in the classic rules, double colorless counted as 1 fire when attached to charizard. this was affirmed in the gameboy TCG game that had the first three expansions.
no idea what subsequent rulings have been made tho.
i want: wild as an eternal format (with all nerfs reverted) and add a legacy format (with nerfs set at the point in time when the card left standard), where all decks must have been standard legal at one time, i.e., all cards within two consecutive standard years.
that way you could try oil rogue vs. totem shaman vs. libram paladin vs. dr. boom warrior and so on. it would be a place where you could actually play your old decks.
I'd love to know how many people end up losing all their games. Statistically, it has to happen.
It's one-in-eight lol. Just imagine a bracket of eight people... Four win their first game and four lose. Of the four losers, two will win (1-1) and two will lose (0-2). Of those two losers, one will win (1-2) and one will lose (0-3, and eliminated).
Using the same logic, we can see that half of all players will need two try two or more runs to get the skin too...
not sure how to gauge this power level, as i trust blizzard to have it weak enough for fun reasons, yet it doesn't look that weak? so either blizz missed something or i've missed something.
what's the brann interaction? you deal 8 from battlecry, 8 more from brann and 8 more from manathirst, for a total of 24? seems like a cool way to get strong battlecries without breaking with brann.
druid location support?
in the classic rules, double colorless counted as 1 fire when attached to charizard. this was affirmed in the gameboy TCG game that had the first three expansions.
no idea what subsequent rulings have been made tho.
i want: wild as an eternal format (with all nerfs reverted) and add a legacy format (with nerfs set at the point in time when the card left standard), where all decks must have been standard legal at one time, i.e., all cards within two consecutive standard years.
that way you could try oil rogue vs. totem shaman vs. libram paladin vs. dr. boom warrior and so on. it would be a place where you could actually play your old decks.
loatheb is still played in wild.
haunted creeper gives 3 corpses for DK (and two of them are undead).
mad scientist will always be good as it draws and plays a card.
nerubian egg might make it? but probably not.
It's one-in-eight lol. Just imagine a bracket of eight people... Four win their first game and four lose. Of the four losers, two will win (1-1) and two will lose (0-2). Of those two losers, one will win (1-2) and one will lose (0-3, and eliminated).
Using the same logic, we can see that half of all players will need two try two or more runs to get the skin too...
super strong auto-include in every rogue deck from now until rotation. what am i missing?
not sure how to gauge this power level, as i trust blizzard to have it weak enough for fun reasons, yet it doesn't look that weak? so either blizz missed something or i've missed something.
what's the brann interaction? you deal 8 from battlecry, 8 more from brann and 8 more from manathirst, for a total of 24? seems like a cool way to get strong battlecries without breaking with brann.
so...
red rune = warrior
blue rune = mage
green rune = hunter/druid
??
it's a lot worse than dirty rat since you are losing a 2/6 taunt (worth roughly 3 mana), but only saving 1 mana.
insane to leave off impending catastrophe lol. wonder if it will get nerfed to 4 or higher.
this is just a jandice re-skin lol
right around nature studies in power level, and that card was nuts.
cries in rogue
it's baseline 3/4/4 and it supports the questline.
love.
how... would a tournament work based on the snap doubling mechanic being an absolute core element of gameplay???
is anyone still into this?
how many minions can a mage get going tho.
pls give rogue a usable deathrattle
so no n'zoth???