A card that allows a heavily spell oriented Priest archetype with minions that have sinergies when you buff them or generate cards when you cast a spell. I'm curious to see if the deck works.
A good support card for the secret package. I don't think secret paladin will be strong enough per se but maybe in combination with Librams it's good enough.
It's like changing your hero power with a weapon that can't be destroyed but better, because you don't take any damage. It's mana cost at 5 makes it and OK card but you can't play until turn 6. With the Skull of Gul'dan you can draw it for two and that's pretty good. I see the card as a finisher or to remove some big minion without taking face damage.
Cool card for a Deathrattle Rogue deck. Waxadread, Mechanical Welp, Anubisath Warbringer ... Lots of great deathtrattles available that can make this archetype really good.
Great card. It's a 4/4 minion with assassinate that removes all copies of the minion you destroy. And you can Shadow step it and do the same again to another minion! Excellent if you play against infinite decks like Druids with Elise or Mill Rogue in Wild.
This Galakrond will allow some crazy combos in Standard and Wild. You may even play it in a Spectral Cutlass Deck with academic espionage and draw cards.
A card that allows a heavily spell oriented Priest archetype with minions that have sinergies when you buff them or generate cards when you cast a spell. I'm curious to see if the deck works.
A good support card for the secret package. I don't think secret paladin will be strong enough per se but maybe in combination with Librams it's good enough.
It's like changing your hero power with a weapon that can't be destroyed but better, because you don't take any damage. It's mana cost at 5 makes it and OK card but you can't play until turn 6. With the Skull of Gul'dan you can draw it for two and that's pretty good. I see the card as a finisher or to remove some big minion without taking face damage.
Demacia- 12
Freljord- 8
Ionia - 8
Noxus- 8
P&Z - 8
Shadow Isles - 20
Cheap invoke card and combo enabler. Great addition to Galakrond decks.
Draw for Dragon decks. There are going to be lot of interesting cool combos with Galakrond Dragon decks.
Underbelly activator and you get a random legendary. A good option for a Highlander Rogue maybe? In wild it's awesome!
Not very good for Rogue. If the meta it's aggro decks then maybe it's good but there are better invoke cards,
Amazing card. It fits in every Rogue deck. Very flexible and it allows lots of crazy combos. One of the best cards revealed so far.
Cool card for a Deathrattle Rogue deck. Waxadread, Mechanical Welp, Anubisath Warbringer ... Lots of great deathtrattles available that can make this archetype really good.
Very tempo oriented card. It's useful even if you've played Galakrond. Great card! I see combos in the making ...
A perfect legendary for a Galakrond deck. Combined with Shadow of Death, Togwaggle's Scheme and Necrium Vial you can do some pretty cool things.
Great card. It's a 4/4 minion with assassinate that removes all copies of the minion you destroy. And you can Shadow step it and do the same again to another minion! Excellent if you play against infinite decks like Druids with Elise or Mill Rogue in Wild.
This Galakrond will allow some crazy combos in Standard and Wild. You may even play it in a Spectral Cutlass Deck with academic espionage and draw cards.
Good cheap card for invoking Galakrond and stalling a big minion.
+2 spell damage! Amazing for wild and standard.
Awesome card. You can play it in all Shaman decks. I'll play it in my murloc deck.
Bonkers spell for Dragon Shaman decks. 3 mana it's super cheap for clearing the board.
This card makes the Galakrond Shaman Deck pretty good.
It's like Feral Spiritbut without the overload. Awesome value. The Galakrond Shaman deck is looking pretty fun to play