So, I purchased both preorder bundles and intend to drop all my gold and dust on packs/cards and will likely have a near complete collection on Day 1 (barring a few obscure epics). I’m not saying this to brag, but rather to extend an offer:
If anyone wants to test decks on release day, especially those who don’t have the means of getting the cards you want to test on day 1, add me and send me your theorycraft deck codes via HS and I can try to build them. Once they’re made, I can let you borrow the decks in friendly play.
My HS name is: ElCoche#1795
I’ll likely get on after work, so about 4:30ish EST
If Secret Paladin takes off like I think it will, this card will be bonkers. With Paladin having 1-cost secrets, this card can easily and consistently be a 3/4 on turn 2. Think about that. Turn 1: Secretkeeper + Coin + Paladin Secret/Desperate Measures into Turn 2: Sunreaver Spy
I think this card could go in two different directions:
1. You play this alongside cards like Togwaggle’s Scheme or Lab Recruiter, then focus on adding a large quantity of two or three minions that combo well together to achieve some OTK or Anti-Fatigue Loop ala Dead Mans Hand. Not quite sure what those cards would be, if any exist in standard.
2. You play this alongside cards like Academic Espionage and seek to swarm your hand and deck with random 1-cost cards. Would probably vary by matchup, as you would rather have certain class cards over others. Would also depend on the full pool, which we won’t know until all cards have been revealed.
How does this card work with discard mechanics, specifically Soulwarden? Does it restore 4 health if it’s added by an effect? I’m guessing draw is only in reference to adding to hand from deck only, but wanted to be sure
Do we know the mana cost of the spells you receive from ? Will they be zero, as they appear when selecting your choose one option, or will they be the same mana cost as the original choose one card itself? If the former is true, then this card will be busted (imagine an aggro/token druid with , , and !!). If the latter is true, this card could still see some play.
So, I purchased both preorder bundles and intend to drop all my gold and dust on packs/cards and will likely have a near complete collection on Day 1 (barring a few obscure epics). I’m not saying this to brag, but rather to extend an offer:
If anyone wants to test decks on release day, especially those who don’t have the means of getting the cards you want to test on day 1, add me and send me your theorycraft deck codes via HS and I can try to build them. Once they’re made, I can let you borrow the decks in friendly play.
My HS name is: ElCoche#1795
I’ll likely get on after work, so about 4:30ish EST
For everyone complaining about Big Priest, here ya go. Fill their pool with more stuff they don't want.
Can't wait to try out the new Secret Paladin
Being a Wild Player, I see interesting cards that are at least worth testing before jumping to conclusions.
If Secret Paladin takes off like I think it will, this card will be bonkers. With Paladin having 1-cost secrets, this card can easily and consistently be a 3/4 on turn 2. Think about that. Turn 1: Secretkeeper + Coin + Paladin Secret/Desperate Measures into Turn 2: Sunreaver Spy
Doomguard died for this
At least they're attempting to make Imps work
With all the secret synergies we've seen, this card looks promising. Turn 1 Secretkeeper+Coin+Secret or Desperate Measures into Mysterious Blade seems okay
Seems like a nerfed Flamewaker. Might be okay in Standard, but we'll see
I think this card could go in two different directions:
1. You play this alongside cards like Togwaggle’s Scheme or Lab Recruiter, then focus on adding a large quantity of two or three minions that combo well together to achieve some OTK or Anti-Fatigue Loop ala Dead Mans Hand. Not quite sure what those cards would be, if any exist in standard.
2. You play this alongside cards like Academic Espionage and seek to swarm your hand and deck with random 1-cost cards. Would probably vary by matchup, as you would rather have certain class cards over others. Would also depend on the full pool, which we won’t know until all cards have been revealed.
There is, however, a third direction:
3. It sees no play because it’s too slow
Hadn’t considered this with Plot Twist. Sense Demons for 8 points of heal, Plot Twist and repeat. The memes are real
Thanks for the confirmation. I figured this was the case but didn’t want to potentially miss the nuts on day 1 lo
How does this card work with discard mechanics, specifically Soulwarden? Does it restore 4 health if it’s added by an effect? I’m guessing draw is only in reference to adding to hand from deck only, but wanted to be sure
Do we know the mana cost of the spells you receive from ? Will they be zero, as they appear when selecting your choose one option, or will they be the same mana cost as the original choose one card itself? If the former is true, then this card will be busted (imagine an aggro/token druid with , , and !!). If the latter is true, this card could still see some play.