it says in the article, they need to localise the patch notes in 15 languages before they can release them.
I see Illucia very much like dirty rat, I love that card and there is a lot to think around especially when were talking about timing and when to play it.
Its very different from ticktatus where you just jam it down whenever its corrupted and have 6 mana.... There is much more counterplay and skill involved with a well timed Illucia
I agree with the other nerfs but I strongly disagree that Illucia needs it, it acts as a decent counter otherwise broken decks like OTK DH, its a good card to have in the meta and arguing that it should be made unplayable just because it techs well against certain decks is a pretty poor argument imo.
I feel like we could be getting the mercenaries as heroes, probably in the last expansion of the year as by then they will be "all grown up"
but they dont have special animations/Board plates, Kurtrus uses the same standard board plate as Illidan.
Really hope they re-release Aranna, missed out on her and demon hunter is the only class I dont have an alternative hero for :(
the current Brawl already gives phoenix packs....
I waited until after the patch and was awarded with a phoenix pack. if you did the brawl before the patch you got a classic pack.
Quote From Bushmaster"incomplete Madness at the Darkmoon Faire Gameplay achievements will no longer grant Reward Track XP"$%&#@!!!So stupid, Blizzard. Do you know how long it would take to play 200 Greybough's assuming you even have one.
"incomplete Madness at the Darkmoon Faire Gameplay achievements will no longer grant Reward Track XP"
So stupid, Blizzard.
Do you know how long it would take to play 200 Greybough's assuming you even have one.
I did that one in like 2 games, with the right deck Greybough can go infinite and at that point the opponent loses all tools to remove them (baring plague of death). that achievement goes really fast in the right deck.
for yoggchamp I cant recommend this deck enough, it is what did it for me:
### yoggchamp# Klasse: Paladin# Format: Wild## 2x (0) Erster Schultag# 2x (1) Oh mein Yogg!# 2x (2) Beutehamsterer# 2x (2) Hand von A'dal# 2x (2) Ingenieurslehrling# 2x (2) Lichtblitz# 2x (2) Manafresserpanthara# 1x (2) Nat Pagle# 2x (2) Preishändler# 2x (2) Rotschuppendrachenzähmer# 1x (3) Auszeit# 2x (3) Das Abenteuer ruft# 2x (3) Salhets Stolz# 1x (3) Tiefenlichtorakel# 1x (3) Unruhestifterin# 2x (5) Bernsteinwächter# 1x (5) Wissenshüter Polkelt# 1x (10) Rückkehr der Verflossenen# AAEBAcOfAwb4B/sI0hbPhgPOogP21gMM+wGcAuyGA7SbA5WmA4iuA8rBA57NA/vOA4PeA/neA7bhAwA=# # Um dieses Deck zu verwenden, kopiert es in Eure Zwischenablage und erstellt ein neues Deck in Hearthstone.
Its wild but the only wild cards are commons and rares, it needs to be wild due to how important Anyfin is to the strategy.
The premise is to give yourself the initiative by giving the secret to your opponent to play (with mischief maker after sorting the deck via polkelt) and then playing into it at low health for a 2/9 chance that Anyfin Can Happen swaps the spell to Ultimate Infestation or Pyroblast.
The rest of the deck is a bunch of healing/survivability and card draw. Remember that once the opponent plays the secret you only have 1 chance so then you cant play anymore spells, for this reason id recommend prioritising spells where possible in early game, but in general you will nearly always have a close to full hand. you should be able to draw your deck by turn 10. try to have at least 1 hero under 5 health before casting anyfin, in a pinch you can do it under 10 and potentially get it via pyroblast but its a higher chance if you can count on UI as well.
It is still a super frustrating achievement but I got it after about 4 hours, its def possible and as far as im concerned this is the best way to target the achievement that I have been able to come up with.