Quote From anchorm4nI went with a Bloodmage Rogue for my first try on a whim. After 2 hours I'm at level 10 and slowly get a feeling for the game. I learned that confronting more than one enemy at a time is a bad idea and more than two is suicide. I like the card and the quest system but I have no idea about the main story so far. Probably it hasn't even begun yet. It's a little inconvenient that there seems to be no immediate indicator that tells me if a picked up piece of equipment is better than what I carry at the moment. That was a really useful feature in the witcher 3. Thanks again for helping me getting started!
I went with a Bloodmage Rogue for my first try on a whim. After 2 hours I'm at level 10 and slowly get a feeling for the game. I learned that confronting more than one enemy at a time is a bad idea and more than two is suicide. I like the card and the quest system but I have no idea about the main story so far. Probably it hasn't even begun yet. It's a little inconvenient that there seems to be no immediate indicator that tells me if a picked up piece of equipment is better than what I carry at the moment. That was a really useful feature in the witcher 3. Thanks again for helping me getting started!
Rogues are quite fun but you are correct that multiple enemies can be difficult for them in the early levels. As you progress you will get some better skills to use for AOE. Remember to apply your poison to your weapons and try to apply damage over time effects to each enemy if applicable. I play Assassination on mine.For gear, typically you can go ahead and base upgrades on the item level, especially at low levels. Your main stat will be Agility, and other secondary stats will have a more defined priority later in the game. If you have two pieces of the same item level with different secondary stats then you can decide based on how each one affects your character. For rogues you can focus on Haste for now as well as Critical Strike as most important.
Demon hunters are indeed very fun and quite powerful right now. You'll have to have a character to at least level 70 on the same realm to make one though i believe. This is because they start at a high level already after they are created. Death Knights work in a similar fashion but i think the requirement is slightly lower. As for races of DH i am pretty sure that they can only be elves. So if you choose the Horde faction, Blood Elf, and if you choose Alliance, Night Elf.
If you purchase BFA i believe you get a free lvl 110 character boost, and a free 120 for purchasing Shadowlands, but if you are new to the game i do recommend playing through some of the game first before jumping into the end-game.
This will only be good for decks that are built around abusing high health minions.
Indeed, happy new year! The year of hindsight is upon us.
I feel like they won't change the quest, but if they do it will be very minor like increasing the requirement from 6 battlecries to 7. I think they really just overtuned Galakrond. Doubling the invocations isn't nearly as bad as doubling Galakrond's battlecry, aside from the fact it can expedite the upgrades. Several 2/1 minions with rush aren't overly oppressive but being able to accelerate your way to a double Galakrond battlecry is, for Shaman at least.
A possible change could be to lower the health of the minions Galakrond's battlecry summons. Currently they scale as 2/2, 4/4, 8/8. I was thinking instead of doubling the health as well they could do 2/2, 4/3, 8/4, which makes it a lot easier to deal with and likely results in the minions being destroyed if they are traded into others.
Maybe 8/4 is a little underwhelming for the final form, perhaps 8/6 or 6/6 would be ok. I haven't tested it of course but apparently neither have the devs so who knows! The real strength of it is supposed to be the rush aspect i think, but if you get 4 8/8 minions there's way less options for clearing the remnants.
Alternatively they could just increase the mana cost to 9 so it's unlikely anyone could use the quest reward with it. I think that reduces the fun factor more though. I expect them to make a less drastic change.
One of the biggest Pogs, maybe ever. Seriously though this is definitely half life 3 but they would never actually title it that because there's such high expectations attached to those words now.
Quote From OrrienCould you change my nick to Orrien please?
Could you change my nick to Orrien please?
It is done!
Quote From Crusader2010I'm not sure this is technically possible, but can you guys make it such that, in mobile view, tapping a link of a card only shows the small popup with its description? Currently, it shows that and also navigates to the card's page.I know that mobile tapping can't really work like mouse clicks, yet I'm curios if anything can be done about it overall.
I'm not sure this is technically possible, but can you guys make it such that, in mobile view, tapping a link of a card only shows the small popup with its description? Currently, it shows that and also navigates to the card's page.
I know that mobile tapping can't really work like mouse clicks, yet I'm curios if anything can be done about it overall.
You can achieve that on mobile by long-pressing on it actually. Clear the options that appear and the image will be displayed underneath.
Grats, welcome to the club!
Playing my quest priest i was matched against a quest druid. Passed many turns and even though they were playing minions they refused to deal damage to me so i couldn't heal. Joke's on them, i had a hand of expensive spells and dropped King Phaoris for a full beefy board. LOL. Needless to say he had no way to deal with it.
Win streak atm with this deck.
Deck ID Not Found
I've always loved really slow Priest decks with resurrect mechanics. Been playing around with the quest and finding a good combination of cards to complete it in a timely manner and take best advantage of it. Seems like playing a bunch of valuable taunt minions and resurrecting them works pretty well, particularly Khartut Defender. Plague of Death is such a strong card.
