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bondiolorg

Joined 06/04/2021 Achieve Points 230 Posts 66

bondiolorg's Comments

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 4 months ago

    Hearthstone would be so good if at least 25% of its content was created by its community. Designers lack of creativity right now. 

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 4 months ago

    I've been having a very good streak with this deck I made:

    https://marvelsnapzone.com/decks/thor-lamentis/

    Domino is good for getting Thor in Turn 1, and America will never be drawn at turn 6.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 4 months ago

    Play Marvel Snap and be happy mate. Totally agree with you, design team is high af. Game for so long has been a boring rock-paper-scissor, and it has been only worse with each upcoming expansion.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 4 months ago

    Yes, but point of that deck (as showcased by Hooglandia some hours ago) is that it's also good as a control deck given the various effects the Stones give. So the deck could find it's way to work as a control deck with an extra-punch in case you mange to play all the stones.

    Regardless of that, if I see it in the token shop I'll insta-buy it not because I find it good, but because it's fucking awesome.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 4 months ago

    I don't think there's enough data to say that. Yes, although increasing size is awful, most of the stones give you draw. And the effects are quite strong and flexible enough to adapt and take different game plans depending of the match.

    As much as we can't say it'll be broken and be a T0 card, we can't also confirm it'll be bad. Having that much of resources available and a power slam of 18 points (which can potentially increase to 28 in certain locations) is not something weak. The only thing we require is a way of reducing the disadvantage that the deck size gives you. If it's not viable now, it'll be viable at some point of the game with the right support.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 4 months ago
    Quote From 9spaceking

    very confusing ability, what does that mean? 

    This is similar to Daredevil, but in any turn. You can watch what your opponent was going to play, but in return, you can replay your turn. I'm confused how is this going to work if you had drawn Kang the same turn you played it. Are you going to draw a new card?

    I think this one seems memeish, why just not play Daredevil for getting the insight on Turn 5? Is it going to be worth to run it on Turn 6?

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 4 months ago

    It's a good strategy only if you're at least above 1000 for getting the extra tokens.  I had to rush to reach there.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 5 months ago

    Diablo Immortal was clearly a paid nomination. That game is so broken.

    Genshin will probably win sadly, not because it's a good game, but because of the Chinese addicts lol.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 5 months ago

    Very good analysis, having mulligan in a game with 10 card-decks would lead to all games feel the same, since the odds of drawing what you need would sky-rocket. I think it was a very good decision, and mitigated with cards like America Chavez for the combo-wombo decks.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 7 months ago

    The rollout planning of this game was made entirely under the influence of cocaine. So random.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 8 months ago

    I really don't understand why they did this weird release calendar. They're losing lots of players since the hype already passed LONG time ago.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 8 months ago

    From what I saw on theorycrafting, Fiendish Circle was a lot more important with Vile Library and Impending Catastrophe than with Rafaam. Those two are the ones that push the archetype. I felt Rafaam was more of a win-more card.

    Turn 2 Vile Library, Turn 3 Circle is 9/9 stats on turn 3. If you have coin, you can draw 5 cards with Impending Catastrophe. 9/9 and draw 5 in turn 3 is an insane turn and most probably you won.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 8 months ago

    Never knew why people loved Brode. He's greedy af. Bobby taught him well. Economy and balance-wise, the game was very bad on his watch.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 8 months ago

    IMO competitive archetypes suck in Yu-gi, fun-wise. Stopped playing because of that.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 8 months ago

    Remember when people usually told Ben Brode was awesome? Remember now how he really was for the game? LOL. A good disciple of Bobby, let me tell you guys.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 8 months ago

    It was a nice game, but IMO it feel right into 2 classic traps in TCG:

    • Powercreep
    • Overcomplexity

    The mechanics every day are more and more complex, making it so that if you leave the game, it'll be hard to come back. Similar to MTG (depending of meta, not always is like this) or Yugi... And whenever the meta stalled a little bit (as it should be), they just inject stats or broken effects to unused stuff.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 9 months ago

    It targets the opponents face, not because of Kel, but because of the effect of the skeletons.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 9 months ago

    IMO dumb face decks are burn shaman, quest hunter, those on which you can't interact that much since the only thing they do is smack in the face with spells.

    Although I dislike the decks you mentioned, at least they require the skill of knowing when to not over-extend, when to do value trades, value accumulation (shark turns), etc... They are dumb? Yeah, maybe. The dumbest? Don't think so.

