CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 3 months ago
Before Sword Eater came out I ran Hoard Pillager. Sword Eater is infinitely better and Hoard Pillager isn't really good if you're only getting back a 3/2 or a Livewire Lance, it's also exceptionally bad against aggro which this deck can already struggle against.
The deck definitely has enough weapons and charges to grind out even the most stubborn of control decks, just be smart with your weapon charges and know when to use them. I've even switched out a 1 durability axe with a lance against some control decks to farm Lackeys for E.T.C. If you really want more swings I think you should look at maybe keeping the easily cuttable Captain Greenskin, maybe even slide in a Doctor Krastinov.
Probably more tempo oriented than most Quest Warriors but I believe it's better than going for a slower Control gameplan. The Ringmaster package may be bad but it feels aight.
CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 4 months ago
Just a reminder, you can play Multi Minion Type decks without also playing New'Zoth. I think this might make for a more tempo oriented deck rather than a "Big" New'Zoth deck.
CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 4 months ago
The buffs are part of the card, you can tell since the attack and health is still white. This means it'll be brought back in its largest mode and can't be silenced.
CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 4 months ago
People are jumping fast on saying these cards and subsequent archetype will be bad. I think they have potential, Hunters have foregone minion early games to cheat out big minions before. If the meta game gets slower I can see this making for a powerful midrange deck.
CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 5 months ago
Subject 9, Scrapyard Colossus, Fungalmancer, and Lazy Peon all could be very restricting in an evergreen set. Besides that, the total removal of charge is a bad idea. It's a core keyword and I believe it should exist in some shape or form. The basic set is also supposed to have a few bad cards to teach players the strengths and weaknesses a card could have. Silverback is supposed to be compared to Grizzly to teach that Health isn't the only important stat in a Taunt minion, Magma Rager is supposed to demonstrate the importance of balanced stats on an aggressive minion.
CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 6 months ago
The grit of MTG's style has never been a big selling point for me but these Alt arts look absolutely sick. They all look a lot more colorful and fantastical which is great.
Hearthstone could learn from these in my opinion, I love HS' art style and characters, but backgrounds are rarely in emphasis in any of the cards. Un'goro's quests were pretty good but I'd love some more sick settings.
CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 6 months ago
The thing with Willow is that her effect is to make a lot of stats so her own stats do matter. Personally I think the Mana Reduction and Stat Change is a buff when we get more big Demons but right now it's already super rare to play Willow on curve that this weakens the card more than anything.
The change makes her highroll better, Willow on curve with a big Demon in hand and deck. But it makes the most common play worse, Willow on turn 12 or 13. This will change if we get a chunky Demon next expansion.
CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 7 months ago
Dimensional Ripper is Rise of Shadows so it's still in Standard. Troublemaker and Rattlegore are also very nice for Big Warrior, especially Troublemaker.
CivilKoboldServant of Illidan 315119 PostsJoined 07/02/2019
Posted 3 years, 8 months ago
DH Warlock are definitely getting minion death synergy. It's an important part of both of their classes.
That's what I think Soul Magic is referring to.
I'm also certain that Warrior/Paladin will be getting big deck support. Warrior still has Dimensional Ripper and Paladin still has Duel!, the card Troublemaker in Warrior also suggests a "big" direction.
Before Sword Eater came out I ran Hoard Pillager. Sword Eater is infinitely better and Hoard Pillager isn't really good if you're only getting back a 3/2 or a Livewire Lance, it's also exceptionally bad against aggro which this deck can already struggle against.
The deck definitely has enough weapons and charges to grind out even the most stubborn of control decks, just be smart with your weapon charges and know when to use them. I've even switched out a 1 durability axe with a lance against some control decks to farm Lackeys for E.T.C. If you really want more swings I think you should look at maybe keeping the easily cuttable Captain Greenskin, maybe even slide in a Doctor Krastinov.
Don't take Sword Eater away come on.
Here's an offmeta Quest Warrior I've whipped up, it's a bunch of fun although it only has a 200% winrate.
Probably more tempo oriented than most Quest Warriors but I believe it's better than going for a slower Control gameplan. The Ringmaster package may be bad but it feels aight.
Just a reminder, you can play Multi Minion Type decks without also playing New'Zoth. I think this might make for a more tempo oriented deck rather than a "Big" New'Zoth deck.
The buffs are part of the card, you can tell since the attack and health is still white. This means it'll be brought back in its largest mode and can't be silenced.
People are jumping fast on saying these cards and subsequent archetype will be bad. I think they have potential, Hunters have foregone minion early games to cheat out big minions before. If the meta game gets slower I can see this making for a powerful midrange deck.
Subject 9, Scrapyard Colossus, Fungalmancer, and Lazy Peon all could be very restricting in an evergreen set. Besides that, the total removal of charge is a bad idea. It's a core keyword and I believe it should exist in some shape or form. The basic set is also supposed to have a few bad cards to teach players the strengths and weaknesses a card could have. Silverback is supposed to be compared to Grizzly to teach that Health isn't the only important stat in a Taunt minion, Magma Rager is supposed to demonstrate the importance of balanced stats on an aggressive minion.
That's a nice promo.
The art for Protection and Company are both adorable too.
EDH is the only fun I have in MTG outside of screwing around with friends. I'd be so hyped if we got a similar format in Hearthstone.
The grit of MTG's style has never been a big selling point for me but these Alt arts look absolutely sick. They all look a lot more colorful and fantastical which is great.
Hearthstone could learn from these in my opinion, I love HS' art style and characters, but backgrounds are rarely in emphasis in any of the cards. Un'goro's quests were pretty good but I'd love some more sick settings.
The thing with Willow is that her effect is to make a lot of stats so her own stats do matter. Personally I think the Mana Reduction and Stat Change is a buff when we get more big Demons but right now it's already super rare to play Willow on curve that this weakens the card more than anything.
The change makes her highroll better, Willow on curve with a big Demon in hand and deck. But it makes the most common play worse, Willow on turn 12 or 13. This will change if we get a chunky Demon next expansion.
They could change his effect to something different entirely, something better and less problematic.
I have a hunch this is temporary before they make a permanent change to Noz.
The expansion just came out yesterday. Aren't these calls a bit early?
Can we buy those Vans anywhere? They're sick!
Not really, sure the dormants can be a bummer but overall the demons are much larger nowadays. Even the dormant Demons shine against slower decks.
Dimensional Ripper is Rise of Shadows so it's still in Standard. Troublemaker and Rattlegore are also very nice for Big Warrior, especially Troublemaker.
Yeah I think it could be a mechanic that has to do with your minions dying, you gain soul counters or something.
You guys remember Heal Zoo with Happy Ghoul? I'm starting to think that Warlock/Priest might do a bit of that.
DH Warlock are definitely getting minion death synergy. It's an important part of both of their classes.
That's what I think Soul Magic is referring to.
I'm also certain that Warrior/Paladin will be getting big deck support. Warrior still has Dimensional Ripper and Paladin still has Duel!, the card Troublemaker in Warrior also suggests a "big" direction.