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coriolis

Joined 07/03/2019 Achieve Points 380 Posts 284

coriolis's Comments

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 10 months ago

    I assume “inappropriate gameplay” includes using bots? I play a lot of Classic, and that mode is infested with zoolock bots, especially in the last days of the month — over about 20 games this past weekend, 12 were against bots!

    I’ve previously used the [email protected] email to report them (along with supporting screenshots), but this would be quicker!

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 10 months ago

    Confirming that it's currently bugged. Beating ANY encounter after getting this task will be considered a success for it.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 10 months ago

    It's disappointing the designers didn't consider that there are only 2 rare humans in the entire game. Adding just another tribe with a 2-3 rares (orcs or murlocs) would have made it much more budget friendly.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 10 months ago

    A few clarifications on this Mystery Node result:

    • The curse will randomly affect a different ability for each of your units every fight.
    • During Normal runs, the cursed treasure will only have the curse. On Heroic runs, you will also get extra rewards: 
    • an extra bundle of 5 chests if you beat the final encounter.
    In reply to Cursed Treasure!
  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 10 months ago
    Quote From Alper

    It seems to be regarding to melee aatsck

    I concur. I've done this encounter twice before the Y'Shaarj event, as well as for this task, always with units that don't attack, and they were never frozen. It therefore seems very probable that there is a mistake in the wording of this ability.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 10 months ago

    Since it's now possible to get import codes for Mercenaries teams, it would be nice to add them with each of your suggestions.

    Otherwise, excellent work as always providing multiple solutions for every event task. Keep it up!

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 10 months ago

    Gaby continues to be his own worst enemy. His emotions always end up having the best of him, and he made a crucial mistake in the final moments of his last match that transformed his near-guaranteed victory into defeat. His display of rage and anger at that moment was quite worrisome.

    I hope his parents are aware of his situation, and have arranged some professional coaching to help him manage his emotions.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 10 months ago

    It's becoming the norm for any online presentation: business meetings, convention rebroadcasts, etc.

    I'm fine with that, but it does bother me a little that they stopped showing the country flags for the players. I thought it added a nice touch and highlighted some interesting regional stories, such as the first wave of top level Japanese players, or the rise of the Czech contingent in the first years of Hearthstone.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    Not yet. Old Guardian made a video yesterday that goes over everything related to Mercenaries in the new patch.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    I think Portal is as much a risk as Exploding Potato, especially when you're doing a heroic run. It denies you treasures that would make the final encounter easier to complete, slows down your progression for many tasks, and screws up your plans in various other ways (for example, say you had an early casualty but you were counting on a Spirit Healer behind the Mystery Node to revive them).

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    Overall, I'm really excited for all the new content we're getting for Mercenaries. I only expected 8-10 new mercenaries (and related bounties), so having double that amount is quite surprising!

    The one negative is the new Mystery Node option: I thought the new system was replacing all the old options, not being added to them. That makes Mystery Nodes quite unappealing, as you're very likely to get saddled with a negative effect that will complicate or even ruin your run if you pass through them:

    • Curse
    • Exploding Potato
    • Portal

    There's also Sabotage, which is neutral, in my opinion. The remaining 2 options will give you extra coins. I don't see how it's worth it compared to the risks.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    Queen Azshara's Xal'athat has the potential to create a Shadow counterpart to the classic Nature team. Add N'Zoth and use his third equipment to heal your whole team for 6 at the start of every round, before any abilities trigger! The only downside is that most Shadow users are casters, with only 1-2 medium fighters.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    I think it's a complete rework of how the node works; in other words, Portal, Sabotage, Spud and Stranger will no longer appear.

    Now you'll have a 50/50 chance of either getting a slight impairment (probably a negative version of the boons, e.g. "-5 attack to your fighters"), or bonus coins (I'm guessing similar to how the Stranger currently gives you coins when you're full up on tasks).

    Overall, I feel this new version is better, because even the 'beneficial' results of the current version could complicate your run significantly (an early Portal could leave you underpowered for the final encounter, for instance). Of course, if you don't want to take any risks, just try to avoid Mystery Nodes from the start.

    I do wish the game would give you the option of skipping over the Mystery Node altogether before its effect is revealed -- that would satisfy everyone: risk-averse players could just ignore it, and those who want to gamble could take a chance on gaining extra coins for their team.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    Mine Rogue is also present in Standard, although it typically kills you in 2 or 3 stages rather than all at once. I don't know if a 1 mana reduction will be relevant in Wild, but the insta-proc could enable some lethal combos.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    Apparently you missed the mention of Live Creator Recaps in bold orange letters? If you look at the links, they are all on Twitch at 11 a.m. or 1 p.m. Pacific.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    Bubbler doesn't say "only dies" on 1 damage, so the condition on it is just another way to kill it:

    • Deal 1 damage
    • Deal a total of 4 or more damage

    It's essentially the Jandice illusion effect, but on a 1-cost minion without any other abilities. Not worth it to include in a deck, but might be decent when generated randomly.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    A couple of typos I noticed:

    Quote From Author

    Battle passses might be about upcoming Narvel content coming out or previous events in the universe.

    ————————-

    Zero - On Reveal: Remove the abilities on then ext card you play.

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago

    I'm surprised this Brawl is back already, especially so soon after a rotation -- many classes don't even have any high cost spells available! Your best option by far is mage (Rune of the Archmage, Drakefire Amulet, Pyroblast), with druid and paladin distant seconds (Scale of Onyxia, Miracle Growth / Immortalized in Stone, Party Up!).

    Here's the list I used for my one-and-done attempt:

    ### Brawl Deck
    # Class: Mage
    # Format: Standard
    # Year of the Hydra
    #
    # 2x (0) Flurry (Rank 1)
    # 2x (0) Hot Streak
    # 2x (1) First Flame
    # 2x (1) Wildfire
    # 1x (2) Bloodmage Thalnos
    # 2x (2) Runed Orb
    # 2x (3) Arcane Intellect
    # 2x (3) Build a Snowman
    # 2x (4) Arcane Brilliance
    # 2x (4) Multicaster
    # 1x (5) Refreshing Spring Water
    # 1x (7) Flamestrike
    # 1x (7) Mass Polymorph
    # 2x (8) Primordial Protector
    # 1x (9) Malygos the Spellweaver
    # 1x (9) Rune of the Archmage
    # 2x (10) Drakefire Amulet
    # 2x (10) Pyroblast
    #
    AAECAc76AwbR7AO1igSYjQT+ngSXoAT7ogQM1OoD0OwD1uwD3uwDrvcD9PwDqIEEopIE/J4E9aIE+qwE8NMEAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    In reply to The Fury of Kael'Thas
  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 1 year, 11 months ago
    Quote From Zelgadis

    Do you know when the refunds for the last round of nerfs end?

    It's listed as May 12 in the article

  • coriolis's Avatar
    380 284 Posts Joined 07/03/2019
    Posted 2 years ago

    We're now 1 hour past the usual time for software updates, and nothing has changed for me on desktop.

    I'm on the Americas server, if that makes a difference.

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