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ArchSpike

Joined 06/24/2019 Achieve Points 530 Posts 165

ArchSpike's Comments

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 1 year, 7 months ago

    Now if they could just fix the interaction between crowley's cannon and enemy locations, that would be great :/

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 1 year, 7 months ago

    To get the pack, you just need one win!

    In reply to Cloneball!
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 1 year, 8 months ago

    Signature teasures cannot be obtained beyond the one you start with. So the only way to increase your output (in warrior) is to bran/zola/brewmaster the one that gives you extra cannons. So that's an 8/9-mana combo that gives you a +2 damage on your cannon.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 1 year, 8 months ago

    Is it just me or does the new hero look rather... underwhelming? The only time I got anywhere with Crowley in Witchwood is when I was able to stack multiple upgrades for his cannons and with this you can only really get one if you actually draw it.
    Not to mention his hero power feels much weaker compared to he other Duel HPs, except maybe "Fire Away!" which is only good for the board buff.

    IDK, I just kind of expected more. Maybe it's because Crowley was my least favourite dungeon run style caracter...

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 1 year, 8 months ago

    Look, the point of my argument that you seemed to have missed is that if you play infuse cards, you prioritise quantity over quality; that means more minions that are small rather than few minions that are big.

    Of course that is unless you build your deck around this card to force it to be big. Which is of course is gonna be a terrible deck.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 1 year, 8 months ago

    Considering at this point Rogue does not have any secrets in the standard rotation, we will probably see another set of 3 this expansion...

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 1 year, 8 months ago

    People say that a lot of stats on turn 7 is bad but you likely won't even get stats. Infuse is a keyword that incentivizes lots of small minions dying, so you are likely looking at a 7 mana 6/6 if you were holding this in your opening hand.

    Just play Boulderfist Ogre - that's at least good stats for the cost.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 1 year, 9 months ago

    This fight is actually downright impossible... I've started with the pirate and the final fight is just absolute misery. The deck gives you barely tools to deal with the twin bosses while she can just go face and kill you.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 4 months ago

    I am a it concerned how they are going to "retroactively fix" the unlimited tavern ticket issue. I came across this bug by accident and repeated it a few times to show it to my husband - thought it was just a visual bug and didn't even check the count afterwards (I don't really play heroic duels or arena).

    I they just want to take away the tavern tickets I was given too many of, sure, but this makes it sound like I am gonna be punished in gold?

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 4 months ago

    As someone who plays the dungeon runs a LOT, I have noticed some oddities:

    >The AI for this brawl has been actively dumbed down. The AI makes mistakes frequently but not to the extend you see on display on this brawl. The AI in the other modes has also grown more aggressive, prioritizing pushing for/setting up lethal when it can - things it does not do in this brawl.

    >It will actively waste moves and cards, even help the opponent - toss a coin to use shiver on their own minions, or heal the opponent, things it does not do in other modes unless it gets confused by "cannot be targeted" effects.

    >Skipping turns: This is something that happens rarely in dungeon runs when the AI feels like it is dead in every foreseeable situation, it just stops playing cards and ends every turn immediately. Seems to happen to a lot of people in this brawl.

    In reply to Fairytale Brawl
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 4 months ago

    Well then. That is just a terrible card.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 6 months ago

    Wow. It got its own packs.

    No way. What a waste of excitement.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 7 months ago

    That's actually a really interesting approach - it wouldn't cut out entire classes but you could eliminate the most tilting match-ups - like a control deck could ban cards like Demonseed without eliminating cubelock from showing up.

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 7 months ago

    Just for everyone who is interested, I did some science:

    Playing Zul'jin after completing Defend the Dwarven District questline and dropping the reward leads to the following effects:

    >Zuljin's Hero Power WILL NOT keep the [It costs (0)]-Buff
    -> However, Zuljin will recast the quest after which it can progress/complete from Zuljin's re-casts of damage-dealing spells and regain the [It costs (0)] buff
    >Zuljin's Hero Power WILL refresh after a spell is played by you, no matter if the quest reward is played again or not.

    This means that any other change to the Hunter Hero Power after the upgrades, it will loose its cost reduction (and minion-targeting-ability, if at all applicable) but refresh when a spell is played. There is of course the option to wait until one plays for example Deathstalker Rexxar before completing the second step of the questline to create a zombeast factory...

    But yeah, that's all folks! THought it would be an interesting little tidbit!

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 7 months ago

    Gotta love brawls that are basically just "Hope you roll the better cards"

    In reply to When Clones Attack!
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 7 months ago

    I have been playing Even Mage with C'thun in wild for some time and without fail, Genn went off as he is supposed to every time. Don't know if that will prevail with Benedictus, though...

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 7 months ago

    Considering you can put C'thun into an Even-Deck without any issues, that should be totally possible!

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 8 months ago

    Works fine now, thank you!!

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 8 months ago

    I think the link to where to redeem the pack codes (the "here" link) is broken?

  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 2 years, 8 months ago

    Honestly though, if they print enough cards that become heaps better by just getting +1/+1, Invigorating Sermon will probably see play and would be the only thing needed to activate the entire deck. At that point you wouldn't even need a huge amount of hand/deckbuff.

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