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Dorkpork

Island
Joined 05/28/2019 Achieve Points 365 Posts 30

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years ago

    They're kinda ugly imo.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    Warsong Commander seems about right for the direction the game is going in, same with the changes to the other Charge minions, but I can't help but say I'm pretty disappointed. Hearthstone does need to have some combo options and it needs a variety of combos. The game can't just be a variety of tempo, midrange, and control decks that all kinda look like each other forever. They could have brought back Patron Warrior in Wild, but instead of reincorporating an old pre-Standard deck as a fringe Wild deck for old school players to enjoy and hold on to, they didn't and also killed Anyfin Can Happen Paladin, which was another of my favorite decks for a long time and a deck that had a permanent place in my deck slots. I figured midrange decks with big burst finishers was something Blizzard wanted, but I guess not.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    Warsong Commander, old friend, your time has come.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    Not to mention Preparation, Cold Blood, Flare, Equality, and Blade Flurry being fine in their original designs/costs but flawed as evergreen cards.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 1 month ago

    As an almost exclusively Wild player, I'm confused why they're reverting all the OG cards for the sake of a Classic format, but not changing cards for Wild. I don't see Classic lasting as a format for a lot of people, it seems gimmicky. A lot of those pre-nerfed cards would be totally fine and actually pretty good for the Wild format. Mana Wyrm would bring back Tempo Mage, Wild Growth is currently power creeped anyway, Leper Gnome and Abusive Sergeant would give some traditional aggro strategies a lot of support, Keeper of the Grove is obsolete next to Spellbreaker, Big Game Hunter is often a tempo loss at 5 mana, Force of Nature is honestly unplayable, Warsong Commander would be fine considering Warrior has stronger archetypes than Patron Warrior now, Power Word: Shield is next to useless, etc.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 2 months ago

    I've been playing Galakrond OTK Rogue since Galakrond first came out, and it's definitely gotten a lot better as a deck! This list is super similar to Dane's list, which he plays here:

    If you find yourself with a Tenwu, definitely consider playing this deck if you also have a bunch of the cards, it's a lot of fun!

    In reply to Tenwu OTK!
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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 3 months ago

    No Patron Warrior?!? xqcSmash

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 4 months ago

    Thought I'd point out that there's two copies of Astromancer Solarian.

    In reply to Wildlander Mage
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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 5 months ago

    I didn't misunderstand, I just designed this as a stall deck that wins with inevitability. Mostly just a theorycraft. I think Soraka would change this a lot already.

    In reply to Shadow Spring
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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 7 months ago

    Could this mean unnerfings of cards like Innervate, Ancient of Lore, Keeper of the Grove, Force of Nature, Charge, and Warsong Commander for the sake of their viability in Wild? Truthfully, I think all of them could be reverted to their old versions, and the format wouldn't change very drastically, beyond old school Midrange Druid decks being kiiiinda solid, and Patron/Worgen Warrior decks actually working again, and those both seem fine considering the inevitability and lockdown of regularly dominating decks in the format like Quest Mage, Cubelock, and Big Priest.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    They've done that with other cards in the past, I'm pretty sure. There's definitely a chance it could be made a HS card, I guess.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 10 months ago

    It gives you Demonic Blast for the rest of the game. When it should normally run out, it reverts back to your previous Hero Power, which is also DB if you used Meta with Vargoth. It's the deck's main solution when forced to fight long, and goes really well with Beardo.

    In reply to BAMS Demon Hunter
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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 10 months ago

    Silkmother is a fantastic design, worthy win.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 10 months ago

    Thanks!

    I agree the quest requirement could/should/would be harder, but I think his ability is fine, for its similarities to Warsong Commander and for its independent strengths. It'd probably be strong in Standard for Control to have a significant backswing, it doesn't need to combo. Do you think it's significantly more powerful than Time Warp, or Amara, Warden of Hope, or Heart of Vir'naal?

