cheekyct's Avatar

cheekyct

Joined 07/17/2020 Achieve Points 105 Posts 31

cheekyct's Comments

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    Man I hope there are permanent spellshield buff cards. A hexproof mechanic is sorely lacking from this game. Burn/removal needs a counter other than unyielding which doesn't stop recall or oblit.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    Nifty might sometimes be wrong but I notice a disturbing trend on this forum: Several people seem to feel they MUST negatively post  replies (be assholes) everywhere.  If you are trying to drive away people from posting on the forums, congrats, you are succeeding.

    In reply to The New King Of LOR
  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    You are welcome OldManSanns. I also play it because its fun.

    Also simp is a perfectly chosen word for someone who... idk... posts things like: "Ah yes, some random user links a deck on a website that has roughly 50 LoR users and because of him everyone starts playing it in ranked.  Way to go champ, you solved the meta. Take this virtual pat on the back, you've more than earned it."  There are plenty of more colorful but less polite words I could have picked that would also fit.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    This was me being sarcastic but its nice to see im taken that seriously. I love all the hate-o-rade but still doesn't change the fact that I've been coming up against similar decks instead of the normal trash decks you all seem to love so much. Heaven forbid you actually try to break a meta, we wouldn't want you to get yelled at by all the simps >.>

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    A week after I posted my Hecarim/Kalista deck over half of the decks in ranked are slight variants of it... lol.  The funny part is now its hard to find the usual meta decks because Hecarush beats them ;p  Unfortunately for me, Hecarush is weak to Hecarush  so mirror comes down to who gets sharks/kalista up and running first... T_T

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    Both are toxic to play against, thus why I prefer to win by turn 5-6 and negate most of these decks potential...

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    This is one area that HS is actually better than LoR. HS rope is not much different than LoR if the person is roping to be toxic, but at least it doesn't give an afker 15 goddamn bonus trolling seconds every Fskin PLAY!!!  We def need shorter play rounds in this game. No one should need so much time per turn, and when the bar is gone, you get no more plays.  Also, remove the option for autopass. This needs to be automatic and mandatory. If you have no plays, the game passes the round.

    In reply to toxic players
  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    Favorite champ: Fiora - she has the best win condition and afiak the only non-damage one. (I dont count running opponent out of cards because tbh that is a terribly toxic mechanic in any TCG). She also has funny quips to her followers who might admire her just a bit... TOO much.

    Card: Fading Memories - zero cost, copies ANY follower, and is a burst so you can play offensivly by duping your own minions or defensivly by copying whatever the opponent just played so its blocked by its mirror image.  My favorite is what someone drops a 20/20 They Who Endure to finish me off and I throw down a bigger copy just to piss em off.

    In reply to Your Favorite Card
  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    I used to run Harrowing but its not terribly helpful defensively compared to ruination with the cards I have. That and I generally don't even get to 9 mana in most games.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    Ok figured out how to post the code. This is a new variant im trying out. Its a tad slower but has better removal and more ways to get past blocking. On a highroll game I did 38 damage in one attack lol...

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    As for deck list I have no idea how to show that sorry. Other than what is listed above I use darkwater scourges on defence turns to soak up attacks and pair them with Kalista so when she levels up she summons another scourge that also heals me each attack round. I keep rekindlers to replace the 2 champs if they die as well as pull off silly Kalista duplicating combos. I keep one Ruination as an ohshit button, and then Atrocities to finish off anyone low on hp who is able to block my souped up attack sharks. I make changes constantly but thats the basics.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago
    Quote From Nifty129

    It would only be a 9/6 leveled which played on curve on 4 as you stated is literally impossible, and if youre playing it off curve the mana discount is useless so which one is it? So no I won't humor your 2 percent of games scenario.

    Apparently you need to reread my posts. You assumed "on curve" and I said turn 5-6. Hecarim is still 4 cost, but mainly so I can cast more ephemerals on the same turn. Note that I use Fading Memories to increase my shark or islander pools to 6 as needed. Its zero cost so isnt counted for that.

    Cast order varies depending on if first. This is assuming Opponents don't feed their chump blockers to your ephemerals, which most surprisingly don't (they assume they can out-damage you with a big board), and that you go second in the round though it matters only slightly. Since Nifty insists its impossible I will also list maximum possible values though it averages to less if Op blocks.

    Situation 1: Hecarim "on curve"

    T1 - O. Islander on Hecarim Op HP =20. Hecarim = 0.

