Draycon's Avatar

Draycon

Joined 08/03/2019 Achieve Points 185 Posts 13

Draycon's Comments

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 3 months ago

    My favorite moment was hitting and maintaining top 100 with my own homebrew decklist. I was so excited I made sure I shared it on Reddit using your site (https://outof.cards/hearthstone/decks/7429-top-100-necrium-blade-rogue).

    In 2020, I'm looking forward to Team 5 keeping up their approach of a unified story throughout the year and their proactive balancing.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    I'll admit I've never tried it, so I can't answer for certain, but I'll walk through my thought process since I did consider it already.

    The additional pirates aren't too hard to add, you could always use Sahket Sapper over Blightnozzle Crawler and actually I did initially have them in that slot before I switched the two cards for better consistency. The problem might be with Raiding Party itself since it's just so expensive now. If you add Raiding Party I feel like you'd also need to add Preparation to make it more playable. Preparation would generally work with Sap, Eviscerate, and Raiding Party itself, but is it actually worth it? The answer might actually be yes. It makes stuff like your Edwin stronger and generally gives you better tempo at the cost of value.

    What would I cut and what would match-ups would I want more tempo for though? This is where I struggle. Your hardest match-ups are Druid, OTK Pally, and Control Warrior. The kind of tempo the package generates doesn't really help against those classes though since they don't play too many minions which your spells would work against. In the end, you'd much rather have value instead since you typically are already faster against them, so you'd prefer to play a stream of minions rather than potentially draw dead spells or waste mana drawing.

    My conclusion based on theory: Nah.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    Great to hear! The only change in the mana cost was actually Underbelly Fence for the Thugs and when you think about it, the Fence wasn't really a 2-drop to begin with unless you get the cat and highroll a class card. Curve-wise it actually makes it more consistent. I found this version to be better personally since it helped shore up my weaker match-ups in general. At worst the Thug is just a 4/4 for 3 (assuming I'm in an awkward situation where I'm trying to save blade which I rarely face if I plan out my turns), which is already better than the Fence against control since the Rush isn't as important. I explained it in my guide revision. At the end of the day it's what suits you best though.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    Thanks! Updated the guide and hope this works out better for you.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    Myra's always felt a little slow / random to me. I'd need to relook at the available deathrattles again, but my gut reaction says no since I don't think you could properly anticipate the outcome.

    Made some minor changes to the deck and I think I'll need to rewrite the guide to explain more things soon. I cut the Underbelly Fences for Hench-Clan Thugs and it works better in general now. Made it to top 40 last night with the changes (though might have decayed since).

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    Awesome to hear! I actually did have Sapper particularly for that reason (Priest), but lost the 50-50 sap RNGs too often that I replaced it with Blightnozzles. I still miss Sapper against decks like Zoo or Warrior though

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    Togwaggle is not one of my preferred ones unless you also cut something like Underbelly Fences for Cable Rats to make it more consistent. Siamat or Undatakah if you have them would be better.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    Edwin is probably the least important of the legendaries. Something like a Hench-Clan Thug is fine.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    I think at the time I made it, Sahket seemed to do better since it helped me pressure my opponents much better. I'm currently experimenting with Blightnozzle's instead of Sappers right now to see how that goes. I don't know how I feel about Leeroy though since most of the time I'd rather have a minion to contest the board.

    No video unfortunately since I'm too lazy to record and all. Feel free to add me up and spectate though: Draycon#1633

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    Hate to hear that it isn't working out too well for you. Try to keep clearing their stuff as efficiently as possible, and when you think you have enough steam, make the switch to being aggressive and close them out. I do fight for board quite frequently though since it allows me to snowball.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    Myra's is generally better if you have the burst to finish them out in the next 1 or 2 turns since it puts you on a clock. This deck however doesn't run Leeroy, Lifedrinker, or massive weapons as other Rogues normally would, so Myra's won't be as effective as it would in other decks. Undatakah on the other hand can be a checkmate the same way that Octosari is, it's a little more situational as you'll need to have played at least 1 whelp for it to really be effective, but I imagine it will close out games much better than Myra's.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    I get what you mean, I watched some other people try this deck and I realized if you're not used to the thief Rogue archetype then the play style will be a little different. I say that because some people feel bad about playing Underbelly Fence on 2 to curve out properly and they should because often times the correct play would have been to just dagger up and wait on an activator. Don't underestimate the hero power on 2 since it's one of the best tempo plays you can make as it sets you up for succeeding turns.

    You'll skip T1 most games since I only have two 1-drops, T2 is dagger unless you're on the coin with two 3-drops, then you have 7 different plays on T3 that I wouldn't feel too bad about (Blink Fox, SN1P-SN4P, Blade, SI:7). After that there are four 4-drops and plays after that will normally pop up already based on what you draw or need to deal with. You'll start out slower that aggro decks, but your power will typically spike in the mid-game.

  • Draycon's Avatar
    185 13 Posts Joined 08/03/2019
    Posted 4 years, 7 months ago

    I get the point you're making since Edwin is a generally better craft. For this deck though it's not as important, it's really just another threat that might eat up a silence honestly.

    Octosari is solid for this deck like you mentioned, but possible replacements if you don't want to craft it are Undatakah or Siamat.

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