That's fair - what they probably should have done was just rework Jaraxxus to be a hero card and thus it would lose the "demon minion" tags and not be targetable by SacPact. I get that hero cards didn't exist when it Jaraxxus was printed, but they do now so who knows why they chose to to it this way...
I feel like Blizz is so focused on the "mana cost increase" as the go-to nerf in 99% of cases when what's really needed is an actual re-work of a card. It just further exacerbates the problem (most pronounced in Wild) of stratifying everyone into either busted OTKs V.S. Super-Duper-Hyper-Aggro-Kill-Opponent-By-Turn-5-Or-Concede decks. And - to me at least - neither of those archetypes are fun to play or to play against...
On SacPact it's because it renders a Classic Legendary worthless for at least the next full year in Standard and literally forever in Wild i.e. "cheaper" to nerf that than to retool Lord Jaraxxus, which right now simply cannot be played given the number of decks that run Zephrys the Great - including a large number of NON-Highlander decks that just hold Zephrys/nu-Alex until the end of the game when their deck "becomes" highlander by draw.
I don't necessarily disagree with you on Albatross though - it's a strong neutral that gets played in a lot of decks. It's just Blizz's Consistently Inconsistent (TM) policy in regards to those cards: certain very strong/versatile neutrals that see play in a lot of decks like Zilliax & Tar Creeper run their whole 2 years with no nerfs; others get nerfed/HoF'ed. My general take is it seems to come back to their statements about "design space" i.e. BLIZZ knows what the next 2-3 expansions look like already so they're getting ahead of a problem they know (or assume) is coming down the pike.
PLEASE on Jaraxxus rework - I opened a golden copy a few weeks back and really am trying hard not to dust him... He's just one of the few cards that is literally unplayable with Zephyrs around for instant, 2-mana kill...
Ha! I had actually asked this exact question a few months ago so really glad to finally have an answer!
Kayn Sunfury - I'm a sucker for revamped songs lyrics
Skull of Gul'dan - Hamlet is one of the few Shakespeare plays I actually like
Zixor, Apex Predator - I RESENT being denied head scritches!
Murgur Murgurgle - I love this. the contrast between the epic-ness of the story and the inherent goofiness of Murlocs. *chef kiss*
Aldor Truthseeker - It's so simple and stupid, but it legit made me laugh.
Skeletal Dragon - Never a bad time for Monty Python!
Basically ALL of Rogue - it's got it all: memes, Castlevania, MULTIPLE stabbings!
Shattered Rumbler - OMG Lonely Island reference! Go watch Popstar: Never Stop Never Stopping if you liked This is Spinal Tap - it's just as good
Vivid Spores - Heh, drugs.
Felfin Navigator - WITNESSED, SHINY AND CHROME
Quote From TartaMagicaMaybe it's the 1000 win one
Maybe it's the 1000 win one
Probably not - it's the zoomed-in art from the current Illidan Stormrage card. though since nobody plays the card I doubt many would recognize it haha
NOT LEEROY! :(
Quote From theremonWell that date doesn't sound surprising considering it has always been around this time.
Well that date doesn't sound surprising considering it has always been around this time.
Exactly. RoS was April 9, WW was April 12, Ungoro April 6, etc.
Quote From mightysamson1What great mystery doesn't begin with.. "It was a dark, stormy night..." ?There, problem solved. It's a mystery (CLUE anyone?) themed expansion.
What great mystery doesn't begin with.. "It was a dark, stormy night..." ?
There, problem solved. It's a mystery (CLUE anyone?) themed expansion.
Communism E.V.I.L. is just a Red Herring!
I hate that you put this bad juju out into the universe, and I hate even more that it makes sense.
I play Wild as much or more than Standard, and good lord do the two not need to mix. The Doom in the Tomb meta in October was terrible - I was (and am) still a believer in the conspiracy that they designed that meta to be so oppressively stale because they wanted to drive people into trying Batlegrounds..
But yeah between the obvious connotations of "Phoenix = Rebirth/Return" and them giving the "old + new" a try with Doom in the Tomb, I can see this happening and I will be sad if it does.
