yes, actually, years ago we have adventure - packs - adventure - packs cycle and it was fine, but after 2 years, i think, blizz wanted more money, coz adventure too easy to obtain just 3500 gold and you got whole new expanssion even real money not needed. And they said - no adventures just packs, but, we will give you small single player exp. for free and all fine with it (maybe not all, but most of us), then came payment additions (not must have, but for who really wants single) now we have addon with packs with full old school real money or gold adventure, yes, this time 4 wings will be free. but still. it's not so good for f2p experience.
Yes, now we have 60 gold guarantee quests, but if here will be 6 addons per year - it's really not enough. Not complaining, no regrets for buying single players, best things in HS so far, but still, it's good object to discuss
Em, why League of explorers 1st chapter must be bought? Rly Blizz, you think 700 gold is too much?
I know, 2800 gold is not too high for 8 chapters, but it looks not soo good when you not giving full chapter 1 if you giving only half.
What i really don t like it's - no Renoes hero power and his text is not to easy to understand, i know, it's a joke, but after this they could add how is it works: like Plague of death, or shaffle, or random appearens maybe, or just destroy?
Also, i want to say about dust economy, coz of encouradge of golden craft in article, i mean, i m ok with 3200 dust for leg, it's leg, it must be costed, but why i must pay 10x cost for common? I think, it's too high for just common and when de is just 50 dust, I know, it's cosmetic and must be rare, but it's not ok when you must consider craft 4 golden commons or 1 leg. I think, 200 dust will be fair for common. x5 like rare.
I ve seen how blizz balancing and, i think, here is only 2 options - completly destroy sham (unlikely) and underwhelming nerfs and sham will be still tier 1 but 1 or 2 decks will be his counters and blizz will be fine with it.
Anyway, expansion launch was ruined, i don t know how they will fix player base in standart now
You meant "But why could a 0 mana minion used to keep his buff when being devolved?" I know right - Glad they are fixing it
Oh, you re right, i forgot about this thing, actually i m playing a lot on even shaman in wild and sometimes i can't devolve some random murloc or mech, but it s so rare scenario, but i m ok with it. It's strange addition anyway. looks like someone in test office couldn't devolve some target dummy:D Or idk.
I m still playing it, really good HS clone, yes, this card game obviously HS clone, but it has so much more over HS, like cool mechanics and other stuff, also, solo arena fun thing and rewarding also ok. I think, community not big enough for future of this game, but i will play it until death.
Oh, also, art is so much better than HS, i love it, but animations is meh, but i think it's coz of it just 1gb on mobile not 3gb like hs.
2 upgrades, but for every class you max can take only 8 galakrond invokers. 2 class cards and 2 neutral. I think, you must add all, coz you need upgrade him as fast as possible, but maybe not, Shield of Galakrond very strong card, but bad for aggro, 2-2 rush girl is ok, but bad for value galakronds like priest and rogue. Also, some class invokers not so impressive, but i think, class invokers are musthave.
For standart it's meh, as other said, but for wild. Ofc 4 mana 7-7 is musthave in even sham, but, in late stages of the game, like turn 7 or 8 this card can be better coz you can use all potential of this card with your cracles and zero mana deal 2 (4) and clear 100% sure anything. Maybe, maybe, need some tests.
Good for priest body vs aggro and has value for future. Value priest, but still, all cards i seen were value, board clears and other, and no win condition. I don't think priest can outvalued sham or war coz of absolutly no burst in late, maybe Talanji, but still, no win condition is very bad for priest and Blizz must add something in basic|classic set
meh, yes, a lot of decks already playing without neutrals or very few, but not highlander and not mechs and 100% sure can t play with Pala's quest, looks like new dead arhetype who will be pushed in future.
omg, after this i m 100% sure, another useless priest Leg, Spells are random, minions without battlecries, the hell you need rng based 8 mana minion, who can t be played when you want but only when you see Opp played ok turn for him? Too many conditions
But in hard you will build your own deck. It's much better, coz of old normal was so easy and even without any particular deck you could win it
yes, actually, years ago we have adventure - packs - adventure - packs cycle and it was fine, but after 2 years, i think, blizz wanted more money, coz adventure too easy to obtain just 3500 gold and you got whole new expanssion even real money not needed. And they said - no adventures just packs, but, we will give you small single player exp. for free and all fine with it (maybe not all, but most of us), then came payment additions (not must have, but for who really wants single) now we have addon with packs with full old school real money or gold adventure, yes, this time 4 wings will be free. but still. it's not so good for f2p experience.
