As you continue your MARVEL SNAP journey, you will eventually encounter a Season Cache, Collector's Cache, or Collector's Reserve. What are these boxes? How are they different? What do they contain? We've put together this handy guide to help you understand what you're likely to get from these boxes.


Season Caches

Season Caches are earned from Season Pass Level 51 onwards, and mainly contain in-game currency, with a small chance of getting you a Variant.

You have a 40% chance of earning some amount of Credits, a 40% chance of earning an amount of Boosters, a 15% chance of earning Gold, and a 5% chance of a Variant. The odds, from most likely reward to least likely, look like this:

  • 25% chance of 50 Credits
  • 25% chance of 10 Boosters
  • 10% chance of 100 Credits
  • 10% chance of 15 Boosters
  • 10% chance of 50 Gold
  • 5% chance of 100 Gold
  • 5% chance of a Mystery Variant

Collector's Caches

Collector's Caches start showing up at Collection Level 506, taking the place of the guaranteed Mystery Card reward. In terms of Series, Collector's Caches start showing up 32 Levels into Series 3. There are two Mystery Card rewards between CL 474 - the end of Series 2 - and the first Collector's Cache.

There are 52 total Collector's Caches. From Level 506 to 754, you'll earn a Collector's Cache every 8 levels. Then, until Level 994, Collector's Caches are earned every 12 levels.

The most likely thing you'll earn from a Collector's Cache is a new card, but it's not a guarantee: at 50%, it's effectively a coin-flip. Aside from the card, you have a 15% chance for some Credits, a 25% chance for some Collector's Tokens, or a 10% chance for 150 Gold. The odds, from most to least likely:

  • 47.25% chance for a new card (Series 3)
  • 15% chance for 150 Credits
  • 15% chance for unknown amount of Collector's Tokens
  • 10% chance for 100 Collector's Tokens
  • 10% chance for 150 Gold
  • 5% chance for 300 Credits
  • 5% chance for 30 Boosters
  • 2.5 % chance for a new card (Series 4)
  • 0.25% chance for a new card (Series 5)

Source:


Collector's Reserves

Collector's Reserves appear at Collection Level 1006, taking the place of Collector's Caches. Like Collector's Caches, one of the most likely rewards you'll receive from a Reserve is a new card; however, the odds have been cut in half: there's now only a 25% chance. Collector's Reserves appear every 12 levels from Collection Level 1006 upwards.

You have a 25% chance of getting a new card, a 25% chance of getting a Cosmetic reward, a 25% chance of getting 100 Collector's Tokens, a 15% chance of getting an amount of Credits, and a 10% chance of getting 200 Gold.

With only a 25% chance for a new card, you might expect there to be a pity timer to ensure that you get a new card within a certain number of opens. Well, yes and no. While there isn't a true pity timer, the developers have confirmed how the 'randomization' of Collector's Reserves works: They "take X boxes, and shuffle Y cards into them. X and Y are the same for everyone, but your order will be unique." (Source) For instance, players who haven't collected every card in Series 3 will have one new card spread out among every four Reserves on the Collection Ladder. This means they are guaranteed a new card within seven opens. Source:

The odds, from most to least likely, are:

  • 25% chance for 100 Collector's Tokens
  • 22.25% chance for a new card (Series 3)
  • 10% chance for 300 Credits
  • 10% chance for 200 Gold
  • 10% chance for a Variant
  • 7.5% chance for an Avatar
  • 7.5% chance for a Title
  • 5% chance for 400 Credits
  • 2.5% chance for a new card (Series 4)
  • 0.25% chance for a new card (Series 5)

Once you have collected every card in Series 3, Collector's Reserves will have a 22.25% chance of having 400 Collector's Tokens instead.