True, looks like Blizz suicide for last cash grab. I m done too.
Expansions already are awful and now this. 4k gold max before next expansion and you must grind like in hell. Looks like worst bp in history. Your progression linked with grind and you can t even complete it without donation.
Actually, i seen a lot of people loosing their shits for Priests legs, my best example, i remembered days when everyone on hp saying to me Volazj is a good card even great or nearly broken, not like other WotOG top legs, but he was hyped, idk why people overreacting in Priests cards.
I think, Imp meh, just 8-8 without anything, but other 4, yep, you re right. Still not like 3-9 taunt with 3 1-3 inside, but playble.
Imho, still don t see how control lock can win in standart, no busrt damage, no infinite generation, only 2 healings and rely on dragons. Maybe unrevealed cards have something more.
Blizz still pushing tempo zoo priest. Pls, stop. But, good egg, lackey leg for zoo lock.
I think, it will be nerfed in the future, crazy tempo card for crazy tempo classes, for rogue not impressive for now, but for war imagine turn 4 - 2 4 drops or 4 plus 3 drop and you can clear an enemy minion or face for 4-3 damage. Even with 2 attack damage weapon it's fine, not so impressive, but fine. Only bad thing for this card - war has no room for it for now.
you don t need axe, just play your 1 mana sleeper guy.
Looks like 100% warlock card. They are still trying tempo priest, but it doesn t work, or maybe they will give him win condition for late, probably not and all of this still will be a meme.
Really hard otk, coz only 6th places on the board, even with retreat not so easy. It has meme potential, but not otk.
Keal'Thas support, they said they want Keal'Thas value, but not otk, here it is, super value druid card, but it's anti spell oriented, idk maybe some new otk with boar, ehm, i see every time boar has some crazy broken potentials.
Boar (9damage) boar (9) new druid leg (9) faceless (9) - 36. I know, too slow, we playing the game where DH killing you too fast.
remember days when Druid had old Innvervate plus roar plus old force of nature? Sham now has 2 out of 3. It can be very dangerous, bad thing with Bloodlust you need 5 mana for it and you can t play some other chargers, now they can play boar and it will be 4 damage and they have lightnings, new aggro wave will come. Theory ofc and maybe can t contest vs other aggro, we have DH after all :D
Sham in the dumpster it s time for print some crazy OP cards and let him back his tier 1.
I don t like theme at all, so goofy, i don t know why. But mechanics and cards looks good, some very strong like mini Lotheb
yep, 2 for each would be cool. And like in MSoG we could choose quest line at the start of the expansion. Or maybe even choose course leg who will randomly drop (i m pretty sure, not, but would be cool).
Yep, looks like this, wild has a lot more cards and interesting things, standart you must play res priest or other borring standart decks, more freedom - more fun.
Why is cleanse racist? Or undead things now is a race?
I love site hunts, but please, more details and hints, not like with Uldum, i broke my head:D
But most of the time they combo him with 0 mana spells and in rare cases with 1 mana spells. It's rare scenario when Kael goes with 2 mana draw 2 and only when dh is desperate. I understand it's a nerf, but I don't like OTK Kael at all, even, i think, it's another plague for this game, i like him, if he used like huge value card with cheap spell cheap spell 1 huge spell and thats it. But he found abuse with broken OTK s*it. Like Aviana Kun were cancer, he is too.
About Altrius - odd dh got nerf, it's good, but other - it's just idk, i understand, now it's hard combo him so early and deal massive board and face damage for nothing. But still, class who has so many broken cards gets so weak nerfs is pathetic. Yes, they must be reasonble, but that s mean they must nerf other cards too. Coz it's not enough especially if you nerfing sac pact that hard. As i said - waitng 3d DH nerfs.
Oh, also, these nerfs looks like nerfing absolutly broken quest mage in wild with just +2 spells...
Em, so bad nerfs for DH. Almost all of these nerfs are nothing, i think, only Battlefiend has a good nerf. Other nerfs are just, meh, or doesn t care.
Kael'Thas nerf too is bad, only 1 turn later is nothing for classes like Druid or DH with their survive ability and draw and ramp for druid. Yes, you have less free mana, but card still broke this game.
Mecha'thun is dead coz of cancer demons, thank you very much.
Even 10 spells would be nothing for quest mage 8 is so underwhelming.
I think, need to wait another week for another DHs nerfs. Coz of Sacrificial Pact nerf is really strong and it's fair, but now DH has all his demons open and his tempo kit weaken too low.
it s too much. as said here. 9 mana do nothing will kills you. You can t play Thaurissan sometimes. Eh, but your idea is good, if only it was not super powerful wild.
All targeted cards are good condidates. Only what idk - it's buff, strange target, card already pretty good, deck isn t, but card is good.
Oh, and i hate bloodblum nerf, idk how they will nerf it, but almost sure it's cost, coz blizz always nerf cost over other, and that s mean - mecha'thun is dead now. Poor Warlock