Better hope that they have unique voice lines this time.
Its in context of his statement, which was about people spending money and immediately get something out of it. I guess I should've quoted the whole sentence instead.
Quote From Dean
We don't do a good job of transitioning players from purchase to fun. There is a lot of work in the way that can make it feel like your money isn't valuable. If you think about a game Heroes or League they do great at that. Buy a character, go play it and have fun.
Again, I don't want to go any further on this discussion because that's not the intention of this article. Basically anyone who'd ever pre-ordered an expansion would immediately understand what I'm on about.
I guess we can pretty much wipe out that last lingering hope for a rotating wild system, because its clear that they either don't want to commit to it (let's face it, balancing two systems of standard would mean more manpower), or just plain don't want to do it. Although, with the amount of work they're doing with wild at the moment, I don't see why any of the reasons stated are even remotely substantial.
Quote From Dean
We don't do a good job of transitioning players from purchase to fun
No shit. I don't want to bring up topics like these for extended discussions but let's face it, hearthstone is expensive to have fun in. I mean, we're talking about paying a total of 80 bucks and get like around 5 legendaries on average.
Change the matchmaking to be by skill. Sure. And then wait 10 minutes for a game anything higher than 4 wins at low levels.
That reward thing by skill level is probably impossible to implement. Since its easy to tank one's MMR, the lower MMR rewards would likely be bad. And if its bad then no one would want to play arena.
Total number of wins and total number of losses. That is the one thing that you'll either be bragging about or cowering in extreme fear from.
Okay, this may be proven wrong months later, but anyone getting this feeling like that 15 bucks isn't really worth it? I mean, nearly every card I want/need except for Dark Inquisitor Xanesh is a common or rare. And the only epic here is a tech card.
How many of the legendaries will prove viable competitively? Maybe only Moonfang and Keywarden Ivory. But both are hardly what I would call core cards.
Probably if theres no minions on board it just doesnt die. Otherwise it'll be too good a card and completely impossible to play around.
Dark Inquisitor Xanesh - Probably my favorite card so far. Yes priest can't draw for shit, but still, I just want to play ysharaaj priest not get my face stomped on
Deathwarden - Whenever your face hunter opponent plays his 3 leper gnomes with a smile on his face. Play this card and wipe that smile right off. Also libram pally.
Glacier Racer - Nice card, but if you're going to freeze a minion, its generally agreed that playing another card to destroy it is not good value. Still, its a 1 mana card, so respect the flexibility if nothing else.
Bola Shot - If only this was 1 mana deal 1 to 3 minions, then the professor slate dream is complete
Libram of Judgment - they just printed a Grave Vengeance that can be reduced to 0 mana. Better start teching those oozes and stickfingers again
And that's it. We've finish up all the reveals in 4 hours. Nice job guys
I actually forgot that Bonemare does more or less the same thing. Maybe hope for a midrange shaman? Well, this card may be reason enough.
Keep it coming guys, its going to be a long day.
Backfire - Like what the fk team5?
Hysteria - Priest's new 'fk you' card. In some cases its just Mass Hysteria, and in others its just a plain good old removal. I love it.
- Mini rag in the form of Runaway Blackwing. Too bad it cant hit face and cost 1 more.
- Resizing Pouch will be one of the most powerful and skill testing cards to exist. Better start getting those list of cards ready.
- Don't know why Guidance uses the word "look" and not discover. Is this then a draw card? If it is, then its completely broken. Likely its just another way of spelling discover 2 spells.
- Combo mage will make a comeback with both mana biscuit and Imprisoned Phoenix. Mana biscuit is in particularly a crazy card. At least it doesn't just straight up give you 2 mana crystals.
Rally! - The next card to get a nerf. Not because of priest, but because of paladin. Well done team5.
Saddlemaster - After what happened to Whirlkick Master I'm predisposed to give this a chance. But then again this is hunter we're talking about. There's got to be better reasons to play beast hunter other than this card
Sparkjoy Cheat - Unless aggro secret rogue is a thing, this will not be. Then again, its still a 1 mana 3/3 on 3 with a secret up. Too bad rogue secrets don't tend to protect their minions all that well. Might actually bring back Bamboozle as the number 1 most annoying secret to deal with. Outside of that, its not really all that good.
Shenanigans - Another pure evil card, and not surprisingly its rogue's. There's just no counter play to this other than don't draw cards every turn. And since there's cards that do nothing else, like Far Sight and Insight, this cards just like "nope, you ain't drawing shit." and bricking those cards in hand. Nice.
