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agentmcr

Joined 06/12/2019 Achieve Points 495 Posts 40

agentmcr's Forum Posts

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 months ago

    I feel bad for the players, but could we please get the original Jaina portret back now?

    In reply to China server closed
  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 7 months, 3 weeks ago

    Thanks Blizzard for a great pack opening!

    Got the 2 Warrior legendaries I wanted so happy camper! :-)

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 9 months, 3 weeks ago
  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 1 year, 1 month ago

    Datareaper report is out....

    https://www.vicioussyndicate.com/vs-data-reaper-report-220/

    That should solve your problem!

     

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 1 year, 6 months ago

    Dear Blizzard....

     

    THANK YOU!!!

    For giving us back Wild.

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 1 year, 6 months ago
    Quote From Thonson
    Quote From agentmcr
    CardID or NameBADCARDNAMEQuote From anchorm4n

    I agree that redirecting Fatigue damage is a huge part of the problem. My favorite solution for the whole Seedlock issue would be the widely popular idea to make Tamsin share damage dealt to your hero on your turn with your opponent (like her voiceline suggests as well). If the Fatigue aspect doesn't get changed but the (Wild) meta somehow slows down after the next round of nerfs, I'll try a "fun" version with Void Contract :D

    Sharing the damage sounds like an elegant solution. Should solve some Wild issues too.

    I kind of like that too.  My main question would be is it a straight copy of damage?  As in the Warlock uses Tap, draws a card, and both players take 2 damage?  Or is it more like using Tap both players take 1 damage?  If it is the second one, would something like 3 damage from Raise Dead give the 2 damage to the opponent since it can't split into halves?  Honestly I think either would be an interesting solution to at least try.  At least then it's not just "vomit self damage cards into play" after the Tamsin is played.  Might require a little more thought to continue managing your own HP.

    I'd also like it if the damage to advance the quest had to come from the Warlock's "Hero Power or cards."  I was having fun with Shadowed Spirit in my Shadow Priest build until I realized it was basically a dead card against QL Warlocks who benefited from killing it and taking the deathrattle damage on their turn.

    My idea would be that both players take full damage.

    I don't mind the fatigue component of the quest, but when you race them, they should not be semi-immune after quest completion.

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 1 year, 6 months ago
    CardID or NameBADCARDNAMEQuote From anchorm4n

    I agree that redirecting Fatigue damage is a huge part of the problem. My favorite solution for the whole Seedlock issue would be the widely popular idea to make Tamsin share damage dealt to your hero on your turn with your opponent (like her voiceline suggests as well). If the Fatigue aspect doesn't get changed but the (Wild) meta somehow slows down after the next round of nerfs, I'll try a "fun" version with Void Contract :D

    Sharing the damage sounds like an elegant solution. Should solve some Wild issues too.

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Hi I've been reasonably successful on ladder wit this Reno dragon priest:

    [deck] 27317-wyrmz

    It's a fun deck wich packs a punch and has good survivability.

     

     

     

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    OK, Raza priest getting Coldarra Drake from Dragonqueen Alexstrasza is not cool.

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 1 year, 12 months ago
    Quote From Live4vrRdieTryn

    Around 80 packs opened and 3 Leg's. Game hates me.

    This

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years ago

    God I love Tickatus; great design, hard to pull off and super interactive.

    I most enjoy the times it gets played multiple times! Feelsgreatman!

     

    Anyway, guess it's back to playing Odd Rogue...

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years, 2 months ago

    I meant region....I had the same thing once, because it logged on to NA after reinstall instead of EU

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years, 2 months ago

    Hi, wrong server maybe?

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years, 2 months ago

    Quote From Author
    Assuming the main aim is to have a dynamic and interesting meta, the easiest (both to implement and come up with) is to just have a rapidly rotating Wild format. E.g. Basic + Classic* + 3 expansions, with the expansions changing every month. Something of the sort gets suggested often, and the beauty of it is that it is obvious it will work: the meta has to change, the reduced pool of cards gives everything a chance to shine, and balance issues resolve themselves quickly.

    this...

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years, 7 months ago

    So Battlecry: gain Taunt would solve your issue...

    ... would still kill the card I guess

    In reply to I fixed it everyone.
  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago
    Quote From Tript

    Ah finally! Nerf the coin thread on out of cards! I've waited for this sinds the beginning!

    You're welcome! :-)

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago

    The coin is there to counter the disadvantage of going second. However in it's current state it is not an equalizer, but an (unfair) advantage for the player who goes second.

    My proposal is to have the coin you get from going second ONLY give you one mana crystal. It shouldn't count as a spell /  card and will not work as a combo enabler.

    Coins generated later in the game can work as normal.

    What do you think?

     

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 3 years, 3 months ago

    Cool with togwaggle's scheme!

     

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 3 years, 3 months ago

    Half your opponents armour would have been enough, but i'll take it!

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 3 years, 3 months ago

    So cool!