I started playing WoW during it's late vanilla days just before the Burning Crusade expansion. Played through Wraith of the Lich King and i absolutely loved the lore and the journey that the quests took me on. It was just so epic and immersive, and Death Knights were just the best thing. I still have the DVD-ROM here for memories. Immediately after launch i had ground out a blood Death Knight to the level cap of what i believe was 80 at the time, then stopped playing because i was young and really didn't get the whole 'raiding' concept at the time.
When i met my wife one of the first things we talked about was WoW and it was definitely a huge part of that connection. I had coincidentally gotten an email from blizzard offering to 'resurrect' my account and give me the Cataclysm expansion for free along with some play time and it was unquestionably accepted. We played a lot together through the story of Pandaria. The Timeless Isle was the most memorable experience, along with maintaining a farm of useful mats with The Tillers on Halfhill. It offered so many cool things and it was such a blast to immerse yourself in, and that is a damn good thing because it came with a huge content drought afterwards. I ended up finally getting myself the very rare Reins of the Thundering Onyx Cloud Serpent mount which was really cool to fly around on.
Later on i played through Warlords of Draenor, completed a lot of the raids and everything. The story and everything leading up to it as well was just so epic. Back to the roots and back in time through the Dark Portal with Grommash and Garrosh in their homeland before it became the Outland that was featured in the Burning Crusade expansion. Garrosh tries to alter the history of the Orcs and ultimately ends up being slain by Thrall. The cinematic for this was EPIC, you can check it out here.
The launch was horror and i literally had to get my wife to log me in to queue behind thousands of players in the hopes that i would be able to get into the server and play by the time i got home from work. Blizzard seemed to have a meltdown with that launch. It was understandable when the game was new but come on, 5 expansions in now and Blizzard is that unprepared? Small indie company indeed. I enjoyed the story and played a lot but overall it was a terrible expansion compared to the rest because there was so little content up-front that people consumed overnight, as massive as WoW is.
Just before Legion was announced i quit playing and have not returned since. I had just grown out of the whole RPG element of Warcraft, but i still enjoy the lore a lot. It was not my first experience to Warcraft however as i knew all about the previous Warcraft games; my brother played through them heavily and i believe he still plays WoW himself, but this was the first time i had played a game involving it myself and it's been a huge part of my life as a person and as a gamer. Future business decisions aside, they created a masterpiece of a world and look at how far it has come. A lot of creativity and passion went into it, from Chris Metzen especially. Thrall is modeled after him and he even did the voice acting for Thrall, Varian, Ragnaros, Vol'Jin, Nefarian, Hakkar, Saurfang, and apparently even Bastion from Overwatch. TIL, LOL. Most recently he had a major part in the creative direction of Sigma in Overwatch, although he is retired. Very cool dude.
So yeah. I started with the intention of a casual reply to this and ended up providing an essay reflecting on all the epic content i have experienced throughout the years. Definitely worth giving WoW a try if it is something you are interested in. It's more accessible now than it has ever been but i can't speak for the newest content. I am just more of an FPS/Strategy type of gamer these days. Love to see this lore reflected in Hearthstone and extrapolated from in whimsical ways. For more lore content regarding Hearthstone you might enjoy this page.
Can confirm, i had 2 quests left and did not get my third today.
Blessing of Wisdom is a good idea. I may try one copy in place of Questing Explorer because i sort of feel like that card is inconsistent in this deck and not valuable after the quest is completed. I like running Acolyte of Pain to maximize the value of Crystology and it has potential to draw multiple times and influences the way my opponent plays around my board sometimes. As mentioned theres also some synergy with Subdue although the main purpose of that card is to neutralize big minions and make them easy to clear without losing my own. Plus i could occasiinally play a Pharaoh's Blessing on it and then copy it as well.
I think this is the most viable and consistent list i have played so far i think for the paladin quest.
Going to write a guide for this later today.
This data tells me that it was the most anticipated quest for people to try out.
Haven't even opened my packs yet but i am so happy with the legendaries i got automatically that i wanted to post them first.Free Quest for login: Unseal the Vault
Golden pre-order legendaries:
I was going to craft golden Zephrys if i wasn't lucky, but got damn i was lucky! 3200 dust saved!
Now to open 140 packs...
It is interesting to think about but realistically i don't think it will ever work. If you keep both at the start of the game you kind of screw your opening hand up. If you mulligan one who knows if/when you draw it again, if you can even use it at the point, and also use a deck slot for something that will likely have no value in your hand. I also don't believe games would even last long enough to complete 2 quests. Prove me wrong though, i want to see it work.
Only cards from packs affect the pity timers.
Quote From METHYThis is what you get for messing with power you do not understand :(
This is what you get for messing with power you do not understand :(