Gotta say, this is probably my FAVorite expansion...
All right, I'll see myself out, please don't ban me.
And if you're extra lucky, you'll also get a Cariel skin.
Ah, it's funny because the community found a way to be relatively competitive while being f2p and they've immediately went to the trouble of removing it rather than addressing many of the complaints regarding frustration with coin colecting or the release of what is clearly an unfinished product.
They better make tasks more available or a lot of players will just start ignoring Mercenaries altogether. I know I will if something better isn't introduced.
What's the time zone?
Wow, Tamsin's a dick.
Ok, so I finally got to discover an Oracle of Elune. There are a couple of ways to do it:
As you can see there's not many ways to do it. You do have a better chance of picking up an Oracle of Elune through the 3-drop pool since it is smaller than the entire minion pool. Crystalsong Portal, however, takes the cake as the card with the highest chance of discovering Oracle of Elune since there around 3/117 chance to get it.
And another thing, and this one is REALLY important: Solar Eclipse! Don't be shy to double those chances. In fact, when I finally got Oracle of Elune, it was on the second discover from a Resizing Pouch.
EDIT: Moderation team, if you want to, feel free to add my post in a spoiler with a title like: "Don't have Oracle of Elune? Here's what you can do to Discover it"
And I have the bonus step of having to discover an Oracle of Elune beforehand.
Patch is live for me right now.
I had 16 tickets out of a total of 2622 in the entire giveaway, so there's no way I wouldn't win a bundle unless the giveaway was rigged kekW
In all seriousness, congratulations to the winners! I had fun commenting on every card instead of on just the most interesting ones (even if my analysis on some cards was very lacking) and I hope everyone had fun too.
And I agree with the disqualification part. I had some longer posts on some cards thinking about different possibilities for them and it would be a shame if those posts would be as worth as "might see play" types of posts.
I don't recall them revealing the cards "Hog Rancher" and "Burning Blade Acolyte", which appears to be some sort of miscommunication issue, as there's also a "Golden [TO BE REVEALED] (Uncraftable Rare)" in the rewards track.
Quote From FluxflashorNow we just need a random hero option for out decks :D
Now we just need a random hero option for out decks :D
This. So much this
No I didn't, only got for the arena one. On the plus side, I was already 9-2 and ended 10-3, so the rewards were still good (although I low rolled a bit with the golden common).
So, it turns out leaving a Duels run midway won't preemptively end it midway and give you a new ticket + rewards from interrupted run.
Question: if we leave a heroic duels run midway, will it automatically end it arena style? Because I have a 9-2 run saved up right now.
Achievements can reach a total of 27300XP (14800XP from DMF cards + 12500XP from Duels). That's 18,2 levels (post level 50) or 900G. Like you said, it's not a lot, but it's something (also, there is a certain satisfaction on going to wild ladder and simply troll your way through losses to get those achievements).
When they announced the ~20% XP loss, I expected that number to include levels past level 50, which actually made me very excited. So, that expectancy I had didn't get fulfilled, which was a letdown (you'll see why later), although I do understand it was my fault there.
But will the changes lead to a substantial increase in gold for the full expansion? Well, let's take a look:
How does that translate into levels? In the old system, we would get to level 78 and, in the improved system, we'll get to level 163. In that scenario, we'll go from a total of 9750G to 11300G, so we'll get an extra 1550G, which is pretty good.
PS: If the system also reduced post level 50 XP by 20% (which I wrongly interpreted), that means we would need ~1200XP per level between levels 51 and 350 and would put us at level 207 which means, we would get a total of 13500G. Now that would put me back on the paying customer side of the game for sure.