My guess is this was some contracted thing between Blizz and Twitch before they struck a new deal with youtube and this is just them "finishing out the contract" rather than breach it. I mean that "reason" re: new battlegrounds stuff sounds let's say "uncharacteristically generous" for what is a minor mid-expansion tweak - reeks of "let's get this over with"...
Yeah even with the "once per game" restriction, that is going to be pants-on-head bonkers in MANY situations...
Holy hell - this.
5 pogos in a row: all dead with no problems at all.
Quote From KingKrushQuote From RavenSunHSAs i already said, a fast & frequent patch/fix policy implies their quality check is bound to get worse in time.They know they can always fix things later, after release why worry too much?But hey, everyone downvoted me when i pointed it out (when Galakrond cards were obviously OP) and everyone was happy with frequent fixes....There you go.I down voted you only because your Avatar is Bill The Butcher and I find that to be offensive for some reason.
Quote From RavenSunHSAs i already said, a fast & frequent patch/fix policy implies their quality check is bound to get worse in time.They know they can always fix things later, after release why worry too much?But hey, everyone downvoted me when i pointed it out (when Galakrond cards were obviously OP) and everyone was happy with frequent fixes....There you go.
As i already said, a fast & frequent patch/fix policy implies their quality check is bound to get worse in time.
They know they can always fix things later, after release why worry too much?
But hey, everyone downvoted me when i pointed it out (when Galakrond cards were obviously OP) and everyone was happy with frequent fixes....
There you go.
I down voted you only because your Avatar is Bill The Butcher and I find that to be offensive for some reason.
The "Irish" were a mistake.
Kidding of course; just love an excuse to post some Thomas Nast!
I'd also be curious on the placements what the overall stats are given how misleading averages can sometimes be.
To whit: every time I've seen someone pick George, they've either placed in the top 3 (usually winning/2nd place unless going against a Nefarian) or been one of the first out. So it seems SUPER high-rolly: you either praise RNGesus for letting last until you can get good minions to hit with the HP and then steamroll, or die immediately. No in-between. Ditto with Jaraxxus: if you get good Demons and the synergistic cards then you're golden - get a tavern full of murlocs and you're gone.
Here's a question on pity timers/this one specifically since it's new - does the free DoD legendary (or if one gets a DoD legendary out of these "year of the dragon packs") reset the current DoD timer? Or does that keep ticking away since it wasn't "obtained for DoD packs"?
To whit: I'm currently on pack 28 of my regular DoD timer - if it does reset the timer then arguably it would be "most" beneficial to wait until I get another pack legendary since I'm most of the way there already.
I'm hoping that warrior card (Hazardous Captain? Captain of Risks?) is legit - maybe its my local meta but honestly 15% of my matchups this past week have been Galakrond Warlock so definitely useful to have more low-cost/low damage AOE against them.
Same with the Hailstorm elemental - Blizz just keeps printing wonderful additions to my Wild Odd Elemental DK Jaina deck - can play that and then HP one of the icicles to get a 1/1, a 3/4, and a 3/6 with lifesteal plus two of them having freeze all for only 7 mana? Yes, please!
Quote From KANSASIn your first post you ask why the conditions are even there because nobody ever plays them without meeting them
In your first post you ask why the conditions are even there because nobody ever plays them without meeting them
I think you've misunderstood my original question: I did not ask why the conditions are there (I do understand deck/thematic synergy) - I asked why cost the cards as though anyone ever plays them WITHOUT the conditions being met. Or worded another way: why not cost them to reflect their actual play impact/usage.
We seem to be agreeing, but are just thinking about it differently. To your point if Dragons Pack was 5 mana with no condition it would be fantastically OP, which I agree with. And because nobody ever plays it without hitting the condition, it is - in actual, practical effect - exactly that. So why not just cost the card at 6 or 7 to reflect what it really is?
So take another analogous example: Quest Druid. Has anybody seen a lot of Oasis Surger or Hidden Oasis recently? No because those cards were effectively designed to be played with the completed quest, even though a 5 mana 5/5 with rush is just fine on its own. So Blizz is effectively undercosting strong cards to make them "playable" in situations where people do not play them. It's the tail wagging the dog and, while I understand the logic, I happen to disagree with it.