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agentmcr

Joined 06/12/2019 Achieve Points 495 Posts 40

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  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years, 7 months ago
    Quote From Thonson
    Quote From agentmcr
    CardID or NameBADCARDNAMEQuote From anchorm4n

    I agree that redirecting Fatigue damage is a huge part of the problem. My favorite solution for the whole Seedlock issue would be the widely popular idea to make Tamsin share damage dealt to your hero on your turn with your opponent (like her voiceline suggests as well). If the Fatigue aspect doesn't get changed but the (Wild) meta somehow slows down after the next round of nerfs, I'll try a "fun" version with Void Contract :D

    Sharing the damage sounds like an elegant solution. Should solve some Wild issues too.

    I kind of like that too.  My main question would be is it a straight copy of damage?  As in the Warlock uses Tap, draws a card, and both players take 2 damage?  Or is it more like using Tap both players take 1 damage?  If it is the second one, would something like 3 damage from Raise Dead give the 2 damage to the opponent since it can't split into halves?  Honestly I think either would be an interesting solution to at least try.  At least then it's not just "vomit self damage cards into play" after the Tamsin is played.  Might require a little more thought to continue managing your own HP.

    I'd also like it if the damage to advance the quest had to come from the Warlock's "Hero Power or cards."  I was having fun with Shadowed Spirit in my Shadow Priest build until I realized it was basically a dead card against QL Warlocks who benefited from killing it and taking the deathrattle damage on their turn.

    My idea would be that both players take full damage.

    I don't mind the fatigue component of the quest, but when you race them, they should not be semi-immune after quest completion.

  • agentmcr's Avatar
    495 40 Posts Joined 06/12/2019
    Posted 2 years, 7 months ago
    CardID or NameBADCARDNAMEQuote From anchorm4n

    I agree that redirecting Fatigue damage is a huge part of the problem. My favorite solution for the whole Seedlock issue would be the widely popular idea to make Tamsin share damage dealt to your hero on your turn with your opponent (like her voiceline suggests as well). If the Fatigue aspect doesn't get changed but the (Wild) meta somehow slows down after the next round of nerfs, I'll try a "fun" version with Void Contract :D

    Sharing the damage sounds like an elegant solution. Should solve some Wild issues too.

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