EDIT: So, @Torgal did a much more comprehensive version of my work. Then again, I made these calculations in around an hour and using very basic parameters. This also makes me understand how poor my Excel skills are xD
Tried the deck, really fun to play, like the older version before Darkmoon Faire. In my opinion, DMF did wonders to the deck's curve, allowing us to keep up with aggro tempowise more easily while keeping the late game win condition very viable. I did do some changes though: swapped out Teron Gorefiend and one Sap for two Secret Passages. Considering the low curve of the deck and its card generation, Secret Passage serves not only as a nice resource generation tool, but as an extra card to draw our shuffled win conditions and, considering how both Sap and Teron Gorefiend feel a bit off on an aggressive meta as the one we have right now, the subs felt natural without disrupting the deck's identity.
Quote From AngryShuckieQuote From ElSabidonThe leveling system after level 50 being changed is a good change, but I would argue that there should be no level cap rather than a level 350 cap, even if it's virtually impossible to get to the level cap right now, because on the off chance you do reach the level cap, you'll have zero incentive to keep playing.I'm pretty sure you are doing something wrong with your life if you make it all the way to level 350 with the rewards as your only incentive for playing. You must either enjoy the game a heck of a lot to play it that much, or you should spend most of that time doing something else. Even the people who go AFK or use bots to maximise daily XP without actually playing are shooting themselves in the foot because it still costs power (and therefore money) to do that.So yeah, the 350 level cap is really a non-issue.
Quote From ElSabidonThe leveling system after level 50 being changed is a good change, but I would argue that there should be no level cap rather than a level 350 cap, even if it's virtually impossible to get to the level cap right now, because on the off chance you do reach the level cap, you'll have zero incentive to keep playing.
The leveling system after level 50 being changed is a good change, but I would argue that there should be no level cap rather than a level 350 cap, even if it's virtually impossible to get to the level cap right now, because on the off chance you do reach the level cap, you'll have zero incentive to keep playing.
I'm pretty sure you are doing something wrong with your life if you make it all the way to level 350 with the rewards as your only incentive for playing. You must either enjoy the game a heck of a lot to play it that much, or you should spend most of that time doing something else. Even the people who go AFK or use bots to maximise daily XP without actually playing are shooting themselves in the foot because it still costs power (and therefore money) to do that.
So yeah, the 350 level cap is really a non-issue.
My argument regarding the level cap isn't so much "what if you decide to spend time to reach that level cap", it's more on the line of "why is it there in the first place". It's the same reason I didn't really like the 10G/3wins 100G cap: why was it there? In fact, the 10G/3wins system was even worse; the probability of people spending 4 months playing the game to get max rewards in a full season is much smaller than the probability of people having one day without work/school/chores and spend that day playing HS.
I see the removal of the level cap as just extra candy for people trying to go pro or trying to stream the game full-time (a valid reason to spend 6-8 hours every day in HS and the only realistic people capable of reaching the level cap). Those are some of Blizzards main advertisers. Just give them the extra candy, even if they end up never using it (like Kibler, for example). There's no reason to have a level cap in this system the same way there was no reason to have the level cap in the system before.
Quote From GoddammitDontShootMeSome numbers were dropped in the past, like was it 400/hr for ranked? Casual mode should be worth the same.I don't know about any mode for 7 games, but I'd say, Arena, Duels, Tavern Brawl, Casual and Ranked. Maybe Battlegrounds, but I think it should require more effort than just queueing up 7 games against the Innkeeper and collecting your 2000 exp.
Some numbers were dropped in the past, like was it 400/hr for ranked? Casual mode should be worth the same.
I don't know about any mode for 7 games, but I'd say, Arena, Duels, Tavern Brawl, Casual and Ranked. Maybe Battlegrounds, but I think it should require more effort than just queueing up 7 games against the Innkeeper and collecting your 2000 exp.
They dropped those numbers, 400XP for Ranked/Arena/Duels and 300XP for BG iirc. But I believe that's not enough: you don't play one hour worth of games for one hour, there's waiting periods between games, there's deck making/tweaking, there's accessing menus, there's bucket selections in Duels and so on. So, i believe simply showing how much XP you gain each game should add extra clarity. And you're right, Casual should give similar numbers.