Spiked Wheel might find better use on rotation. Currently, there's just nothing that will take either Wrenchcalibur or Ancharrr's spot away
Its a 1/3 minion and there's not a lot of it currently. I'm thinking that its more relevant for zoolock perhaps. Generally, if you're not playing a straight up face aggro deck, the only question to ask is why not?
Moonfang is very powerful, but also not as hard to get rid of as first thought. Nearly every control class outside of druid has a way of dealing with this card, whether is just straight forward destroy, or just get its health immediately set to 1. But if you needed a single 5 mana card that will immediately force a removal out, well, I can't see anything better than this one.
Nitroboost Poison is just a smaller Tinker's Sharpsword Oil. And given how that card is still relevant today, even in the dizzying heights of wild, I can't find any reason why this card wouldn't be equally as good in standard and wild.
Luckysoul Hoarder - Good but not good enough. Next.
Dreaming Drake - Very good card but only because clown druid is decent. Outside of that, its hard to see its inclusion. Basically if you have this card in hand and you've drawn your Overgrowth on 4, your opponent would be crying the next turn.
Armor Vendor is currently the greatest card revealed so far, almost single handedly rubbishes face decks and will be seeing play until it rotates next year. There's just no other way to describe it. Aggro will play this, midrange will play this, even combo will play this card. A nice option for every single rogue deck to exist until rotation. Truly a 5 star card.
Barricade? Stall card at best, worthless at worst. Its clearly support for big decks, but 4 mana for double 2/4? 2 attack barely kills anything, and 4 health can't really take all that much either. In the late game is nearly impossible to play, since you're better off playing your big minions. So, not my cup of tea as a defensive option unless aggro comes crawling everywhere and you're insisting on playing big warrior/pally.
Lightsteed's greatest strength is that its a 3/6 for 4. And given how bad the other options are this is a decent amount of stats which also comes with a very strong upside. But since Circle of Healing is complete rubbish, priest still cant draw for shit, and filling the board with minions aren't typically how priest plays their game, this card is liable to just sit on the sidelines for all the potential it has.
Imprisoned Celestial - Powerful? yes. Useful? Very iffy. It stays dormant for 2 turns then gives you the option of giving away divine shield assuming you've got a spell. So you're setting up for a turn 5 play, but its entirely predicated by you flooding the board with divine shield-less minions (of which for paladin usually means either board flood by 1 drops or a single 4/6 minion), and then you've got to have a spell or otherwise this card's a complete whiff. In other words, the stars have to somewhat align, or you're essentially playing a 4/5 divine shield on turn 5.
There's potential for this card to be the scariest we've seen so far.
So this is it, we're going to basically do the whole reveal thing in 2 days.
Envoy Rustwix - Probably one of the most interesting card seen, certainly very high in value and should not be underestimated. But where does this card actually fit in? Currently in nearly every midrange-control warlock deck I've seen its already a full house filled with packages like galakrond, Malicia, dragons, etc., and lest we forget, warlock is currently entirely about Tickatus-ysharaaj as the primary win condition. In no way does either of these decks need more value anywhere. Wish this was a rogue card instead, honestly.
Keywarden Ivory - This will certainly see play, but only just on the edges of viability. Its a discover option from a limited pool of which is almost always good. Get a second copy because why not? Unfortunately, this card doesnt do much in tempo, so it'll always only be in value decks, unlike the much superior Jandice Barov which fits either way.
Landslide - Its just a tiny board clear, which for its mana range isn't all that bad. The fact that it only becomes decent under overloaded circumstances is a minor stumbling point, but clearly a good option to have either way.
You're forgetting that in hearthstone, the only qualifications to be a shaman is to either be a murloc or be able to shoot lightning from your hands.
They really need to relook into this 20 health bs at the start of duels, since it inherently gives face decks a near insurmountable advantage (unless you're warlock of course). Dhunters being able to chip damage on your face constantly throughout the battle simply by playing cards doesn't help, and if there needs to be any changes made at all, consider that being number 1 on that list.
Also, is it just me or are duels mode inherently taking much longer time to match me up with an equal player? Last time I tried (4 wins 0 loss) took me somewhere around 5 minutes to get a match. Pretty sure me playing at casuals isn't the issue here.
It really depends if you really want them at all. Galakrond's awakening, if we take that as a measure, only had few playable cards today, and nearly all of them are rares. If you're short on cash, probably better to just get the better cards and ignore the rest. As for me, there's a few epics in the current set I really want, so if the mini set isn't worth it I'd rather have a better chance at getting what I want.
Not to mention that the end of month rewards will add some of the rares into your collection for free anyway.