Does the deck not also run Bloodletters? Most of the ones I've seen recently have. In my experience playing against it it doesn't seem like it needs a solid turn 2 play to secure the early game with the amount of cheap early removal it has access to.
I've already had my day ruined enough times playing against Concurrent Timelines decks and watching my opponent roll Boxtopus and Ancient Crocolith on the first two units they play. I do not need more random summons in this game, thanks.
Beyond the obvious synergy with Lee Sin, I think a Yi/Pantheon deck could also work. Ionia has plenty of cheap single target buffs, and sticking multiple Fated units on the board to buff with cards like Wuju Style and Sonic Wave seems like a sound gameplan.
Shurima has always been my favourite region from LoL, so this set is very exciting for me. Judging from what we've seen we already know we're getting Renekton, Azir, and Nasus as champions, but I'm interested to see who else we get. I'd love to see Amumu, Skarner, and Xerath as well.
Probably happened because they don't actually track your collection for duplicate protection, they just track when you acquire cards. Since this is the first time they've done a bundle like this, they probably just forgot to enable duplicate protection for cards in the bundle. Hopefully they do kick some dust your way for the error
Void Ripper never saw much play but it is one of Dean's favourites.
That's weird, I seem to remember this card seeing a lot of play. Maybe that was just in arena? I swear I ran it in a few of my constructed decks though.
Awesomenauts brings back a lot of good memories for me, so sad that the game has all but died out by now. I tried to play it again recently but it was forcing me to do the new tutorial and the cursor was bugged so I couldn't aim.
It's kind of like the opposite of what druid was during (i think) Boomsday, where just about every deck ran the same 25 cards but had a different combo for the win condition
Alright so here's how I understand this, and why I think this might not hurt f2p players as much as people are thinking
Currently, from daily quests alone, it is possible to get a maximum of 60 gold per day if you do one quest each day (you only get one new quest daily so let's just assume that's all you have). Earning 60 gold per day over a 16 week period nets you a total of 6720 gold (if you grind out all of your gold from wins then the total comes to 17920 gold, but that requires 30 wins daily and not many people do that anyway). At face value this does seem like a lot more than the 3990 you get from the total battle pass rewards, however:
You get a total of 32 packs, equivalent to 3200 gold
You get 4 arena tickets, basically equivalent to 600 gold plus however much you might get from the rewards
You get two free epics and legendaries, which if we use an approximate 1:1 conversion of gold to dust comes to ~4000 gold (this one might be pushing it, I know, disregard this if you feel it right)
You get a free hero skin and card back, which while hero skins don't have a precedented value, card backs have recently been showing up in the shop for 500 gold, so lets just go with that
All in all that means the rewards from the battle pass are worth a whopping ~12290 gold
However, we don't yet know how much XP will be granted per win/quest/achievement. We know the weekly cap is 9000, but we don't yet know how much grinding it would take to reach this cap. The optimist in me hopes that if they're going to require maxing xp for 16 weeks then it'll be relatively easy if you play enough each day (Brawlhalla's first battle pass is an example of this done well. By playing enough to finish my weekly quests, at most 8 hours each week, I was able to reach max level with a whole week left in the battle pass). Of course, this is Blizzard we're talking about, so there's no guarantee it will be handled so well.
I have high hopes for this, since it seems to be the opposite of most battle passes since most of the rewards come from the unpaid side rather than the paid side. As long as the XP gain works at a good enough pace to make it not feel like a grind, I can see this being significantly better than the current F2P experience.
I'm late to the party I know, but I have mixed feelings about this card. On one hand, it's a 1 mana draw 5, which can search for lethal if you really need it to, but on the other hand I personally never saw any success with Myra's Unstable Element so I'm a bit iffy on this one
Still no fix for the Nasus/Disintegrate bug that I've reported to riot on three separate occasions :)
Not that Nasus is that big in the meta right now anyway but it would be nice
Oh hey I just realized that The Zaun Diva is the same character that's depicted on Discreet Invitation
Does the deck not also run Bloodletters? Most of the ones I've seen recently have. In my experience playing against it it doesn't seem like it needs a solid turn 2 play to secure the early game with the amount of cheap early removal it has access to.
