Marvel Snap Realm

Marvel Snap

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Marvel Snap Locations

Search returned 65 results.

Location Text
Mindscape
After turn 5, swap hands.
After turn 5, swap hands.
Miniaturized Lab
On turn 3, 4, and 5, no cards can be added here.
On turn 3, 4, and 5, no cards can be added here.
Mirror Dimension
On turn 4, transform into one of the other locations.
On turn 4, transform into one of the other locations.
Mojoworld
Whoever has more cards here gets +100 Power.
Whoever has more cards here gets +100 Power.
Monster Island
Add a 9-Power Monster here for each player.
Add a 9-Power Monster here for each player.
Monster Metropolis
The cards with the highest power here get +3 Power.
The cards with the highest power here get +3 Power.
Muir Island
After each turn, give cards here +1 Power.
After each turn, give cards here +1 Power.
Murderworld
After turn 3, destroy all cards here.
After turn 3, destroy all cards here.
Negative Zone
Cards here have -3 Power.
Cards here have -3 Power.
New York
On turn 6, you can move cards to this location.
On turn 6, you can move cards to this location.
Nova Roma
Draw a card.
Draw a card.
Olympia
Draw 2 cards
Draw 2 cards
Onslaught's Citadel
Ongoing effects here are doubled.
Ongoing effects here are doubled.
Ruins
Sakaar
Put a card from each player’s hand here.
Put a card from each player’s hand here.
Sanctum Sanctorum
Cards can’t be played here
Cards can’t be played here
Savage Land
Add two Raptors on each side of this location.
Add two Raptors on each side of this location.
Shadowland
Add a Ninja to each side with -2 Power.
Add a Ninja to each side with -2 Power.
Sinister London
When you play a card here, add a copy to another location.
When you play a card here, add a copy to another location.
Sokovia
Discard a card from each player’s hand.
Discard a card from each player’s hand.
Stark Tower
After turn 5, give all cards here +2 Power.
After turn 5, give all cards here +2 Power.
Strange Academy
At the end of turn 5 move all cards here to other random locations.
At the end of turn 5 move all cards here to other random locations.
Subterranea
Shuffle 5 rocks into each deck.
Shuffle 5 rocks into each deck.
The Bar With No Name
Whoever has the least Power here wins.
Whoever has the least Power here wins.
The Big House
4, 5, and 6-Cost cards can't be played here.
4, 5, and 6-Cost cards can't be played here.
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