    T2 - A shark + Islander  Op HP = 15. Hecarim = 1

    T3:  A shark and then an Islander on Hecarim. Op hp = 15. Hecarim = 1

    T4: Hecarim  who is 2 cost less. Add his 2 summons and 2 sharks from earlier. Hecarim is  only 5/5 as he only hits 6/7 counting himself. This is not ideal but its still puts the Op at zero hp if he doesn't have blockers by then, or pings off your ephemerals, which you REALLY want them to do after attacking. Show me ANY other deck in that game that can KO by turn 4. cuz I don't think even allies that get pumped by stuns and barrier can go up that quick.

    Situation 2: Add an extra turn and go first so you can attack with Hecarim on 5. 

    T1 - O. Islander on Hecarim Op HP =18. Hecarim = 0.

    T2 - A shark Op HP = 18. Hecarim = 0

    T3:  A shark and then an Islander on Hecarim. Add shark from T2. Op hp = 10. Hecarim = 2

    T4: A shark, then usually I hold the mana for Glimpse Beyond for hand refill or even better, play a Soul Shepherd so Hecarims army is 1 bigger. Op HP = 10. Hecarim = 2

    T5: Hecarim is now a 4 cost 9/6 Onslaught (or 10/7 with Shephard) and creates 2 tokens to completely fill your board with sharks and tokens as well as causing Hecarim to level up. Be sure not to play anything before attacking unless you absolutely have to. You now have up to 35 damage on board from minions, or up to 25 damage on board if Hecarim is blocked, depending on how much of his damage is soaked. It is EXTREMELY hard to live through that attack and usually the OP is forced to dump all their champs and allies to block or die. This same strat works if you were first, just mans you have to push back Hecarim to turn 6.

    Obviously this deck is weak vs ping/recall/stun that happens before the attack, but what deck isn't? The fact that you have multiple cheap spells to pump out tokens means you can usually get n attack in every time your round happens even if they cc your first set.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

       When you play dozens of matches a day it happens pretty often. And who cares if hecarim dies if you won the match? I fail to see any logic to your last few posts other than writing "Nuh uh" in longer sentences.  4 mana for a 9/6 onslaught that generates 2 more 5/2s is the highest value card in the entire game. And that is not even counting your sharks that just spawned and became 6/1s or your very likely 1-2 soul shepherds that are out if you have no sharks which also buff hecarim and his adds. I very often have my opponent at 10-12 health by turn 4 just from them not wanting to block ephemeral attackers.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    The point of Ruination is to wipe their board on the defense round when your opponent is low on hand size because you can then vomit an entire hand of cheap and giant sea monsters for your attack turn and its basically an automatic win... I do this quite often with my Hecarim deck.

    In reply to Sea Monsters
  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    I never have much luck with Expedition RNG either. For Example, if I want to try for a Deep deck and pick Maokai I then get ONE sea monster out of every single card pack and swap.  Thats how unlucky I am...

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    Kind of a necro but just wanted to add:

    Harrowing and Kalista (they work the same way afaik) WILL choose They Who Endure based on current stats as I play both T.W.E and Harrowing in my Hecarim/Kalista rush aggro deck.  Upgraded Kalista chooses T.W.E over Rekindler and Darkwater Scourge so it must be that way.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    If you think Hecarim isnt aggro then you must not be using mana cheating! I usually play him on turn 5 or 6 with  Oblivious Islander as long as he will level up. I mean 4 cost 9/6 onslaught that buffs your attackers by 3/0 is pretty aggro if you ask me. Also midrange is beating someone right before or at 10 mana. If they are dead at T5-6 that cant really be called midrange in ANY TCG.

     

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    I like Hecarim aggro decks too, but I only splash freljord for They Who Endure to break stalemates.  I try and get 3-4 sharks out early by copying them with fading memories and making em cheaper with Oblivious Islander. Then I just throw out 2/2 or 1/1 tokens each attack round and block attacks with Darkwater Scourge.  If the game is slower I get Kalista out and Soul Shepards and just have kalista clone Darkwater Scourges for free heals till I can Hecarim or They Who Endure and thats usually a win. I also keep Rekindlers and Ruinations in case bad stuff happens to my champs or they build too big a board. I normally KO opponents by turn 5-6 and usually they just concede if I get 3+ sharks,so even faster!

    In reply to Killing Karma
  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    Errrrrrrr? 3-4 of the top aggro decks can kill you by turn 4-5 if you cant throw out small allies to block. And over half the people in ranked are running some form of aggro deck. The rest are the usual burn decks. There are very few midrange decks left other than that. I can go 10-15 matches without seeing a buff deck or a deep deck. Heck even I play Hecarim rush decks because the game is over by turn 5-6, whether I win or loose. That and its higher burst damage than most aggro decks can handle if you get 3-4 sharks rolling by turn 5.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 7 months ago

    Most of the noskills swapped to aggro stun/recall from what ive seen, 2 out of 3 matches in ranked is the same yasuo deck...

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