in wild Dread Raven on T3 (high health so likely to survive) then Dire Frenzy it later on some [Hearthstone Card (thundra rhino) Not Found] Dread Ravens shenanigens with some thaurissan cost reduction in a tempo beast build
Sometimes it will be a zero cost Emeriss with some random dragon. I am not saying it will happening frequently. But, oh boi, when it happens it will be golden.
I am really impressed with this expansion reveal season. The power level seems interesestingly high, each class reinforced with multiple archytypes and even pack filler cards looking much more competitive then before ( i mean they have at least some keywords/tags which makes them the fringe pick of some unique deck).
Well done Blizz, Ohh and thanks for covering it all time live , the site was 0-24 up to date. Good work!
Dinomancy wasnt secure at your opening hand, you didnt want to include two of them just to increase finding chance, because it wouldnt result in an upgraded dinomancy, and at the end +2/2 is less then +3/6 by a lot
I just wanted to mention, how much better is the new design approach of the new quests. I think we need to put them between old quests and death knights .
They bringing back the element of sacrificing a card slot in your opening hand-and most of the time your turn1 play is play nothing.
On the other hand, death knights/hero cards were OP because they gave gamewinning HP without any restrictions, (only the high mana cost). But you only had to slightly build around and they worth running any midrange/control deck. Not to speak about the extremely powerful battlecries which are usually flip the table.
It just feel right, to for that better HP you need to do something, and see the orange counter ticking, getting prepared whats coming even if its for you, or for your opponent.
Basically upgraded hero powers have slower impact on the game, however more late game value, while you keep pressing that button on every turn.
I really think they should do something with Illidan Stormrage . When you see a card, replace the legendary tag to rare, and the effect even then doesnt seem nor strong, nor unique, you should think over the design. And we talking about here from one of the oldest lore character from wow.
nice take on Sunwalker
its a new change, and it is live from the march 26 patch, so thats why you've got your missing cards back.
just give it rush-> transform effect to any class, little bit clunky, but if you hate big priest in wild, you might consider
just WOW
cutest card of the set, even if its just a token
the smartest 1 drop
Stegodon powercreep
worst case 6 mana heal for 6 with a 5/5 or best 13/13 stats its pretty cool card, me like it!
in wild Dread Raven on T3 (high health so likely to survive) then Dire Frenzy it later on some [Hearthstone Card (thundra rhino) Not Found] Dread Ravens shenanigens with some thaurissan cost reduction in a tempo beast build
in wild with this pirate warrior just got a huge boost
draw 3 pirate, no more floating mana, thin out your deck to get your Arcanite Reaper , and Heroic Strike
Sometimes it will be a zero cost Emeriss with some random dragon. I am not saying it will happening frequently. But, oh boi, when it happens it will be golden.
i just one shotted the wrath plague lord on heroic, previous foes with kragwa the frog- spirit echo - gnomebliterator
I love this card so much. So much experimentation ahead of us.
I am really impressed with this expansion reveal season. The power level seems interesestingly high, each class reinforced with multiple archytypes and even pack filler cards looking much more competitive then before ( i mean they have at least some keywords/tags which makes them the fringe pick of some unique deck).
Well done Blizz, Ohh and thanks for covering it all time live , the site was 0-24 up to date. Good work!
Dinomancy wasnt secure at your opening hand, you didnt want to include two of them just to increase finding chance, because it wouldnt result in an upgraded dinomancy, and at the end +2/2 is less then +3/6 by a lot
I just wanted to mention, how much better is the new design approach of the new quests. I think we need to put them between old quests and death knights .
They bringing back the element of sacrificing a card slot in your opening hand-and most of the time your turn1 play is play nothing.
On the other hand, death knights/hero cards were OP because they gave gamewinning HP without any restrictions, (only the high mana cost). But you only had to slightly build around and they worth running any midrange/control deck. Not to speak about the extremely powerful battlecries which are usually flip the table.
It just feel right, to for that better HP you need to do something, and see the orange counter ticking, getting prepared whats coming even if its for you, or for your opponent.
Basically upgraded hero powers have slower impact on the game, however more late game value, while you keep pressing that button on every turn.
But its more fair, than having them from the beginning of the game, like with Genn Greymane and Baku the Mooneater.
It was smart chice also when you play wild, you naturally dont want to play the new quest and the old quest/DK together.
I am really excited about the expansions quest element, and curious how it turns out.
What are your opinion?
<p>I having a version with doubble elekk, against control granted infinite deck. Having Spiritsinger Umbra in it, and against aggro its the best feeling, when you Fel Lord Betrug / Dollmaster Dorian + Plot Twist combo draws first umbra, then Mistress of Mixtures / Plated Beetle . Now this cool taunt guy joins the club.</p>
<p>In this deck better, than Rotten Applebaum, more heal - much like a child
yeah maybe a ramp druid would like to play this with 2 Ultimate Infestation and 2 Overflow in hand. With only 1 Jade Idol anti fatigue
I really think they should do something with Illidan Stormrage . When you see a card, replace the legendary tag to rare, and the effect even then doesnt seem nor strong, nor unique, you should think over the design. And we talking about here from one of the oldest lore character from wow.
i pretty fancy these big juicy 10 mana effects, which are need you to build your deck around^^ would be good pal of yogg