    Quote From dapperdog

    Prince Renathal may actually get a nerf in future, because the balancing act will eventually get ridiculous. Hearthstone has for the most part been designed around 30 health, and a change in the health total has a significant impact on power levels introduced.

    No matter how you cut it, aggro decks are meant to gas out just around the time where the opponent's health is reduced to somewhere around 12 or less, and if everyone is jamming this card to reach 40 health it means team5 have to, as a consequence, design cards for aggro decks to compete with it, so aggro will only get stronger, not weaker the longer 40 health becomes the norm. Soon having 4/5s on 3 will be more common, or some form of disruption like Revenant Rascal will get printed more often.

    Will it promote more midrange decks? Not necessarily. I think control benefits the most from it, because the 40 cards penalty actually matters less to them while the additional 10 health remains significant. Midrange wants to curve out, and that 40 cards cuts its consistency enough that I think the best midrange decks would probably not have renathal in it.

     

    I dont really like rock-paper-scissors metas myself, but I think the main thing is about diversity, interaction, and avoiding those 'draw card and win' decks that has plagued druid for years. This new 40 health fad won't change this, but for what its worth its at very least allowing some bit of diversity, and a little more nonce when deckbuilding, which is good.

    But in my opinion, the card will likely get changed, or get banned from standard after about a year. Like genn/baku did before it, such gameplay alterations not only affects balance, it can also make the game feel stale. At its very worst it can promote that same feeling of helplessness felt whenever baku warrior comes up and games starts lasting in excess of 15-30 minutes each. No one wants that, surely.

    Quote From iWatchUSleep

    I'm curious which aggro decks you consider  "dumb face decks"? Because the current iteration of 'aggro' decks (murloc shaman, mech mage, mech paladin...) have very low skill floors & ceilings.

    Unlike shadow priest & face hunter of the previous meta.

     

    Anyway, right now it doesn't seem like any 40 health deck is good besides prestor druid which is barely playable. We'll see if they print more support for it otherwise they may very well die out already come next expansion.

    Yes, agro will be stronger in boards than on direct damage, and that's exactly what I said, and I find it good actually. Playing the board game is more fun than healing and armoring up all game, which is the only "counter" against direct damage (apart from Renathal).

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 9 months ago

    I think that 40H won't be an issue if we go again to token decks as the go-to agro option. Yes, you'll last for a few more turns, but one can't keep clearing boards every turn, at one point you can run out of removal. At least with most of the decks.

    If they ever stop giving support to dumb me-go-face and leave those kind of cards as a finisher and not a whole deck based around these cards... 40 health won't be needed anymore in Standard. Until those cards leave standard, highness Renatahl will cover our backs.

  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 1 year, 9 months ago

    Before anything, this is a serious thread, not for saltiness, and our opinions may differ. If that's the case, discuss it like an adult.

    IMO, this game has fallen into a trap of face decks that are hard to counter and tend to turn the meta into a rock-paper-scissors, where if you are deck A and face deck B, you lose. Direct damage has little to no counter other than extreme healing/armoring or this. Extreme healing and endless armor are quite toxic and boring to the game. Increasing health is the only possible way (apart from deleting cards from existence, which'll never happen), plus, creating decks where that 40 cards restriction is in fact a good thing (Lady Prestor I'm looking at you lol) could be a good thing for creativity.

    What do I think will happen in the end with 40 health? Agro decks will change to board/token decks, like old Zoos. And more midrange deck will start flourishing. Those agro decks can be countered in a more healthy way (board clears, building your own board, taunts), and are  A LOT more punishing. There is very little punish to face and direct damage, as I said before. I'm tired of wanting to try some deck and losing to some random folk who doesn't even knows how to play his deck (due to his mistakes), but wins anyways. Game is no fun when the opponent ignores you and throws you spells and hits you in the face. Sure, those players may think "this is fun". But eventually they'll get tired and leave the game. And us, the ones who have been here since a long time, are the only ones punished.

    Right now we're on the hype train, everything is 40 cards right now (fuck, even saw a quest pirate warrior which has 0 sense lol), but eventually this'll get fixed. Either now, or either with the next expansion and future ones.

    That's what I think. What do you guys think? I really hope this is a response for fixing dumb face decks and in the near future they stop printing support for that, so we don't need 40 decks forever in Standard. Agro decks were a lot more fun when you had to be cautious about board clears and maximizing the value of everything so that every little boy counts, or use fancy combos. That's fun and interactive. Playing a weapon and dealing 4890352 damage in turn 4? Nope, that's not. At least for me.

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