Hero Power Mage auto-include this, but any Control Mage would probably run this. The payoff is so good for 2 mana. In the long run, this could deal a lot of damage.
Auto include into Dire Frenzy decks. Looks a little slow, but the payoff is good.
It reads "wherever they are". It means if you choose a minion that is already on board, it will get buffed. You would get the effect immediately.
I wonder that "wherever they are" means they get buffed in the graveyard. C'thun would get buffed in the same way even after it died, and you could shuffle it back into your deck with all buffs.
Handbuff is always slow, I'm skeptical. Maybe Warrior can use this card on an AoE turn. They would use their hero power for 2 mana on that turn, instead they can play this and start playing buffed minions next turn.
I like it, but I don't know if there is a deck you want to destroy willingly. Discardlock started to work when we've got targetable-discard cards or cards that return discards to your hand.
Yeah that's the main issue with destroying own deck. I think this will be a meme, but maybe they'll reveal a card that returns the destroyed cards. It would still be bad probably, because of inconsistency.
Hero Power Mage auto-include this, but any Control Mage would probably run this. The payoff is so good for 2 mana. In the long run, this could deal a lot of damage.
Duels Treasure on a stick. This could find its place in Wild.
This could easily be run in aggro decks as a 1-drop. Ping with rush, not bad.
Flexible Discover, decent stats. That's what I like to see from a Common card.
Yeah, being able to target any minion makes it even more flexible.
Could it survive one turn? Is the payoff good? I don't think so.
Auto include into Dire Frenzy decks. Looks a little slow, but the payoff is good.
It reads "wherever they are". It means if you choose a minion that is already on board, it will get buffed. You would get the effect immediately.
I wonder that "wherever they are" means they get buffed in the graveyard. C'thun would get buffed in the same way even after it died, and you could shuffle it back into your deck with all buffs.
Best thing about this is the turtles, of course. They look great.
Beast tag is huge. Could summon with Guardian. The best play probably would be to copy with Menagerie Warden, on curve!
Seems a little expensive. At 3 mana, it would be broken. 4 mana is probably the sweet spot. Token Druid keeps comin' at ya.
This looks so meme, I love it.
Nature Studies + Wild Growth + Overgrowth + this is the dream. After that, I dunno, play big minions.
A little slow for DH. Might still find its place in Face decks if there are a few slots left.
Decent stats and effect. It could draw its second copy, which is not the worst thing in the world. DH can squeeze Hero Power with it.
Yeah, that's exactly what I thought. Would it fit in any archetype, that's the question
Tutoring a card is almost always good. Cheap damage and draw, it's decent. Equip on Turn 1, attack then and next turn, you might draw your 2-drop.
Draw 3 secrets, play them, and deal 1 damage 3 times. Great value for 2 mana. Curves out well into Cannonmaster Smythe.
Simple, decent, value card. Me like it.
Handbuff is always slow, I'm skeptical. Maybe Warrior can use this card on an AoE turn. They would use their hero power for 2 mana on that turn, instead they can play this and start playing buffed minions next turn.
I like it, but I don't know if there is a deck you want to destroy willingly. Discardlock started to work when we've got targetable-discard cards or cards that return discards to your hand.
Yeah that's the main issue with destroying own deck. I think this will be a meme, but maybe they'll reveal a card that returns the destroyed cards. It would still be bad probably, because of inconsistency.