This just doesn't excite me. Demon Hunter needed some actual Deathrattle cards for it to work and this just salts the wound. Maybe in time this will become a good card, but right now...I'm not seeing it.
Great 1-drop and top deck. Also by the looks of things all Paladins are going to have some Holy spells, so probably this will find it's way into most Paladin decks.
I mean it's a solid card, but I just don't know where this would fit. Deathrattle DH? No probably not. With Baron Rivendare and Play Dead this could be nasty, but there are better Deathrattles for that combo.
It's balanced. But, you need loads of other cards to make this work. Prefer Sorcerer's Apprentice, but I guess this is a thing. Maybe if you can get Grand Finale this could be fun.
Mega Ice Lance. Seems kind of cool, but is there enough support for this Standard. Not sure. Although, a Frost Nova with a 1 mana 3/3 seems decent enough to run.
I think 3/2s are still too easy to deal with. Lakkari Sacrifice didn't really do it for me. Granted this is much better, but it's so hard to accomplish and survive long enough to do this. There's also the high chance of destroying this card with Soul Rend. I don't have faith in this deck.
Even though it may not be a game-ender half of the time, it's still worth building up to it and along with all of the support for this, it's really not going to be that hard to activate. I'm excited to try this out.
Too small to actually have an effect I think. Even as a turn 1 drop this isn't that good.
It's okay, but it's probably pretty easy to deal with. The randomness messes with this card a bit too much I say.
It's good. But would you want your Saurfang to bring this back? Probably not. Still interesting card.
Three Paladin Secrets... for 2 Mana...with 3 damage...across 3 turns...I like you.
As someone who enjoys giving my opponents pain, I like this card.
This may be the replacement for Convincing Infiltrator that Priest needed. Thank god they didn't get any Res cards.....yet.
Paladin are getting some really solid draw cards this expansion. This is maybe slightly worse that the Holy guy though.
Spell Mage likes this card, but it can be too risky to pay 4 mana to draw 2 cards. But, even if you draw 1 spell it's better than Arcane Intellect.
Unless you want to deal damage to yourself, this is just bad. I don't see this in any deck.
This just doesn't excite me. Demon Hunter needed some actual Deathrattle cards for it to work and this just salts the wound. Maybe in time this will become a good card, but right now...I'm not seeing it.
Great 1-drop and top deck. Also by the looks of things all Paladins are going to have some Holy spells, so probably this will find it's way into most Paladin decks.
I mean it's a solid card, but I just don't know where this would fit. Deathrattle DH? No probably not. With Baron Rivendare and Play Dead this could be nasty, but there are better Deathrattles for that combo.
Do you need this in a deck where you are destroying your own deck? Probably not.
It's balanced. But, you need loads of other cards to make this work. Prefer Sorcerer's Apprentice, but I guess this is a thing. Maybe if you can get Grand Finale this could be fun.
Is there any reason not to run this card? Seems super good. Young Goblin Blastmage maybe?
I don't think this card is very good. But, if it survives (which is definitely a possibility in Paladin), it could prove to be good enough.
Mega Ice Lance. Seems kind of cool, but is there enough support for this Standard. Not sure. Although, a Frost Nova with a 1 mana 3/3 seems decent enough to run.
I think 3/2s are still too easy to deal with. Lakkari Sacrifice didn't really do it for me. Granted this is much better, but it's so hard to accomplish and survive long enough to do this. There's also the high chance of destroying this card with Soul Rend. I don't have faith in this deck.
Even though it may not be a game-ender half of the time, it's still worth building up to it and along with all of the support for this, it's really not going to be that hard to activate. I'm excited to try this out.
I think this is actually way better than Dreamway Guardians as Druid can actually use Taunt minions. At the very least it's a good final defence tool.