Bah, I am still salty about my lost Arena wins ;) Well, I play almost only Arena and still am some way before the 500 win ones but it's great that new ones are coming. Another 5 years and maybe I will get them :P
The bucket system is not ideal - as there still are significant differences between classes between classes (see Rogue vs. Warrior this expansion) - but throwing it all away really seems lazy. I am also not very sure if it will indeed benefit new players - they will have a much more higher chance to draft a bad deck or a mediocre one that they will not know how to play well. The drafting istelf will become more obvious but the results will be worse, in my opinion. And I hope this will cause a reversal of the decision in the next Arena rotaton.
Got a similar problem for the past three days. Had three quests at the end of the day... And in the morning only two left. Next morning only one left...
Well... Many good things but I do not like that the new adventure will be like the Heist because this most probably means spending money or a lot of gold to play it. Too bad they changed the philosophy for this kind of content.
Bah, I am still salty about my lost Arena wins ;) Well, I play almost only Arena and still am some way before the 500 win ones but it's great that new ones are coming. Another 5 years and maybe I will get them :P
But overally the changes look very nice.
Got smacked about by a similar one in my first brawl match.
All hail the glow cloud!
As "don't ask" is the best way to provoke a question... Please, do tell.
That was still very true in Arena until now...
Didn't mage have higher win rates than Hunter?
Yum yum and some more
Ho ho ho!
The Arena common star of this expansion.
Yeah, this is definitely one of the top Arena boys.
In Arena it is a little, annoying sign that you will lose, if the opponent plays it on turn one.
Why?
Was one of the staples, for sure.
It would be funny if it did explode ;)
Ah, one of the cards that broke Arena for some time.
Isn't Quest Paladin a counter to current Warriors?
The bucket system is not ideal - as there still are significant differences between classes between classes (see Rogue vs. Warrior this expansion) - but throwing it all away really seems lazy. I am also not very sure if it will indeed benefit new players - they will have a much more higher chance to draft a bad deck or a mediocre one that they will not know how to play well. The drafting istelf will become more obvious but the results will be worse, in my opinion. And I hope this will cause a reversal of the decision in the next Arena rotaton.
Got a similar problem for the past three days. Had three quests at the end of the day... And in the morning only two left. Next morning only one left...
Well... Many good things but I do not like that the new adventure will be like the Heist because this most probably means spending money or a lot of gold to play it. Too bad they changed the philosophy for this kind of content.
I like this new take on the brawlventures. Glad they are trying new things.