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ArchSpike

Joined 06/24/2019 Achieve Points 505 Posts 157

ArchSpike's Forum Posts

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    505 157 Posts Joined 06/24/2019
    Posted 4 months, 1 week ago

    I have seen a lot of people propose either to have the quest reward actually share the damage or not work with fatigue damage - but how about just make it the first time you take damage each of your turns? Yes, it would still work with fatigue but your lifetap would use up that once-per-turn effect if you were to try and accelerate it. So if you have too many self-damage cards, you will still kill yourself but there is an option to go more of a control route.

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    505 157 Posts Joined 06/24/2019
    Posted 5 months, 2 weeks ago

    Just for everyone who is interested, I did some science:

    Playing Zul'jin after completing Defend the Dwarven District questline and dropping the reward leads to the following effects:

    >Zuljin's Hero Power WILL NOT keep the [It costs (0)]-Buff
    -> However, Zuljin will recast the quest after which it can progress/complete from Zuljin's re-casts of damage-dealing spells and regain the [It costs (0)] buff
    >Zuljin's Hero Power WILL refresh after a spell is played by you, no matter if the quest reward is played again or not.

    This means that any other change to the Hunter Hero Power after the upgrades, it will loose its cost reduction (and minion-targeting-ability, if at all applicable) but refresh when a spell is played. There is of course the option to wait until one plays for example Deathstalker Rexxar before completing the second step of the questline to create a zombeast factory...

    But yeah, that's all folks! THought it would be an interesting little tidbit!

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    505 157 Posts Joined 06/24/2019
    Posted 5 months, 3 weeks ago

    I have been playing Even Mage with C'thun in wild for some time and without fail, Genn went off as he is supposed to every time. Don't know if that will prevail with Benedictus, though...

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 5 months, 3 weeks ago

    Considering you can put C'thun into an Even-Deck without any issues, that should be totally possible!

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    I am no longer upset about Desperate Measures leaving Standard :'D

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    I am not looking forward to getting hit in the face by a 5/2 on turn 2...

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    Frost Nova is good. For 1 more mana you get a 3/3 body with it. And then on top it can also deal damage if you really want to.

    Great in combination with other freeze effects, solid without. Why would you not play this card in mage?

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    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    Oh boy, here we go again with the mana cheating....

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    This may be really good against any deck that plays big minions (could even be played alongside a Death to deal with a Yogg that just ate an entire board) but is rather useless against aggro.

    I wonder if this would steal anything from another 1/1 minion. Will the effect just not trigger in the first place or will it only check after its first "steal"?

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    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    Depending on what spells will be shadow spells, this may be really damn good...

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    Pop this into any token deck and drop it down after you made a board and it may give your opponent a hard time.

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    I cannot imagine this being bad. Your opponent will have to deal with it unless they are a combo deck.

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    Very good card but may be a little slow. Stuff like Desperate Measures is rotating out so that is too bad.

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    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    Xyrella is definitely the card to play this with but still if that is the only payoff card, I doubt it will be reliable enough of a combo.

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    This is technically a 3-mana-cheat but somehow the effects feel pretty weak. It gets points for utility, though. Do you need a 1 mana heal/armor for 4? Do you need to draw 2 cards? Two dudes? Needs to be tried out.

    Wonder how that works with cards that change your hero power with an active Yoink.

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    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    Time to cross fingers that they won't release a mass of nature burn this year :/

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    A 2-mana card that in other classes would cost 3 or more and is still too slow for DH. Typical.

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    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    I just wish they would show us the other options available already. it is hard to figure out how good this card is if we don't know whether this golem can have rush or lifesteal or not....

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    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    I am honestly terrified of this card being good. Especially with cards like Acrobatics I do honestly wonder what they expect us to do to protect against Demon Hunter just going face.

  • ArchSpike's Avatar
    505 157 Posts Joined 06/24/2019
    Posted 10 months ago

    Burst-healing in warlock is never bad, especially if it comes with removal. The only issue I could see is that in aggro matchups you usually needs healing way before your deck is empty enough...