Noticed the Haro Setting-Sun and Vas'no nerfs today and passed them on heroic, both of those used to be almost auto losses and now are just hard. Nearly all my heroic runs failed on a Vas'no and I still think he's the hardest non-final boss.
Overall changes look good although some of the rogue deck changes aren't anything special.
brightwing is great, inquisitor is win more yes but some decks need that so could be called situational, SI:7 would fly in a secret meta
rest are total garbage though, they're way too scared of impact of "classic" cards that don't rotate and just print full garbage ... but still some of these wouldn't see play even if just mana reduced by 1,2 even 3!
Yay old login worked fine! Figured hearthpwn was shutting down but that you got in trouble for making a new website, looks like community spamming links enough to get people to migrate.
hey turns out i'm pretty good at this haha, I did mean to say beast since the stags were always beasts ... so the only miss i had was i went taunt treant theme instead of rush heal theme which i haven't seen in druid for a long time so wouldn't have guessed at all
holy crap i was close, i was literally debating this one too like hmm is it gonna be like a 2 mana 2/1 1/1 thing or a 3 mana 2/2 2/1 type thing, figured too conservative to go with another 2 mana murloc token thing so went 3 mana or I literally would've had it exactly!
We doing competitive guesses? I was originally going to go with shaman spell but now i'm like they way it's positioned i think it's riding something so gonna go way outreaching here:
So my guess: shaman, rare, minion (beast), 3 mana, deathrattle summon a murloc
Thinking would be a neat card having a murloc riding a crab or spider and on death of the mount the murloc stays to fight.
Tag: Bicker#1201
Region: NA
Trade: You First
Timing: 8AM, 1PM, 10PM Pacific Time
Noticed the Haro Setting-Sun and Vas'no nerfs today and passed them on heroic, both of those used to be almost auto losses and now are just hard. Nearly all my heroic runs failed on a Vas'no and I still think he's the hardest non-final boss.
Overall changes look good although some of the rogue deck changes aren't anything special.
so druid quest is basically spend minimum 4 mana and 4 turns then all choose one are both? that seems pretty poweful
someone subscribes to trump teachings ;)
brightwing is great, inquisitor is win more yes but some decks need that so could be called situational, SI:7 would fly in a secret meta
rest are total garbage though, they're way too scared of impact of "classic" cards that don't rotate and just print full garbage ... but still some of these wouldn't see play even if just mana reduced by 1,2 even 3!
and without needing to hold a dragon dependency
Yay old login worked fine! Figured hearthpwn was shutting down but that you got in trouble for making a new website, looks like community spamming links enough to get people to migrate.
Nah you guys are great, take as long as you need I'll come back when you're ready <3
Yeah definitely feels like there's less filler and overall a solid first expo like ungoro and not as weak like witchwood.
Yeah I'm not going to tell you when I figured it out but oh man you got me <3
Pretty sure it's gonna be a staple in value rogues if they become a thing.
Should've used the opportunity to make it a 4 attack with Overkill instead. Although buffing would make it even more crazy ;)
Can you solely have this card in your deck and then (wild) resurrect it upon death and it just keeps exponentially resummoning itself automatically?
hey turns out i'm pretty good at this haha, I did mean to say beast since the stags were always beasts ... so the only miss i had was i went taunt treant theme instead of rush heal theme which i haven't seen in druid for a long time so wouldn't have guessed at all
this one feels druid, epic, 5 mana, taunt, give your treants +2/2
holy crap i was close, i was literally debating this one too like hmm is it gonna be like a 2 mana 2/1 1/1 thing or a 3 mana 2/2 2/1 type thing, figured too conservative to go with another 2 mana murloc token thing so went 3 mana or I literally would've had it exactly!
We doing competitive guesses? I was originally going to go with shaman spell but now i'm like they way it's positioned i think it's riding something so gonna go way outreaching here:
So my guess: shaman, rare, minion (beast), 3 mana, deathrattle summon a murloc
Thinking would be a neat card having a murloc riding a crab or spider and on death of the mount the murloc stays to fight.
Hunter
Spell
2 Mana
Bonus, I think it'll do something with silence effect
Shouldn't it be all choices though since Wardruid Loti will get you 4 cards I assume?
Saw some people chatting about this, so now I'm here. It's much better, good work!