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d3spam

Joined 07/19/2019 Achieve Points 125 Posts 10

d3spam's Comments

  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 7 months ago

    Coining prismatic lens and hitting Wisp and Tip the Scales.

  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 7 months ago
    Quote From RandomGuy

    FWIW - this card's win-rate stats were comparable to Luna's and Boom's. This nerf is pretty necessary.

    https://hsreplay.net/decks/QnXw8qXtZuKhDex4qTIbSb/


    that's factually not  true. The card from priest that hast about 64% wr and is kept 90+ percent of the time is Cleric, not Extra Arms.

  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 7 months ago

    Just to be clear, I hate big priest just as much as everyone else, but if big priest would have 3% meta share, and you would encounter one who highrolls barnes on 4, you'd probably aplaude them for making such a fringe strategy work.

    However if big priest is 20-30% of the meta, it becomes boring quickly and salt remains.
    making barnes slightly slower + the fact that lot's of people will just DE it to get get dust, will also eat away on big priests meta share. If you look at it's current winrate it is pretty clear that the deck is already overplayed.

    It doesn't need to be killed with fire, maybe this is the nudge it needs to become the fringe deck we all can enjoy to go off once in a while.

    In reply to Card Nerf - Barnes
  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 8 months ago

    this is a great example of how freaking slow this combo is. No way you'll ever get there in one turn with pounce or moonfire

    https://www.youtube.com/watch?v=4VcTNWWbx8w

  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 8 months ago

    I noticed yesterday that when playing a minion into an opposing potion of ploymorph while holding Floop in hand will transform the minion into a sheep, but Floop will still be a copy of the original minion. Not sure when they changed this, but previously Floop would become a copy of the Sheep.

  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 8 months ago

    Also How could Savagery ever work? It does nothing alongside Moonfire. It can't be cast with Claw due to mana limitations, and once you've killed what you wanted to kill, it will fill up your hand, preventing you to deliver the full otk. If you end up using Bees! on the 5/1 Elise, and Savagery the spawned tokens your not progressing you damage output and probably run out of time

  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 8 months ago

    Been thinking about this combo a lot. I really want it to work, but I have a couple of concerns..


    Here's my thoughts: back when star aligner druid was the deck to beat, it already run Floop as a combo piece.
    With that deck, If you ever failed, it was because of how slow the animation on Floop is (and that deck only needed to cast him once).
    Usually you can cast your next cards while Animations of other cards are still playing, but for Floop to be played, his animation for transforming into another cards needs to finish first!
    Also it could be possible that you need the animation of Bees! to finish in order to use the mana you get from it, another potential blocking part.

    Some more questions in regard to time:
    Did you count how many actions you need to do deal 30 dmg without taunts? How much more do you need if your opponent has 30 armor?
    How many more if you use Moonfire instead of Pounce? And in particular: how often do you need to cast floop? I'd assume about 7+ times, right?

    You can cast Bees! on opposing taunts, but if you use it on e.g., a 1 hp minion, you'll make three tokens that sit on the field. as a result, when you play floop (4 minions) and then cast bees! it will only summon 3 tokens due to board space issues, effectively breaking your combo.

    One minion that falls into this category is Voidlord. not just does the first body have 9 health, but also each token has 3, which means you have pretty much no way of beating a single voidlord during your combo, making it much worse than apm-priest in that case.

    Further note that each time you don't point Bees! on your own Floop, you'll have another minion on the board, so even it the Voidlord was punched down to 8 hp and each token would be a 1/4, you'd make 5 Floop's during killing it.

    --

    Last thing: the way you build this deck you basically want to play each non-combo card and then hope to topdeck a combo-piece and go off.
    This will often put you in a spot where you played all non-combo cards, but then just draw another non-combo card that cost's 3 mana at best, giving you lot's of awkward turns.

    I'd rather try to make it such that once you have your full combo + an Innervate/Biology Project, you can then start to dump your hand, and next turn - even if you draw a non-combo card, play that first and then go.
    For that to work you want your topdecks to cost 3 or less mana, and don't draw additional cards. Therefor Loothoarder is better than Novice Engineer in this deck. (I know it's not in your list, but others have suggested it)
    Also Guardinas are bad, because you can't combo if you topdeck them (same reason as with voidlord: Elise will stay as a 5/1, two guardian tokens which you can't kill plus floop means that bees only gives you 6 mana instead of 8)

    --

    given all the constraints mentioned above, I just don't see this being better than togwaggle druid which tries to do most of the above stuff, but without all the conditions.

  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 8 months ago

    Obv this involves too much APM for ladder, but doable in single player content

    In reply to Elise OTK
  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 8 months ago

    At first I thought this to be a two turn combo, but as it turns out, you can do it in one!


    Elise goes infinite with Floop, Floops Gloup, Bees! and Moonfire:

    have only those 5 cards in hand, then play elise
    your hand is 2x Floop (set to copy elise) 2x Gloup, 2x Bees! and 2x Moonfire

    Cast one Moonfire on Elise, then double Gloup and cast Bees! on her.
    as a result all 4 bees + elise die, giving you 10 mana back.

    from here on out you can cast floop into bees killing floop infinite times, giving you infinite copies of moonfire along the way!

    If your opponent has a minion you can kill with 5 dmg, this loop also works with brewmaster instead of floop as brewmaster on elise, then casting her again + bees  = 10mana.

    In reply to Elise OTK
  • d3spam's Avatar
    125 10 Posts Joined 07/19/2019
    Posted 4 years, 8 months ago

    This goes infinite with Floop, Floops Gloup, Bees! and Moonfire:

    have only those 5 cards in hand, then play elise
    your hand is 2x Floop (set to copy elise) 2x Gloup, 2x Bees! and 2x Moonfire

    Cast one Moonfire on Elise, then double Gloup and cast Bees! on her.
    as a result all 4 bees + elise die, giving you 10 mana back.

    from here on out you can cast floop into bees killing floop infinite times, giving you infinite copies of moonfire along the way!

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