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 10 months ago

    Ulamog is huuuuge for reanimator decks, and Obliterator is super strong for mono-black, Rakdos, and Dimir builds against non-Titan matchups. Very excited for this already, I'm glad they're aggressively pushing for Historic to be a unique format.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 11 months ago

    Druid is absolutely very much playable despite Skulking Geist, they just can't rely solely on Jade Idol to win every game now. The most prominent Druid deck in Wild right now doesn't have many tech answers beyond Loatheb and Mana Burn, and those cards are not particularly reliable at that. The best play pattern to beat it is kill them by turn 4 or 5, or to just maintain a high life total and gain armor, or play deathrattle-Quest Priest.

    I think you're wrong about "the next set idea sounds good on paper, but has been awful in the past." Adding checks and balances has been the way standard formats in card games have stayed healthy over the years. The common reasons things have been banned from a standard format has always been a card being too powerful after multiple sets have come out despite tech options being introduced (but failing), or a card being so meta-warping that all the strongest and most playable decks in a format revolve around it in an unhealthy way. Sets are usually designed with the most recent sets and some future sets in mind, so this "let's ban/change cards before the half-life of a set" attitude is very concerning about either a design team's assessments, or a community's intolerance for finding answers to things in the meta themselves.

    There's such a thing, as we know of from other card games, of continuous and regular bannings/nerfings causing dissatisfaction among a playerbase. In the case of Hearthstone, dust refunds are a nice thing to have, but they don't refund the dust spent to craft cards that interact with the cards that get nerfed. Beyond that, having cards, interactions, and decks pulled out from under players gets unsatisfactory pretty quickly. I personally think Wild is the only thing worth playing HS now (beyond Battlegrounds, which has a terrible monetization strategy now), and I wouldn't like to see the one format in this game I enjoy dies for the sins of Standard.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 11 months ago

    If they nerf Demon Hunter too hard here, it's going to have serious playability issues in Wild, and potentially Standard, further down the line. If they keep having to nerf DH cards each set, it'll either become unplayably weak due to future cards not being powerful enough, or they'll continue to nerf new cards out of playability. Battlefiend and Altruis the Outcast are pretty crucial cards for most Wild DH decks to function at even a semi-decent winrate, and I'd be concerned if those are the cards they have their sights on.

    Bad Luck Albatross is also possibly the only serious neutral answer to Highlander decks, which is crucial in Wild. I think a 4/2 or 3/4 statline would be more appropriate than nerfing its effect, which is a pretty important one to have in the game.

    Honestly, if there's problems with the new cards, particularly with DH's, maybe those should be addressed in some way in the next set. Give the classes that struggle most answers that can pose reasonably well against them. Last minute design isn't always a bad thing, especially if it's done with focus, precision, and purpose. This habit of releasing cards and just banning/nerfing them out of the gate is a big problem in MTG right now, with way too many super-powerful cards being made every set. Hearthstone making the same mistakes is far worse though, because it only has two formats, and the original printing of a card being changed due to its power in one format denies it the unique and healthy interactions it could have in the other.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 3 years, 11 months ago

    When the second Metamorphosis is cast from Archmage Vargoth, it would swap from Demonic Blast to a new Demonic Blast, which when used up, would revert back to the previous Hero Power, which was also Demonic Blast. When those two uses get used up, it would swap again back to Demonic Blast.

    I haven't gotten the chance to test this interaction out yet though, so I don't actually know if it works or not.

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    Island 365 30 Posts Joined 05/28/2019
    Posted 4 years ago

    Brilliant statement, how could someone be so knowledgeable?

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    Island 365 30 Posts Joined 05/28/2019
    Posted 4 years ago

    Essentially, until we get confirmation about the Metamorphosis + Archmage Vargoth interaction. Theoretically, it should mean you permanently keep the Metamorph Hero Power, even after using it twice. If it does work it's a two card combo that enables powerful control and burn in the late game. I think Beardo should be good enough on his own in Demon Hunter down the line, presuming you keep Taunts removed, but he has some OTK potential with Metamorphosis.

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