I play a lot of alt characters, who on the old system pretty much did their daily quests and nothing else.
A few of those alts only play till they get their 5 wins per month also.
The new system I have a few alts that have played ALL weeklies and dailies every week.
I have not payed for the pass on any of these characters:
My most advanced character (my main basically) is at 42
My least played is at about 27 and the others are somewhere in between, mostly in the 30's somewhere.
generally I'd find that the lesser played one's would do all of the dailies and about half the weeklies, that is it would take 2 weeks to complete the weeklies.
I'm a very casual player but I've been making sure I get my weekly 7 wins and dailies done i'm at 29 as of today
This guy is also a potential random drop from a certain lackey, that sort of synergizes with other lackeys you may get.
Quote From TheodrinusWoah, this is powercreep Scarlet Crusader C'Thun's Chosen
Woah, this is powercreep Scarlet Crusader C'Thun's Chosen
Those are both neutrals, paladin is the divine shield class so it's not creep
The new reward system is better though they could still throw in a golden card here and there. Even if it's just a golden rare or common
Normally you used to craft a wild common, that would unlock it for you, You set your filter to "all cards" then click crafting and craft one wild common
I"m not sure if the new mmr in the latest patch is the same for casual as it is in ranked.
Basically your silver/gold level etc is immaterial now to your MMR which is the only matching it's using in ranked (and maybe the same or just a different mmr)
when you win against people you gain mmr, if they're higher than you mmr wise you'll get more than if they're lower.
So I wouldnt worry about it, eventually if you win a lot in casual your mmr is going to go up, so you will be facing people who play T1 decks on casual
Not even sure if it differentiates between the 2 game modes any more you could be playing against somebody on the ranked ladder even though you chose to play in casual.
Only legend players get to see the rank of their opponent.
Something does seem screwy, you shouldnt able to tank your mmr down EVER if you've hit legend. There needs to be a floor so people can do EXACTLY as you want to, get to the rank then play fun stuff.
I gather because you're getting matched against people who are rated lower than you winning against them isnt going to raise your MMR. (or negligible)
I'm always around rank 20-15 in the old system always playing fun/meme decks but in the early part off this season I was facing off against legend card back guys who definitely werent playing meme decks they were there for the wins.
I just auto conceeded to those guys since it was wasting both of our times, eventually my mmr became better(worse) and the matches seemed fairer , more balanced.
We'll have to see how it goes next season.
You wouldnt want to run it, it's likely there simply for the 2 cards that summon random 1 cost minions for your opponent , one is in standard (3/9 taunt), one in wild (dragon)
thats my version much the same I think, but uses raid the sky temple which IS sort of your win condition as you get cheaper burn spells etc
it's also possible to have only a few minions and use the "only spells in deck" later when you've drawn the minions.
Likely this deck type will get better as more sets come out with mage spells to support it, by the end of the year it could be very strong, spell only hunter was strong from day one not sure about this one yet.
Yep very nice card, improved elvish archer, great with damage effect cards
I'm thinking the class may only get cards for 2 years worth of sets until it goes to wild, then maybe another class might appear.
I could be wrong I guess we'll see
The stealth system looks pretty good, and the whole scenery having interactible things like the ability to throw things, move them around really feels more like D&D than the old games that were dialog and combat only.
zero in all but
The wont reset it but they may add more regions with their own progression
Decent armor gain for druid, so much like a warrior card
I think myself a few of the new quests in previous expansion (not sidequests in this expansion) happen 1 or 2 counts too soon , I know blizzard said they wanted them to activate mid game and not late game but seriously they're just wrong at the count they have them on.
paladin,shaman, rogue, priest: considering how overpowering they are when they happen.
Warlock draw quest could actually happen earlier (by about 2 counts)
hunter (ramkhen), warrior (hack system) and mage(spell quest) seem about right.
I think instead of getting 2x 8x8 rush guys you'll get 2x 6/6 rush guys at max invoke
and 2x4/4 guys still at 2 invokes.
yeah I see so many people saying it's a bad card, it's not just a bit more specific, might have been better as a 2/2 but it's fine as it is.
There a heap of OLD content that i'm sure hasnt been updated , since I'm not playing it and probably almost nobody is I'd say it doesnt matter about the continuity errors caused by art replacement.
MTG arena is f2p and probably only exists in that form BECAUSE heartstone is around, all previous games for MTG were pay to play and mtg online is simply an online version of the real life game and it's very expensive.
Arena is playable and rewarding for a casual player, also the quests are not about winning, simply play X cards of a particular colour to gain gold to buy packs and you get packs from the current set via an xp earnt thing which is about playing (though you get a bit more xp on a win)
Theres also a bunch of promotion codes for it you find online to give you packs and cards.