In my opinion (mobile user here) previous adds were less intrusive, although this version is easier to remove (the x I mean)... Also hate the current logo honestly, it feels out of place based on the design of the entire web page. Previous one was more in line with the web page design as a whole
Well... I have a build that intends to do exactly what you're doing. I have Magister, The parrots, Wildfire and Mask of C'thun... I haven't posted any decks here so bare with me for a moment.
The only Big Spell I run is actually Mask of C'Thun, other spells are cheap spells for survivability, and/or some draw engines to get the Wildfire as soon as possible. I also run Mordresh because what a better finisher / board clear minion if running Wildfires than him. I would even choose him over the Fireball if deck space is an issue.
Main issue with this type of deck is consistency in getting the Wildfires and survivability while developing your strategy which is why I've chosen the cards I've chosen. Also some schools will not be perfect in terms of profiting from Magister battlecry, but as long as you can get another copy of wildfire and Mask, it should be OK.
Good about the deck is that there are several options in how to win the game Mordresh, Mask + Parrots, even hero power + Magister
This is what I ended up with, played for months now. Have had a lot of fun, and is decent in terms of win/loss ratio (I don't tend to track that anyways so cannot put a number on it)
### Ping Mage # Class: Mage # Format: Standard # Year of the Gryphon # # 2x (1) Brain Freeze # 1x (1) Devolving Missiles # 2x (1) Wildfire # 2x (2) Amplified Snowflurry # 1x (2) Bloodmage Thalnos # 2x (2) Runed Orb # 2x (2) Starscryer # 2x (3) Arcane Intellect # 2x (3) Frostweave Dungeoneer # 2x (3) Ice Barrier # 2x (3) Snowblind Harpy # 1x (4) Fire Sale # 2x (4) Reckless Apprentice # 1x (5) Taelan Fordring # 2x (6) Grey Sage Parrot # 1x (7) Magister Dawngrasp # 2x (7) Mask of C'Thun # 1x (8) Mordresh Fire Eye # AAECAaXDAwbgzAPY7AOn9wOgigSoigSXoAQM97gDx84D+90D0OwD0uwD0+wD1uwDkoEEmI4EoZIE/J4E6J8EAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Yes Quests are Spells , like Secrets or Sigils - which also have not an extra type and don't realy need one i guess !
Cost Reduction does not work with the Quest - for example if the Quest says play an 8-Cost card it only recognizes the Cost you play it for - not the original cost. So if you have an 8 Cost card and reduce that to 7 it will not count as 8 Cost for the Quest.
Hope that helps!
Isn't this reported as a bug? Apparently the cost reductions for cards costed more than 8 wouldn't be considered in the priest quest but anything below that will look at the cost reductions. Reddit reporting, so take that for what you will.
That, i do not know ... could be a bug but if i remember correctly a Card that works like the Quest should always look at the reduction and not the original - could be mistaken of course
And here I was thinking that, as hero cards being 'heroes', quests would be 'quest'... They've even made cards specifically for quests... Oh well there goes my idea
Hi everyone. This might be a dumb question, I don't know, but I was trying out Shadow Priest and considered adding the quest to the deck, just for fun and to try it out. To my surprise (?) the quest is considered as a spell and the Start of Game from Benedictus doesn't activate... I guess my question is, why is a quest considered a spell?
Something else I noticed, cost reduction doesn't work to activate the steps in the quest. I played a 10 cost card reduced to 8, and it didn't count towards the completion of the quest. Would've thought it should.
Well I didn't say I hate it, I just stated my opinion in the forum meant for that...whether the dev team listens to the input and do something about it or not is up to them.
Hating won't give you extra up votes btw, it's a forum in the end.
In my opinion (mobile user here) previous adds were less intrusive, although this version is easier to remove (the x I mean)... Also hate the current logo honestly, it feels out of place based on the design of the entire web page. Previous one was more in line with the web page design as a whole
Well... I have a build that intends to do exactly what you're doing. I have Magister, The parrots, Wildfire and Mask of C'thun... I haven't posted any decks here so bare with me for a moment.
The only Big Spell I run is actually Mask of C'Thun, other spells are cheap spells for survivability, and/or some draw engines to get the Wildfire as soon as possible. I also run Mordresh because what a better finisher / board clear minion if running Wildfires than him. I would even choose him over the Fireball if deck space is an issue.
Main issue with this type of deck is consistency in getting the Wildfires and survivability while developing your strategy which is why I've chosen the cards I've chosen. Also some schools will not be perfect in terms of profiting from Magister battlecry, but as long as you can get another copy of wildfire and Mask, it should be OK.
Good about the deck is that there are several options in how to win the game Mordresh, Mask + Parrots, even hero power + Magister
This is what I ended up with, played for months now. Have had a lot of fun, and is decent in terms of win/loss ratio (I don't tend to track that anyways so cannot put a number on it)
### Ping Mage
# Class: Mage
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Brain Freeze
# 1x (1) Devolving Missiles
# 2x (1) Wildfire
# 2x (2) Amplified Snowflurry
# 1x (2) Bloodmage Thalnos
# 2x (2) Runed Orb
# 2x (2) Starscryer
# 2x (3) Arcane Intellect
# 2x (3) Frostweave Dungeoneer
# 2x (3) Ice Barrier
# 2x (3) Snowblind Harpy
# 1x (4) Fire Sale
# 2x (4) Reckless Apprentice
# 1x (5) Taelan Fordring
# 2x (6) Grey Sage Parrot
# 1x (7) Magister Dawngrasp
# 2x (7) Mask of C'Thun
# 1x (8) Mordresh Fire Eye
#
AAECAaXDAwbgzAPY7AOn9wOgigSoigSXoAQM97gDx84D+90D0OwD0uwD0+wD1uwDkoEEmI4EoZIE/J4E6J8EAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Good to hear... That's what happened to me... 10 cost card reduced to 8 didn't work, other reductions have worked after that
And here I was thinking that, as hero cards being 'heroes', quests would be 'quest'... They've even made cards specifically for quests... Oh well there goes my idea
Hi everyone. This might be a dumb question, I don't know, but I was trying out Shadow Priest and considered adding the quest to the deck, just for fun and to try it out. To my surprise (?) the quest is considered as a spell and the Start of Game from Benedictus doesn't activate... I guess my question is, why is a quest considered a spell?
Something else I noticed, cost reduction doesn't work to activate the steps in the quest. I played a 10 cost card reduced to 8, and it didn't count towards the completion of the quest. Would've thought it should.
Anyways, wanted to know your opinion on this.
Infiltrator, with all the resurrect Priest gets... Jisus! I cannot wait for it to go away... Is annoying!
Interested here!
I'm currently tinkering with a dragon based highlander Paladin deck, I just don't have it uploaded. It is fun, it still needs refinement though
Thank you
Well I didn't say I hate it, I just stated my opinion in the forum meant for that...whether the dev team listens to the input and do something about it or not is up to them.
Hating won't give you extra up votes btw, it's a forum in the end.
As the title implies, Am I the only one bothered by this? It doesn't feel like it fits with the design of the site at all.