Elemental synergies are pretty unexciting but Mountain looks super fun in Thunderbringer Big Shaman. Imagine pulling that on 4 or 5 with Ancestor's Call or Muckmorpher.
I think you're thinking of this backwards. This isn't a 10 mana spell with Tradeable as a bonus, this is a Tradeable card that occasionally makes you a game-winning board. I don't know if the cards will exist to make big Beast Hunter work, especially with Mountain Bear and Ichman rotating, but if such a deck does exist I'm sure it would want this.
2-cost draw 2-3 is pretty good if you have a deck that can support it. Not sure if Even Hunter wants this, but I'm sure it will see play somewhere at some point.
Should you play this? I think this might just barely fit into the version of Odd DH that runs Death Speaker Blackthorn, which isn't exactly a meta list, but is close enough that I'll count it.
Can you play this? Outside of the Blackthorn Odd DH deck, I think this fits decently into any deck running the Deathrattle package.
Should you play this? No. It's not odd-cost, and it's pretty weak objectively to boot.
Can you play this? Maybe Token DH could fit it in. The stats gained for the cost aren't terrible, and there aren't that many token generators to compete with it. I don't think this helps much though, since Token DH has barely any good payoffs and hardly functions as a deck.
Should you play this? No. The only DH deck is Odd, and this is nowhere near good enough to make Big DH a meta deck.
Can you play this? I do think it fits pretty well into the aforementioned Big DH, and denying cards like Psychic Scream if this is played on curve with Raging Felscreamer is relevant. I could potentially see this seeing meta play if (a lot) more support was released for the archetype. Outside of Big decks, I think this is just worse than Illidari Inquisitor.
I'm sure someone will put this in a Shudder deck for the memes, but it's practically outclassed by Dirty Rat in every way. Maybe if Il'gynoth becomes dominant enough people will play this in Standard.
I'd like to see a Heroic mode for Dungeon Run. Additionally, some of the final bosses feel like coinflips (for example building a control deck and having to beat Azari). I'd love to see the mode made more challenging and less "do you have X thing".
I'd additionally take a good look at the paladin big token generators, and apexis blast. I feel all three are too much value. The tokens could stand stat nerfs and blast not going face maybe?
Which paladin token generators are you talking about? Hammer of the Naaru?
I think part of the problem with the Caravans is that there's a fair amount of power disparity between them. Soldier's and Apothecary's Caravan both can spiral out of control if left on board for a few turns, while the remaining three can actually be easily ignored for quite a while. If all the Caravans were buffed to be at the end of turn, I could see the two that summon minions being extremely powerful while something like Prospector's Caravan would be mediocre.
Tickatus will still destroy control decks in his current form even at 9 mana, but the question is, how much are Ctrl-lock players are willing to lose to get those few power trip plays? 7-mana Tick is going to be dead a lot of the time, so it basically relegates him to a counter-control option for extremely greedy metas.
Also, people say Ctrl-lock is bad because it is. VS' latest meta report gives it exactly 5 good matchups in all categories, which are Control Priest, Miracle Priest, Control Warrior, Libram Paladin, and Mill Warlock. Of those, only Libram Paladin and Control Priest are popular enough to make it onto the meta score chart. If your pocket meta is somehow all those decks, then yes, Ctrl-lock is a great choice, but it seems unlikely that that would happen.
For some reason, it reminds me of Yugioh decks of the old
I'm pretty sure there is actually a Yugioh archetype that has the same "minion that summons bigger minion when it dies that summons bigger minion when it dies" theme. Can't remember what though.
I’m thinking 26 spells, Sphere of Sapience, Spirit, and both 10-mana Yoggs. You can throw in Call to Adventure to tutor the Spirit too
Elemental synergies are pretty unexciting but Mountain looks super fun in Thunderbringer Big Shaman. Imagine pulling that on 4 or 5 with Ancestor's Call or Muckmorpher.
I think the bigger problem for mage is Ice Block, and honestly you could write a whole article on how to nerf that.
I think you're thinking of this backwards. This isn't a 10 mana spell with Tradeable as a bonus, this is a Tradeable card that occasionally makes you a game-winning board. I don't know if the cards will exist to make big Beast Hunter work, especially with Mountain Bear and Ichman rotating, but if such a deck does exist I'm sure it would want this.
Ironically in Wild it's probably a worse Seance since the Shadow tag is better than an occasional buff.
Finally you can know more than one guy!
Should slot right into Big Beast Hunter, be that the Wild Reno version or the Standard version.
2-cost draw 2-3 is pretty good if you have a deck that can support it. Not sure if Even Hunter wants this, but I'm sure it will see play somewhere at some point.
Solid, but pretty unexciting. Maybe good enough for Standard, not a chance in Wild, and I'm bad at Arena but it looks decent there at a glance.
I mean it comes with the mini-set, and I imagine most people will buy the whole set.
Rating this for Wild only
Should you play this? I think this might just barely fit into the version of Odd DH that runs Death Speaker Blackthorn, which isn't exactly a meta list, but is close enough that I'll count it.
Can you play this? Outside of the Blackthorn Odd DH deck, I think this fits decently into any deck running the Deathrattle package.
Rating this for Wild only
Should you play this? No. It's not odd-cost, and it's pretty weak objectively to boot.
Can you play this? Maybe Token DH could fit it in. The stats gained for the cost aren't terrible, and there aren't that many token generators to compete with it. I don't think this helps much though, since Token DH has barely any good payoffs and hardly functions as a deck.
Rating this for Wild only
Should you play this? No. The only DH deck is Odd, and this is nowhere near good enough to make Big DH a meta deck.
Can you play this? I do think it fits pretty well into the aforementioned Big DH, and denying cards like Psychic Scream if this is played on curve with Raging Felscreamer is relevant. I could potentially see this seeing meta play if (a lot) more support was released for the archetype. Outside of Big decks, I think this is just worse than Illidari Inquisitor.
I don't think Mutanus is any good at destroying combos unless those combos are bad to start with.
I'm sure someone will put this in a Shudder deck for the memes, but it's practically outclassed by Dirty Rat in every way. Maybe if Il'gynoth becomes dominant enough people will play this in Standard.
I'd like to see a Heroic mode for Dungeon Run. Additionally, some of the final bosses feel like coinflips (for example building a control deck and having to beat Azari). I'd love to see the mode made more challenging and less "do you have X thing".
Which paladin token generators are you talking about? Hammer of the Naaru?
I think part of the problem with the Caravans is that there's a fair amount of power disparity between them. Soldier's and Apothecary's Caravan both can spiral out of control if left on board for a few turns, while the remaining three can actually be easily ignored for quite a while. If all the Caravans were buffed to be at the end of turn, I could see the two that summon minions being extremely powerful while something like Prospector's Caravan would be mediocre.
Tickatus will still destroy control decks in his current form even at 9 mana, but the question is, how much are Ctrl-lock players are willing to lose to get those few power trip plays? 7-mana Tick is going to be dead a lot of the time, so it basically relegates him to a counter-control option for extremely greedy metas.
Also, people say Ctrl-lock is bad because it is. VS' latest meta report gives it exactly 5 good matchups in all categories, which are Control Priest, Miracle Priest, Control Warrior, Libram Paladin, and Mill Warlock. Of those, only Libram Paladin and Control Priest are popular enough to make it onto the meta score chart. If your pocket meta is somehow all those decks, then yes, Ctrl-lock is a great choice, but it seems unlikely that that would happen.
I'm pretty sure there is actually a Yugioh archetype that has the same "minion that summons bigger minion when it dies that summons bigger minion when it dies" theme. Can't remember what though.