Yes let's let Kindred/Nasus get Tarrosh out even sooner! gg
Are you sure the Darkin Saga is part of Worldwalker? When you're sorting cards by set in the game it separates them.
Also the third Runeterra champ this year is likely going to be the new Darkin dagger character announced in a LoL roadmap a while ago.
It's funny because there's already a celestial card that does the same thing but costs 1 less
I've already had my day ruined enough times playing against Concurrent Timelines decks and watching my opponent roll Boxtopus and Ancient Crocolith on the first two units they play. I do not need more random summons in this game, thanks.
Beyond the obvious synergy with Lee Sin, I think a Yi/Pantheon deck could also work. Ionia has plenty of cheap single target buffs, and sticking multiple Fated units on the board to buff with cards like Wuju Style and Sonic Wave seems like a sound gameplan.
Shurima has always been my favourite region from LoL, so this set is very exciting for me. Judging from what we've seen we already know we're getting Renekton, Azir, and Nasus as champions, but I'm interested to see who else we get. I'd love to see Amumu, Skarner, and Xerath as well.
Probably happened because they don't actually track your collection for duplicate protection, they just track when you acquire cards. Since this is the first time they've done a bundle like this, they probably just forgot to enable duplicate protection for cards in the bundle. Hopefully they do kick some dust your way for the error
not super familiar with how passage rogue plays, is it really that common to not draw a card that costs more than 1 from Secret Passage?
That's right! Now I remember
That's weird, I seem to remember this card seeing a lot of play. Maybe that was just in arena? I swear I ran it in a few of my constructed decks though.
Awesomenauts brings back a lot of good memories for me, so sad that the game has all but died out by now. I tried to play it again recently but it was forcing me to do the new tutorial and the cursor was bugged so I couldn't aim.
It's kind of like the opposite of what druid was during (i think) Boomsday, where just about every deck ran the same 25 cards but had a different combo for the win condition
I think the best outcomes for Maxima are Scrapyard Colossus, Plagued Protodrake, Darkmoon Tonk, and maaaaybe Anubisath Warbringer.
Hell maybe you also just run Deathwing with it for the chance for 12 burst damage
No clue if it'll be any good yet but I like big minion decks so I'll probably try it either way
I highly doubt you would have been willing to fork over $80 for a hero skin if the 80 packs and golden legendaries weren't also a part of it
Alright so here's how I understand this, and why I think this might not hurt f2p players as much as people are thinking
Currently, from daily quests alone, it is possible to get a maximum of 60 gold per day if you do one quest each day (you only get one new quest daily so let's just assume that's all you have). Earning 60 gold per day over a 16 week period nets you a total of 6720 gold (if you grind out all of your gold from wins then the total comes to 17920 gold, but that requires 30 wins daily and not many people do that anyway). At face value this does seem like a lot more than the 3990 you get from the total battle pass rewards, however:
All in all that means the rewards from the battle pass are worth a whopping ~12290 gold
However, we don't yet know how much XP will be granted per win/quest/achievement. We know the weekly cap is 9000, but we don't yet know how much grinding it would take to reach this cap. The optimist in me hopes that if they're going to require maxing xp for 16 weeks then it'll be relatively easy if you play enough each day (Brawlhalla's first battle pass is an example of this done well. By playing enough to finish my weekly quests, at most 8 hours each week, I was able to reach max level with a whole week left in the battle pass). Of course, this is Blizzard we're talking about, so there's no guarantee it will be handled so well.
I have high hopes for this, since it seems to be the opposite of most battle passes since most of the rewards come from the unpaid side rather than the paid side. As long as the XP gain works at a good enough pace to make it not feel like a grind, I can see this being significantly better than the current F2P experience.
I'm late to the party I know, but I have mixed feelings about this card. On one hand, it's a 1 mana draw 5, which can search for lethal if you really need it to, but on the other hand I personally never saw any success with Myra's Unstable Element so I'm a bit iffy on this one