: Defensive one-drop that lets us cycle a card in our hand. First card I would cut if I wanted something else.

Mystic Shot: Best card in Piltover and Zaun, and since this is an Ezreal deck, it's a must play.

Unspeakable Horror: We play this instead of Vile Feast because we appreciate being able to hit the face with it while also generating another card, which is good with Vi.

Ezreal: Our second win condition. This gives us a way to beat other control decks, such as Swain/TF. He will be receiving a change soon in a coming update, so this deck might change then.

Get Excited!: Like Mystic Shot, we have to play this card in PnZ. Great card in general, even better in an Ezreal deck.

Chump Whump: Necessary card in an Ezreal deck. Also helps with Vi.

Statikk Shock: Levels Ezreal, draws card. We definitely play this card.

Grasp of the Undying: Gains us life, removes enemies, and levels Ezreal. Of course we're playing it!

Vi: Vi is quite the versatile champion, great at removing midrange threats. She can also rarely win the game by herself, but that's not why she is in the deck. She is purely a control tool.

Vengeance: This card can be rather clunky, but it's a necessity versus ramp/midrange decks that outgrow our cheaper removal.

The Ruination: We run this for the same reasons we run Vengeance.

Vote On This Deck!

Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!

3

Comments

  • sto650's Avatar
    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 3 years, 5 months ago

    Great writeup and interesting idea!

    1
    • Derpyologist's Avatar
      185 22 Posts Joined 07/31/2020
      Posted 3 years, 5 months ago

      Thank you! I wasn't hot on the idea of K/DA cards in the game, but these are too fun not to build around.

      0

Leave a Comment

You must be signed in to leave a comment. Sign in here.

ODYN
0 Users Here