Well he is somewhat boring but he's still way better than champions like Leona and Diana. Plus, Fearsome makes him interesting because it synergizes with debuffs.
Technically the keg is an ally and it kills itself, so I think it logically should count.
Interesting deck! If I were to make any changes, I would probably cut some of the worse cards like Hibernating Rock Bear to fit in more of the good Bilgewater options. Salvage is just so good in TF decks that I don't think you can afford to not run it. It does make the Golden Ambassador a little worse, but if you add more of the Shurima Predict cards you can get a reliable turn 5-6 Golden Ambassador without sacrificing the essential TF cards.
Well her lore is a lot about freezing powerful creatures that will eventually thaw out, which I think is captured pretty well with the Frozen Thralls and summoning the Watcher. As for her league kit, her ability to deal area damage and put champions into "stasis" is captured pretty well, so I don't think it's a totally inaccurate portrayal. Her sort of "mind control" theme isn't really captured though, which I think is the only real big miss on her theme.
“Teen Spirit” is a skill not a spell, so Shurima has only 1 Landmark removal now. I expect it’ll be like playing against Ezreal Draven with Scorched Earth.
Maybe they're going to do a year-long story like the League of Evil. Except this time it'll be the Horde versus the Alliance, with the first expansion focusing on the Horde, the second focusing on the alliance, and the last expansion being a conflict between the two.
I think that combos like this are fun at first and shake up the meta, but if they don’t get nerfed soon it becomes problematic. Although I know this isn’t the best example, when Lee Sin first got buffed it was pretty fun for the first two weeks or so. However, after that it got really annoying and the nerf didn’t come soon enough (and debatably wasn’t a big enough nerf).
It was removed because people abused the fact that there is no turn timer to hold people hostage without letting either player win to try to force a surrender. Riot said that once they add a time limit for the entire turn, they will revert Zephyr Sage.
I agree that a yearly tournament isn't really necessary because we already have the bimonthly ones, which I think are better because they show the best decks and players for each meta. I also think that because of the smaller tournaments, pros already have a reason to want to switch to LoR. However, I do think it might be cool to host a tournament every 2 years where the winning player from each bimonthly tournament of the past 2 years compete against each other. That way the tournament would feature people who are at least somewhat known by the community.
I'm excited to see if Targon Yasuo can finally become a deck now. They've kept printing Targon stun cards but they've been so weak that the archetype never makes sense (Sleepy Trouble Bubble, Paddle Star, and Sneaky Zeebles are all awful compared to Noxus Stun cards). In fact, even the Theorycraft Yasuo deck featured only uses 3 of Targon's Stun cards. If Aphelios isn't enough to make Targon stun at least Tier 2/3, then I think the other Targon stun cards really need a buff.
I don’t think it was oppressively viable, but I think there used to be a Deathspeaker + Knife Juggler + Dreadsteead + Defile combo. In general, giving Immune as opposed to divine shield can lead to unintended combos.
I wonder which card they'll nerf. If I were them, I would change Deathspeaker because Immune is a keyword that leads to a lot of problematic combos and unintended interactions. If they don't nerf Deathspeaker, they'll have to keep it in mind whenever they make new cards.
Theremon means that they used the word "card" instead of "spell." It could just be a typo, but it might imply that the writers don't understand how Spellburst works.
Honestly Dual-class would be an amazing idea for a mode, and I honestly think that LoR's dual-region mechanic is one of its strongest features. In terms of balance, I think that they could either just ban neutrals in dual-class (that would remove most of the OP combos) or they could have a ban list of cards that can't be played in dual-class. For example, sorceror's apprentice is balanceable in normal HS (even though it's very strong) but in Dual-class it might need to be banned. I think this would be that best solution because it allows them to print cards that don't work in dual-class while keeping the dual-class mode fair.
Thank God this card was nerfed, hopefully all the TF/Go Hard players switch decks and the playrate goes down. Now the only major issues are Grand Plaza and Lee Sin (Lee Sin might not statistically be a problem, but I find him so annoying that I want the playrate to be near zero).
There are actually a lot of differences between him and Riven that I think might make him better:
1. You get 1 Moon Weapon every round, instead of every other round.
2. You have control over which moon Weapons to get
3. The Moon Weapons are more powerful than collectible 2 Mana spells, whereas Fragments are weaker than 1 Mana Spells
4. Moon Weapons give you stuns, removal, healing, Nexus damage, and board presence, whereas the Fragments can only give you better attacks and are counterable by removal.
5. At least 1 Moon Weapon is good on literally any boardstate, whereas Fragments are only good if you have specific units
6. Aphelios decks are in Targon, which has more support for Token generating than Noxus and more Tools to protect units.
7. Aphelios is actually more similar to Zoe than Riven because he generates 2 Mana spells and demands an answer before he gets too much value and levels up.
Sorry of this sounded dismissive or critical, I just wanted to write out what I’ve been thinking about Aphelios because I’ve slowly been realizing that he’s better than he might seem. Of course, if there’s no deck to fit him, then he’ll be bad even if he is hypothetically powerful in a vacuum.
Best case scenario, this means that they are putting Classic into Wild and making a rotating "Core Set" whose cards are able to everyone for free while those cards are part of the Core Set (like how the Halloween event that added Wild cards to standard gave everyone a temporary free copy). Worst case, they're rotating all of classic and making a new classic set (and maybe giving players packs to compensate).
Yeah you're definitely right that we have no idea how much content LoR will get related to the Ruined King, it's entirely possible that they just wanted to tease him for LoL and decided that using the LoR "Ruination" card would be a good way to do that. However, given that they're making a big deal out of the reveal affecting all their games, I would expect some amount of content around it for LoR. At the minimum I would expect some cosmetics, but I'm really hoping for a small card set like K/DA.
I noticed something else important in the trailer: The LoR clips showcase "The Ruination"! I think this is an indicator that the next event will be a Ruination-style event, coinciding with the release of the Ruined King game and The Ruined King coming to LoL! My personal dream is that the event will focus on the Ruination and maybe give each region an event card that shows what would happen if that character was caught in the Ruination (kind of like the new LoL skins). They would be what-if cards, similar to the Death Knights in Hearthstone, meaning that they are alternative universe without breaking the aesthetic of the region! I'd honestly love seeing things like a Ghost version of Corina or a spooky-looking Windfarer hatchling. Honeslty, the potential is limitless and I think it could add a lot of really cool cards to LoR.
Interesting article! For the Mechanized Mimic, I actually like the concept art better because her arms look more inhuman and scary. In her actual art they made her look a lot more human and conventionally attractive, which I think takes away from the uniqueness of her character.