Left it as the last card to comment on as I have no idea what it will bring to HS. Ramp, armor and draw for 5 is perfectly ok, hero power is quite nice, depends on the needs but this 20 mana thingy... I am a bit puzzled both because of possibilities and restrictions - game would need to last a long time to get value of this mana pool.
Quote From Geno9999Honestly, this sees play just because she does so much all at once.
Honestly, this sees play just because she does so much all at once.
Battlecry is so full of itself that it couldn't squeeze more effects there. And change of hero power is kind of nice for non questline deck so definitely a card that will be played.
A mech, a mech, a mech! Who had "random mech with expansion flavour" for Bingo?
A lot of power put in one card. Against heavy aggro it has a lot of synergy with Bless
It feels great on paper so let's keep it this way before aggro kills us all.
Smart of them not to make it Arcane spell, Magister repeating this would've been insane.
Obvious support for beast archetypes but hopefully too slow to be played. Ever.
Pretty nasty card in a deck bult around beast synergies that druid received plenty of. They are going back and forth with it. Beast/Treant/RandomType.
Looks really bad but I already feel my salt levels increase when I'll meet this on ladder.
So many fights on that bridge... And all of those Divine Shielded pallys charging forward to kill the healers... Anyway, card seems decent enough to be played in swarm decks. And maybe even in questline version of it if someone will decide to unbury it.
So 4 mana 4/5? I feel like we have seen this one.
The effect itself is great but the cost... Maybe with Scabbs hero power or Barrens Scabbs, but then if the latter is included, would it still be plain DR rogue?
It hits right spot for rogue falvour and card flavour at once! Great job for the guy/gal who designed it.
Can't they write additional text - all minions except Tess Greymane?
Vanish was hated enough to be HoF'd but yeah, here it comes! Battlecry has a lot of value but I am not yet sure of which deck would like to include it 100%.
It feels good although after playing AC:Valhalla Siego of Paris, this will not have best memories associated with it.
Poisons can boost it to make HK easier but it feels that weapon deck has better choices to pick from.
The setup for this is much easier than anticipated. He will smash a lot of dwarves.
Requires solid build around but we will see it leading to OTK combo in Wild for sure.
It does have potential to be playable but as mentioned above, all depends on tokens popularity.