So, if I'm reading it correctly, this matches the best stats even from different minions, right? Say there is an Ysera (fully healed) on board and a Boulderfist Ogre, this minion would enter the field as a 2-mana 6/12?
Commander mode would be very interesting but I also have my money on rotating formats mode, hopefully with a ban list.
I would be ok with Hallow's End being a reintroduction of Wild cards into Standard, as a regular thing, if only it is made shorter or they are willing to replace the selected cards fast if any end up being annoying (I still remember Shamanstone all too well).
I also want to see more of BG, the game mode is just great. Hopefully, they'll make a better price deal for the perks.
New content is always great, some of those new heroes look very strong.
I like they're removing Holy Mackerel too, murlocs are usually too strong in the late game and the Mackerel only increases that, also allowing other builds to abuse the refreshing divine shield and poison mechanics.
Edit: The Rusted Legion event would be a great opportunity to let players get Mecha-Jaraxxus again... just hoping.
Yes, Blessed Champion lets you close games before they get out of hand and the opponent usually doesn't expect it. If you're playing Libram Paladin, you should be running 1 Blessed Champion.
Hey, I have played a lot of dragon Hunter the last two months and I have to say it's a powerful deck. That being said, a deck can be good but the way you play it is the most important factor. Dragonbane is one of the most powerful cards, so kudos for crafting it, but you gotta know when to play it. In fact, every card in the deck should have different uses considering your current matchup, and you have to learn that one mulligan ain't good enough for everything. You have to learn what works best against every other deck, and have to take risks; don't keep a well-rounded card, sometimes you don't even keep good cards in the mulligan 'cause you need the best cards. Sure, nerf to Ingenuity happened, and although I think it wasn't called for, the deck still is great, especially since DH also got hit. I always run against a lot of DH in the meta, and this deck has several ways to beat, but you gotta find out those ways yourself since many plays you can learn, but others you have to judge yourself. For example, I'm a main control deck player (what's that nowadays, right?), so I mostly want to kill everything, but with dragon Hunter you have to know when to take risks, like take a bit of damage to then swing the board with Explosive and then just go face and race it.
You may be having trouble against some decks, sure Priest and Rogues are annoying but you can beat them, if you learn what are your outs and play to your strength, that means sometimes to put yourself in the position that you win if you draw that one card, 'cause you will probably lose if you don't draw it. You can even beat Warrior, for sure.
I certainly recommend you play with the deck you feel most comfortable but focus on getting good with the deck, not on winning. And one more thing: I realized that cutting one boar for Zixor wins a lot of matchups, especially against DH, if you have the dust for it.
Nice to see some buffs, especially the Attendant. I think the nerfs are all warranted except Scavenger's, it was fine as it was. I'm still not sure how the Stunner is better than sap, it shouldn't be. Imprisoned Warlock still feels bad to play against imo. I'm not sure Warrior is losing much.
You're wrong, the version that cuts Priestess is strictly worst, that card is one the best even in the worst matchups, like Warrior. Now at 5 health seems easier to deal with, which is good. Runner also didn't have any business having 2 attack stat.
Yea, I didn't realize that this format would allow for off-meta classes to see play so I got very excited at first watching the games, but I soon understood that even the "worst" top classes that fought for the last ban spot, such as Mage and Hunter, are just clearly better than the rest. The only exception seems to be Druid, which is still barely competitive but just not as consistent as before.
Warrior is insane rn. I'm playing the VS list with Gromm (very good closing games, specially against priest) and 2x Injured Tol'vir instead of the eggs and Teron. Just got to legend with a 22-4 record on Diamond league.
People seem to forget that Plague of Death silences before killing so it ignores any on board effect.
So, if I'm reading it correctly, this matches the best stats even from different minions, right? Say there is an Ysera (fully healed) on board and a Boulderfist Ogre, this minion would enter the field as a 2-mana 6/12?
What happens if you cast a 0-cost spell? Do you lose the Spellburst or it skips it like the Fist of Raden?
