New dragon counter, bad card design coz of - this card punish you for playing drgons, yes, a lot of them are OP, but it's not healthy for the game having 4 mana 8-8 if you playing vs dragon deck.
We asked them for nerf wild infinite armour druid, ok, it's ok counter, but i hate this type of cards, it's not a solution it's placebo, you can t play this type of cards regulary, coz of only 3 classes has a lot of armours and you can t guarantee you will play vs one of these. But ok for me, placebo better than nothing.
yeah, this card really need taunt, without it it's meh card, but it can be good if no mid range dragons in neutral set, coz dragon priest will need some mid drags for synergy also ok with resurrect and reborn. Oh, and very good with Galakrond, good random priest minion.
I don t know, another very complicatted priest card and only enemy minion restriction makes it meh. Also, okeish card with Galakrond Invoke hero power minion. But playing it itself, idon t know, more bad than good.
More cards i see more i hate this exp. broken shit everywhere, sorry, if i ruin hype, but i do not wonna play game with such power level. Ir's unfair and unfun.
bad part of him - it's deathrattle. Yes, it's tech card, but bad tech card. I don t think see any play, like emp guy vs mechs or anti secret guy, new HS use counters only if card so good by itself. Great arena card, tho.
Looking bad for me, but can be good in new aggro sham. Board builder. Maybe midrange sham will use it, but looks like worst class legendary dragon so far.
Looks like another reach for new control handlock. But lock needs more healing for using it, i know, they gave OP dragon heal and damage, but it s not enough if you want use this and something like bombs and also, you need something like spreading madness with a lot of small self damage procs.
Good card but in this set a lot of OP broken before release cards and this one looks like, ok. I like this.
It would be so OP if it was 4 mana 4-4 and 4 damage maybe, coz of wild even Sham. In standrat they really want overload aggro sham again vs all these control grinding Galakronds and highlanders decks.
Yep most important thing about him, will he PLAY minions or just "play" and summon bodies. I want 1st, but i think it will be 2nd.
Oh, my 2nd insta golden craft after Priest Galakrond
Evolve Sham thing? But evolve will rotate, i don't know about playing it without aoe evolve
you said we need more counters vs specific archetypes? Here it is, this expansion is broken OP cards and tech counters vs speciffic decks
New dragon counter, bad card design coz of - this card punish you for playing drgons, yes, a lot of them are OP, but it's not healthy for the game having 4 mana 8-8 if you playing vs dragon deck.
omg, why she is so scary? Awful hero, sry, Blizz, not today.
finally counter for bombs, but it s too late, i think:D still good to see we have a counter vs shuffle for future porpuse
We asked them for nerf wild infinite armour druid, ok, it's ok counter, but i hate this type of cards, it's not a solution it's placebo, you can t play this type of cards regulary, coz of only 3 classes has a lot of armours and you can t guarantee you will play vs one of these. But ok for me, placebo better than nothing.
yeah, this card really need taunt, without it it's meh card, but it can be good if no mid range dragons in neutral set, coz dragon priest will need some mid drags for synergy also ok with resurrect and reborn. Oh, and very good with Galakrond, good random priest minion.
I don t know, another very complicatted priest card and only enemy minion restriction makes it meh. Also, okeish card with Galakrond Invoke hero power minion. But playing it itself, idon t know, more bad than good.
maybe for mill deck? Not in wild, murloc so much better, but in standart, but looks very bad.
so much worse than doomsayer, only + is 1 cost, meh, filler, but glad to see some fillers finally, so much OP cards.
More cards i see more i hate this exp. broken shit everywhere, sorry, if i ruin hype, but i do not wonna play game with such power level. Ir's unfair and unfun.
unplayble bad card, next. All shifting cards bad, i don't see why this is not.
Also, bad flavor for being leg, art like it's epic max.
10 out of 10, autoinclude in every highlander control mages, but can be highlander mage be playble in future meta?
PS i hate power level of this expansion. I really think it will ruin the game.
bad part of him - it's deathrattle. Yes, it's tech card, but bad tech card. I don t think see any play, like emp guy vs mechs or anti secret guy, new HS use counters only if card so good by itself. Great arena card, tho.
Looking bad for me, but can be good in new aggro sham. Board builder. Maybe midrange sham will use it, but looks like worst class legendary dragon so far.
Looks like another reach for new control handlock. But lock needs more healing for using it, i know, they gave OP dragon heal and damage, but it s not enough if you want use this and something like bombs and also, you need something like spreading madness with a lot of small self damage procs.
Good card but in this set a lot of OP broken before release cards and this one looks like, ok. I like this.
It would be so OP if it was 4 mana 4-4 and 4 damage maybe, coz of wild even Sham. In standrat they really want overload aggro sham again vs all these control grinding Galakronds and highlanders decks.
Cool card, glad to see new mechanics in the game. Handlock closer and closer
Pogohopper counter, finally, so long these monsters terrorizing ladder.