But most of the time they combo him with 0 mana spells and in rare cases with 1 mana spells. It's rare scenario when Kael goes with 2 mana draw 2 and only when dh is desperate. I understand it's a nerf, but I don't like OTK Kael at all, even, i think, it's another plague for this game, i like him, if he used like huge value card with cheap spell cheap spell 1 huge spell and thats it. But he found abuse with broken OTK s*it. Like Aviana Kun were cancer, he is too.
About Altrius - odd dh got nerf, it's good, but other - it's just idk, i understand, now it's hard combo him so early and deal massive board and face damage for nothing. But still, class who has so many broken cards gets so weak nerfs is pathetic. Yes, they must be reasonble, but that s mean they must nerf other cards too. Coz it's not enough especially if you nerfing sac pact that hard. As i said - waitng 3d DH nerfs.
Oh, also, these nerfs looks like nerfing absolutly broken quest mage in wild with just +2 spells...
Em, so bad nerfs for DH. Almost all of these nerfs are nothing, i think, only Battlefiend has a good nerf. Other nerfs are just, meh, or doesn t care.
Kael'Thas nerf too is bad, only 1 turn later is nothing for classes like Druid or DH with their survive ability and draw and ramp for druid. Yes, you have less free mana, but card still broke this game.
Mecha'thun is dead coz of cancer demons, thank you very much.
Even 10 spells would be nothing for quest mage 8 is so underwhelming.
I think, need to wait another week for another DHs nerfs. Coz of Sacrificial Pact nerf is really strong and it's fair, but now DH has all his demons open and his tempo kit weaken too low.
it s too much. as said here. 9 mana do nothing will kills you. You can t play Thaurissan sometimes. Eh, but your idea is good, if only it was not super powerful wild.
All targeted cards are good condidates. Only what idk - it's buff, strange target, card already pretty good, deck isn t, but card is good.
Oh, and i hate bloodblum nerf, idk how they will nerf it, but almost sure it's cost, coz blizz always nerf cost over other, and that s mean - mecha'thun is dead now. Poor Warlock
Do you know why? Coz of Sacrificial Pact. Man, none of the dhs never will play mid or big demons coz of 0 mana removal plus heal. After Sac Pact nerf, she will return and midrange DH again will f*ck all, yes, maybe not with 60% wr, but something around 55%.
Team 5. 15 Developers, Scrappy, Versatile, Experiment more, Faster development cycles.
Ah, yes. so much experiment, first year it was, but then, only brawls were added and 5 years nothingness. Good to see new developers and actually experimentations with formats and new class and new modes. Still no deckslots:D
Ye, 100% Boom, Reckless Experimentator other will be so difficult. If Blizz wants balance it's not Palas cards and mage cards. Maybe Raza for priest. Yogg and summoner possible too.
Oh, guys, i remebered 1 thing, they said they will remove elemental tag for 7 mana sham witchwood card coz it's not an elemental, but it has an elem tag coz 1 pro player played this card. Now, i think, they can finally change him, but, i think, Blizzard forget about it.
You can easily counter it, just rat or something like that, but you can t counter quest mage or odd pala or mech pala. Even secret mage has very few counters, yes, we have anti secret cards, but you can t play them coz of you counter only 1 deck (ok, 2, quest mage too) and it s not 100% counter coz you need hard mulligan it coz later it's just useless.
Old song once again, we must cry years for balance and only after this, they will change only 1-2 cards for wild, it's really stupid.
Secret mage is a cancer, baku pal is a cancer, mech pala is a cancer (less for me, coz has some counters), quest mage is a cancer and has zero counters except super aggro. And you must wait years, not just months before Blizz will do something. Ofc, they can add some cards for BG, but patch for real game where people buying cards and gives you money, no, we must wait...
Solo adventures in this year were awesome, thank you, who responsible for solo adventures. Even with extra gold (cash) price it were totally worthed.
I really want new solo expirience modes in 2020, dungeon run modes were awesome, and i see how they upgraded it, and i m really hoping they can do something new.
Why is cleanse racist? Or undead things now is a race?
I love site hunts, but please, more details and hints, not like with Uldum, i broke my head:D
But most of the time they combo him with 0 mana spells and in rare cases with 1 mana spells. It's rare scenario when Kael goes with 2 mana draw 2 and only when dh is desperate. I understand it's a nerf, but I don't like OTK Kael at all, even, i think, it's another plague for this game, i like him, if he used like huge value card with cheap spell cheap spell 1 huge spell and thats it. But he found abuse with broken OTK s*it. Like Aviana Kun were cancer, he is too.