I love this.
Have they ever been any good at that?
Commander mode would be very interesting but I also have my money on rotating formats mode, hopefully with a ban list.
I would be ok with Hallow's End being a reintroduction of Wild cards into Standard, as a regular thing, if only it is made shorter or they are willing to replace the selected cards fast if any end up being annoying (I still remember Shamanstone all too well).
I also want to see more of BG, the game mode is just great. Hopefully, they'll make a better price deal for the perks.
New content is always great, some of those new heroes look very strong.
I like they're removing Holy Mackerel too, murlocs are usually too strong in the late game and the Mackerel only increases that, also allowing other builds to abuse the refreshing divine shield and poison mechanics.
Edit: The Rusted Legion event would be a great opportunity to let players get Mecha-Jaraxxus again... just hoping.
Even though you make a good point, it's also true that the current minion pool is very diluted, imagine it with one more tribe in it!
I really like to play the Reno Frost Lich Mage deck in Wild, gonna give your list a try!
Thanks for the giveaway, hope I win.
Any clues for #6, please?
Yes, Blessed Champion lets you close games before they get out of hand and the opponent usually doesn't expect it. If you're playing Libram Paladin, you should be running 1 Blessed Champion.
This was a lot of fun, great work!
Congrats to the team!
Hey, I have played a lot of dragon Hunter the last two months and I have to say it's a powerful deck. That being said, a deck can be good but the way you play it is the most important factor. Dragonbane is one of the most powerful cards, so kudos for crafting it, but you gotta know when to play it. In fact, every card in the deck should have different uses considering your current matchup, and you have to learn that one mulligan ain't good enough for everything. You have to learn what works best against every other deck, and have to take risks; don't keep a well-rounded card, sometimes you don't even keep good cards in the mulligan 'cause you need the best cards. Sure, nerf to Ingenuity happened, and although I think it wasn't called for, the deck still is great, especially since DH also got hit. I always run against a lot of DH in the meta, and this deck has several ways to beat, but you gotta find out those ways yourself since many plays you can learn, but others you have to judge yourself. For example, I'm a main control deck player (what's that nowadays, right?), so I mostly want to kill everything, but with dragon Hunter you have to know when to take risks, like take a bit of damage to then swing the board with Explosive and then just go face and race it.
You may be having trouble against some decks, sure Priest and Rogues are annoying but you can beat them, if you learn what are your outs and play to your strength, that means sometimes to put yourself in the position that you win if you draw that one card, 'cause you will probably lose if you don't draw it. You can even beat Warrior, for sure.
I certainly recommend you play with the deck you feel most comfortable but focus on getting good with the deck, not on winning. And one more thing: I realized that cutting one boar for Zixor wins a lot of matchups, especially against DH, if you have the dust for it.
Nice to see some buffs, especially the Attendant. I think the nerfs are all warranted except Scavenger's, it was fine as it was. I'm still not sure how the Stunner is better than sap, it shouldn't be. Imprisoned Warlock still feels bad to play against imo. I'm not sure Warrior is losing much.
You're wrong, the version that cuts Priestess is strictly worst, that card is one the best even in the worst matchups, like Warrior. Now at 5 health seems easier to deal with, which is good. Runner also didn't have any business having 2 attack stat.
Yea, I didn't realize that this format would allow for off-meta classes to see play so I got very excited at first watching the games, but I soon understood that even the "worst" top classes that fought for the last ban spot, such as Mage and Hunter, are just clearly better than the rest. The only exception seems to be Druid, which is still barely competitive but just not as consistent as before.
I feel like Bomb Wrangler is the most awkward card in the deck. It is an ok 3-drop but I rather have other cards.
Warrior is insane rn. I'm playing the VS list with Gromm (very good closing games, specially against priest) and 2x Injured Tol'vir instead of the eggs and Teron. Just got to legend with a 22-4 record on Diamond league.
Yea, just kill Open the Waygate, it was never fine.