And regarding the last paragraph, yes, I meant 7 wins in any PvP mode, forgot PvE and Practice aganst Innkeeper existed lol.
Ok, good. A step in the right direction. The new system actually gives more than the old one right now, but it's by such a thin margin that the outrage was, in my opinion, justified. To me, however, its biggest issue is the lack of transparency, which was addressed to a certain degree;
Now, regarding the daily/weekly quests change:
Quote From Ben Lee
We’re removing weekly quests that require Legendary cards and Arena runs. These quests are more difficult than intended for players due to the investment necessary. Frankly, these were a mistake and we shouldn’t have included them to begin with. They’ll no longer be in the quest pool after the update. Please note that if they are among your active quests after the update, they will not be automatically removed, but you can reroll them for a different quest.
Never had the Legendary cards quest, but that's something that's well implemented in the achievement portion of the system, the quest overall wasn't needed. Regarding the Arena quest, it's a welcome change: not only because not everyone plays arena, but because it required the arena run to actually end: I had a run midway when the quest popped up last week, I was 4-1, and only got the reward after the arena run ended (I ended at 4-3, the deck wasn't that good, I just highrolled like hell the first few games).
Quote From Ben Lee
We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.” This quest, as a guaranteed weekly quest, feels like it requires too much effort to complete. Adjusting the win requirement will ensure that a larger number of players will complete this weekly quest and keep up with the rewards.
In my opinion, the difficulty of that quest wasn't the number of wins needed: it was the fact that those wins had to come through Ranked Mode. If the original quest was "Win 7 games IN ANY GAME MODE", that would actually go towards the promise that we can get ahead by playing HS "our way", rather than just "the main game mode way". If I just want to get to D5 and focus on other game modes for the rest of the month (like I usually do), I shouldn't need to play more ranked just to get the weekly quests. And as far as BG is concerned in that scenario, simply consider any game we end at top 4 as a win, like the old system did when counting towards 10g/3win.
Quote From Ben Lee
Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.
Honestly, great change, especially the BG part. That can give the mode an extra breath of fresh air.
Quote From Ben Lee
We’re making small tweaks to certain quests. Some quests simply aren’t working as well as we think they should or are harder to complete than intended. For example, the quest “Play 50 Corrupt Cards” had a couple of issues making it too hard to complete. Now, Corrupted cards will properly count toward progress of this quest. We’re also reducing the requirement to 30 Corrupt Cards. These changes should make completing the quest much easier.
Good. I got the Corrupt cards weekly today and I was justifiably salty when my Corrupted Strongman didn't count towards the quest.
Quote From Ben Lee
All 800 XP daily quests will now reward 900 XP. We want to make quests feel more rewarding, so we’re increasing XP for daily quests so you can earn to your next rewards more quickly. Our hope is to make every quest feel like it rewards you for your time appropriately, and we’ll continue to make changes as needed.
800XP quests always get re-rolled. 900XP quests will also always get re-rolled. But they won't feel as bad if we end up with another 900XP daily.
Now, the rest of the changes, especially the XP per level discount, were good steps towards the right direction. Putting an extra 50G on level 27 and 30 puts those level rewards on par with what we get around those levels (150G or equivalent). The leveling system after level 50 being changed is a good change, but I would argue that there should be no level cap rather than a level 350 cap, even if it's virtually impossible to get to the level cap right now, because on the off chance you do reach the level cap, you'll have zero incentive to keep playing. The 5 packs and 500G are a nice "we're sorry we didn't deliver our promises" gift.
Don't get me wrong: the changes announced are good. Really good. They really are a step towards the right direction regarding the game economy. But the system can still be improved and I believe the changes I proposed here (XP gained shown after each game and no level cap) can improved the system even more without even giving more resources. Always seeing our XP can give the feeling of "just one more game to level up" and no level cap rewards players who dedicate virtually all of their free time to the game (in case you're asking, I'm definitely NOT in that category).