About Altrius - odd dh got nerf, it's good, but other - it's just idk, i understand, now it's hard combo him so early and deal massive board and face damage for nothing. But still, class who has so many broken cards gets so weak nerfs is pathetic. Yes, they must be reasonble, but that s mean they must nerf other cards too. Coz it's not enough especially if you nerfing sac pact that hard. As i said - waitng 3d DH nerfs.
Oh, also, these nerfs looks like nerfing absolutly broken quest mage in wild with just +2 spells...
Em, so bad nerfs for DH. Almost all of these nerfs are nothing, i think, only Battlefiend has a good nerf. Other nerfs are just, meh, or doesn t care.
Kael'Thas nerf too is bad, only 1 turn later is nothing for classes like Druid or DH with their survive ability and draw and ramp for druid. Yes, you have less free mana, but card still broke this game.
Mecha'thun is dead coz of cancer demons, thank you very much.
Even 10 spells would be nothing for quest mage 8 is so underwhelming.
I think, need to wait another week for another DHs nerfs. Coz of Sacrificial Pact nerf is really strong and it's fair, but now DH has all his demons open and his tempo kit weaken too low.
it s too much. as said here. 9 mana do nothing will kills you. You can t play Thaurissan sometimes. Eh, but your idea is good, if only it was not super powerful wild.
All targeted cards are good condidates. Only what idk - it's buff, strange target, card already pretty good, deck isn t, but card is good.
Oh, and i hate bloodblum nerf, idk how they will nerf it, but almost sure it's cost, coz blizz always nerf cost over other, and that s mean - mecha'thun is dead now. Poor Warlock
Do you know why? Coz of Sacrificial Pact. Man, none of the dhs never will play mid or big demons coz of 0 mana removal plus heal. After Sac Pact nerf, she will return and midrange DH again will f*ck all, yes, maybe not with 60% wr, but something around 55%.
Wild mecha'thun new toy? But you need quest version with plot twists.
Art is so much real, i m not saying it's bad art, but it's odd, really looks like mtg art, not HS.
yes it is. dormant it's status and no battlecry. Worst card for res. priest:D
Ah, yes. so much experiment, first year it was, but then, only brawls were added and 5 years nothingness. Good to see new developers and actually experimentations with formats and new class and new modes. Still no deckslots:D
Not said anywhere but, i think, like to be announced.
funniest fact is - how is it popular.
Ye, 100% Boom, Reckless Experimentator other will be so difficult. If Blizz wants balance it's not Palas cards and mage cards. Maybe Raza for priest. Yogg and summoner possible too.
Oh, guys, i remebered 1 thing, they said they will remove elemental tag for 7 mana sham witchwood card coz it's not an elemental, but it has an elem tag coz 1 pro player played this card. Now, i think, they can finally change him, but, i think, Blizzard forget about it.
You can easily counter it, just rat or something like that, but you can t counter quest mage or odd pala or mech pala. Even secret mage has very few counters, yes, we have anti secret cards, but you can t play them coz of you counter only 1 deck (ok, 2, quest mage too) and it s not 100% counter coz you need hard mulligan it coz later it's just useless.
only when Patches was nerfed i heard a lot of rogue and wars players were mad, coz of it s my only deck, etc
Oh, also, when they nerfed leeching poison but not dagger, it was rude, coz of just 50 dust and whole decks were ruined.
Old song once again, we must cry years for balance and only after this, they will change only 1-2 cards for wild, it's really stupid.
Secret mage is a cancer, baku pal is a cancer, mech pala is a cancer (less for me, coz has some counters), quest mage is a cancer and has zero counters except super aggro. And you must wait years, not just months before Blizz will do something. Ofc, they can add some cards for BG, but patch for real game where people buying cards and gives you money, no, we must wait...
i think, coz of higlander mages, who needs a lot of legs, i mean, somethnig like 6-8 and a lot of them from new sets and mage class.
Solo adventures in this year were awesome, thank you, who responsible for solo adventures. Even with extra gold (cash) price it were totally worthed.
I really want new solo expirience modes in 2020, dungeon run modes were awesome, and i see how they upgraded it, and i m really hoping they can do something new.
Like this Water Elemental but maybe it will be official ketword, who knows.