Rating this for Wild only
Should you play this? I think this might just barely fit into the version of Odd DH that runs Death Speaker Blackthorn, which isn't exactly a meta list, but is close enough that I'll count it.
Can you play this? Outside of the Blackthorn Odd DH deck, I think this fits decently into any deck running the Deathrattle package.
Should you play this? No. It's not odd-cost, and it's pretty weak objectively to boot.
Can you play this? Maybe Token DH could fit it in. The stats gained for the cost aren't terrible, and there aren't that many token generators to compete with it. I don't think this helps much though, since Token DH has barely any good payoffs and hardly functions as a deck.
Should you play this? No. The only DH deck is Odd, and this is nowhere near good enough to make Big DH a meta deck.
Can you play this? I do think it fits pretty well into the aforementioned Big DH, and denying cards like Psychic Scream if this is played on curve with Raging Felscreamer is relevant. I could potentially see this seeing meta play if (a lot) more support was released for the archetype. Outside of Big decks, I think this is just worse than Illidari Inquisitor.
I don't think Mutanus is any good at destroying combos unless those combos are bad to start with.
I'm sure someone will put this in a Shudder deck for the memes, but it's practically outclassed by Dirty Rat in every way. Maybe if Il'gynoth becomes dominant enough people will play this in Standard.
I'd like to see a Heroic mode for Dungeon Run. Additionally, some of the final bosses feel like coinflips (for example building a control deck and having to beat Azari). I'd love to see the mode made more challenging and less "do you have X thing".
Quote From FishtankI'd additionally take a good look at the paladin big token generators, and apexis blast. I feel all three are too much value. The tokens could stand stat nerfs and blast not going face maybe?
I'd additionally take a good look at the paladin big token generators, and apexis blast. I feel all three are too much value. The tokens could stand stat nerfs and blast not going face maybe?
Which paladin token generators are you talking about? Hammer of the Naaru?
I think part of the problem with the Caravans is that there's a fair amount of power disparity between them. Soldier's and Apothecary's Caravan both can spiral out of control if left on board for a few turns, while the remaining three can actually be easily ignored for quite a while. If all the Caravans were buffed to be at the end of turn, I could see the two that summon minions being extremely powerful while something like Prospector's Caravan would be mediocre.
Tickatus will still destroy control decks in his current form even at 9 mana, but the question is, how much are Ctrl-lock players are willing to lose to get those few power trip plays? 7-mana Tick is going to be dead a lot of the time, so it basically relegates him to a counter-control option for extremely greedy metas.
Also, people say Ctrl-lock is bad because it is. VS' latest meta report gives it exactly 5 good matchups in all categories, which are Control Priest, Miracle Priest, Control Warrior, Libram Paladin, and Mill Warlock. Of those, only Libram Paladin and Control Priest are popular enough to make it onto the meta score chart. If your pocket meta is somehow all those decks, then yes, Ctrl-lock is a great choice, but it seems unlikely that that would happen.
Quote From YourWaifuFor some reason, it reminds me of Yugioh decks of the old
For some reason, it reminds me of Yugioh decks of the old
I'm pretty sure there is actually a Yugioh archetype that has the same "minion that summons bigger minion when it dies that summons bigger minion when it dies" theme. Can't remember what though.
I think the new options spoiled today make the deck look a lot better, but at the time I said that this was pretty much the only card in the Deathrattle DH archetype that looked remotely decent, so I had much higher expectations of it. Also it just feels a little bad not to be able to get the full highroll.
I do think it's great that they're pushing DH in a different direction though. The lack of "I hate Demon Hunter and this card is broken" comments here is telling.
I don't think it's good enough to warrant playing Prayer, but if you generate it off of Renew or Palm Reading it would feel pretty good.
If this thing froze the entire board at the end of turn, it would be insanely frustrating if not downright broken. Turtle Mage is one of the most hated decks ever, and it required 9 mana and severe deck restrictions. Obviously this would be easier to deal with, but not every deck carries spell-based removal or weapons to do so.
EVEN PRIEST NEW META????111!!!!!????
Memes aside, this is a 6/4/4 deal 2 to all enemies at baseline, and notably scales with ALL healing, not just healing to you. I don't think it's good in the sort of heal-tempo Priest they seem to be pushing, but it could be a solid way to clear the board in a control deck with Renew and the like.
The idea is cool and all, but I don't know what you're supposed to be summoning with this. Demon Hunter doesn't even have access to three 5-cost Deathrattle minions right now; the only ones we know of are Taelan Fordring and Al'ar. Unless we get some cards you'd actually want to play with this, I don't see this being any good.