imo, that's the whole point I think. It both has the "skin" appeal for whales and collectors, but it also makes the game cheaper for the casuals. As long as cosmetics stay cosmetic, I have no issue with them
Terrible comparasion. Druid has a lot of wide board buffs and therefore can't have mass token cards pushed too hard. Paladin, on the other hand, doesn't have a lot of wide board buffs and can therefore have better mass token cards.
I wish I could afford wasting that amount of money. Gold cards are nice and I would love to play with them. But I'd rather buy the next expac than this lol
I don't even care that they are releasing old skins. Hell, I bought Khadgar and Dame. I'm happy they are. I hope they do more. Did I buy Magni for $10 around 5 years ago? Yes. Do I care that they are going to put him back in the shop? No. I'm glad they are giving new players the option to use such a cool hero skin. And the fact that you can pay gold now? Yes please. I love this change and hope they keep up with it.
I 100% totally agree with you, but It still feels inherently "bad" to discard a Kill Command or something. Personally, I don't enjoy playing cards that feel bad when I do play them
I would say, if anything, it's the opposite. They want to make all the games compare best to Battlegrounds, so they used matches over hours. They don't want to present an infographic that has one mode at too insane of a lead. But you also don't want to under-represent a mode like BG and make people think it is being played a lot less than it actually is
While I think 10% compensation is fine, I can see where Ikaran is coming from - at the end of the day, 20 gold feels like they might as well have not done anything. I think the issue is more with the current XP system than with greediness. You'd really think that 3 weekly quests would be worth more than 200 gold lol
Okay, so I just roughly did some quick math with averaging all daily quests. The actual average for quests (only rerolling the play with a friend) is slightly over 1000, so I am just going to use 1000.
Once again assuming that you only play 1 hour a day, you should hit level 66. That would grant you 6600G for doing the absolute minimum. This is not counting the bonus XP for winning because idk what the bonus is lol.
If I compare this to my typical daily quest (about an average of 57 or 58 G), we see that the new system is better when the 10G / 3 wins is taken out (feel free to include that in both scenarios if you know).
Something to take away from this also is that I constantly rerolled 50G quests in order to get my average so high, yet the math for the new system is not averaged around rerolls (tho idk if that would really change anything with the vastly overwhelming amount of 1000XP quests there are).
You know there's going to be an achievement for it
I have a feeling this will be a "strong after rotation" card. Unless of course pirate warrior gets pushed now
imo, that's the whole point I think. It both has the "skin" appeal for whales and collectors, but it also makes the game cheaper for the casuals. As long as cosmetics stay cosmetic, I have no issue with them
I think it looks super cool actually
Terrible comparasion. Druid has a lot of wide board buffs and therefore can't have mass token cards pushed too hard. Paladin, on the other hand, doesn't have a lot of wide board buffs and can therefore have better mass token cards.
They already do go gold with evolve cards
I wish I could afford wasting that amount of money. Gold cards are nice and I would love to play with them. But I'd rather buy the next expac than this lol
Hearthstone is in a healthier position now than it ever has been. Doomsaying isn't a cool and quirky personality trait, friend.
I don't even care that they are releasing old skins. Hell, I bought Khadgar and Dame. I'm happy they are. I hope they do more. Did I buy Magni for $10 around 5 years ago? Yes. Do I care that they are going to put him back in the shop? No. I'm glad they are giving new players the option to use such a cool hero skin. And the fact that you can pay gold now? Yes please. I love this change and hope they keep up with it.
I don't think you know what the word exclusive means buddy
These aren't exclusive though, they're just card packs...
Can't handle the truth? lol
That was my first comment on this at all. Grow some eyes
They didn't even say this lmao. Grow up
I 100% totally agree with you, but It still feels inherently "bad" to discard a Kill Command or something. Personally, I don't enjoy playing cards that feel bad when I do play them
You say this as if boar hasn't single-handedly been a major design-around issue and a huge part of the torture that was OG Quest Rogue.
I would say, if anything, it's the opposite. They want to make all the games compare best to Battlegrounds, so they used matches over hours. They don't want to present an infographic that has one mode at too insane of a lead. But you also don't want to under-represent a mode like BG and make people think it is being played a lot less than it actually is
I missed the hunter legendary but got Mage. Here's hoping we can hit Warrior
While I think 10% compensation is fine, I can see where Ikaran is coming from - at the end of the day, 20 gold feels like they might as well have not done anything. I think the issue is more with the current XP system than with greediness. You'd really think that 3 weekly quests would be worth more than 200 gold lol
Okay, so I just roughly did some quick math with averaging all daily quests. The actual average for quests (only rerolling the play with a friend) is slightly over 1000, so I am just going to use 1000.
Once again assuming that you only play 1 hour a day, you should hit level 66. That would grant you 6600G for doing the absolute minimum. This is not counting the bonus XP for winning because idk what the bonus is lol.
If I compare this to my typical daily quest (about an average of 57 or 58 G), we see that the new system is better when the 10G / 3 wins is taken out (feel free to include that in both scenarios if you know).
Something to take away from this also is that I constantly rerolled 50G quests in order to get my average so high, yet the math for the new system is not averaged around rerolls (tho idk if that would really change anything with the vastly overwhelming amount of 1000XP quests there are).