Yes, now we have 60 gold guarantee quests, but if here will be 6 addons per year - it's really not enough. Not complaining, no regrets for buying single players, best things in HS so far, but still, it's good object to discuss
Em, why League of explorers 1st chapter must be bought? Rly Blizz, you think 700 gold is too much?
I know, 2800 gold is not too high for 8 chapters, but it looks not soo good when you not giving full chapter 1 if you giving only half.
What i really don t like it's - no Renoes hero power and his text is not to easy to understand, i know, it's a joke, but after this they could add how is it works: like Plague of death, or shaffle, or random appearens maybe, or just destroy?
Also, i want to say about dust economy, coz of encouradge of golden craft in article, i mean, i m ok with 3200 dust for leg, it's leg, it must be costed, but why i must pay 10x cost for common? I think, it's too high for just common and when de is just 50 dust, I know, it's cosmetic and must be rare, but it's not ok when you must consider craft 4 golden commons or 1 leg. I think, 200 dust will be fair for common. x5 like rare.
ok, awful changes, i think, i m leaving hs again.
I ve seen how blizz balancing and, i think, here is only 2 options - completly destroy sham (unlikely) and underwhelming nerfs and sham will be still tier 1 but 1 or 2 decks will be his counters and blizz will be fine with it.
Anyway, expansion launch was ruined, i don t know how they will fix player base in standart now
Oh, you re right, i forgot about this thing, actually i m playing a lot on even shaman in wild and sometimes i can't devolve some random murloc or mech, but it s so rare scenario, but i m ok with it. It's strange addition anyway. looks like someone in test office couldn't devolve some target dummy:D Or idk.
But why?
I m still playing it, really good HS clone, yes, this card game obviously HS clone, but it has so much more over HS, like cool mechanics and other stuff, also, solo arena fun thing and rewarding also ok. I think, community not big enough for future of this game, but i will play it until death.
Oh, also, art is so much better than HS, i love it, but animations is meh, but i think it's coz of it just 1gb on mobile not 3gb like hs.
2 upgrades, but for every class you max can take only 8 galakrond invokers. 2 class cards and 2 neutral. I think, you must add all, coz you need upgrade him as fast as possible, but maybe not, Shield of Galakrond very strong card, but bad for aggro, 2-2 rush girl is ok, but bad for value galakronds like priest and rogue. Also, some class invokers not so impressive, but i think, class invokers are musthave.
No Tyrande for me, already bought her=( Yes, i m glad you will get her, but, it's sad no something for who already have her. No complain.
And also, no legendary dragon, i don't know where you found it.
Finally dragon, beast murloc deck support:D
For standart it's meh, as other said, but for wild. Ofc 4 mana 7-7 is musthave in even sham, but, in late stages of the game, like turn 7 or 8 this card can be better coz you can use all potential of this card with your cracles and zero mana deal 2 (4) and clear 100% sure anything. Maybe, maybe, need some tests.
wow, finally anti freeze tech for wild, thank you, Blizzard.
Cool art and great midrange card for dragons decks, but bad thing, just draw a card can be not enough vs aggro and maybe only for midrange dragon deck
effect is very strong, looks like strong enough for nerf in the future if they give mage something like buffed Luna's Pocket Galaxy.
Good for priest body vs aggro and has value for future. Value priest, but still, all cards i seen were value, board clears and other, and no win condition. I don't think priest can outvalued sham or war coz of absolutly no burst in late, maybe Talanji, but still, no win condition is very bad for priest and Blizz must add something in basic|classic set
meh, yes, a lot of decks already playing without neutrals or very few, but not highlander and not mechs and 100% sure can t play with Pala's quest, looks like new dead arhetype who will be pushed in future.
2-1 with rush, upgrades 2 2-2s 2 4-4s and 2 8-8s
tempo oriented Galakrond, tempo sham, on stream looked good.
omg, after this i m 100% sure, another useless priest Leg, Spells are random, minions without battlecries, the hell you need rng based 8 mana minion, who can t be played when you want but only when you see Opp played ok turn for him? Too many conditions