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eorltheyoung

Joined 06/08/2019 Achieve Points 170 Posts 14

eorltheyoung's Comments

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 3 years, 11 months ago

    For DH, I'm going to try my Magic Carpet version first, then see what else could be interesting.

     

     

    Other than that, I'll play a Plot Twist/Demon Control Warlock as a counter to DH, maybe some Stealth Rogue if I feel an itch for ultra aggro and also a Big Taunt Warrior that I think could be promising:

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 3 years, 11 months ago

    I'd say you can:

    a) try to be even more aggressive, for example with Aggro Stealth Rogue. 

    b) Play Plot Twist Control Warlock (Thijs has a nice early version of this on his YouTube), which has access to a lot of Taunts, Healing and...2x Sacrificial Pact.

    c) Put too much in their way for them to handle. I'd imagine that a Taunt Warrior like my build below would make all that small minions bounce off...until they play Kayn Sunfury, but then again, your big minions would eat him alive the next turn...

     

    Regarding your deck, I 100% second dapperdog: either drop the quest or the Embiggen, both together mean too many dead cards to overcome the initial aggression. 

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years ago

    I'd rather know why they didn't HOF Gadgetzan Auctioneer, right after announcing a class with a bunch of cheap (and/or already draw-oriented) spells.

     

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 7 months ago

    Tried it for a few games. Went 5-0, deck feels insanely strong. A bit short on card draw sometimes, but almost anything you have in hand can have such a high impact on the game and produce such big swings that it didn't matter. Psychopomp + Archmage Vargoth or Convincing Infiltrator is nuts, King Phaoris summoning 1-3 9-drops (and the occasional Wisp XD) is nuts. I didn't even use Mass Resurrection or Plague of Death ONCE in those first games, had such a big board advantage that they just weren't needed.

    Maybe I'd play a second Topsy Turvy instead of the second Shadow Word: Death for more BOOM, but that's just a detail.

    Thanks for sharing!

     

    In reply to SoU Wall Priest
  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 8 months ago

    You could add 1 or 2 Ironhide Direhorn to have a second combo possibility, this time filling your board with 5/5s.

     

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 8 months ago

    The idea is cool and the deck is fun to play. I tested it for a few dozen games and against Rogue it's an auto-win (so use it if you queue into lots of it) but against all other, Warrior, Hunter and Shaman in particular, it seems to just miss that extra speed or extra power to finish things off and gts beaten a little bit too often for my linking. Maybe it's just my play though :')

    Therefore, not recommended for laddering (not above Rank 10 at least) but definitely recommended if you want to try something fresh and fun.

    In reply to Hand Priest
  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 8 months ago

    This deck is tremendously fun! Watch Kibler play it on Youtube and try for yourself!

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 9 months ago
    Quote From WonderfulJinn

    Is Bwonsmadi replaceable?

    Well I don't see any other card giving you the same draw potential, but I guess you coul replace it with some other draw/tempo/refill card like Witch's Cauldron, Acolyte of Pain or Dead Ringer.

     

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 9 months ago
    Quote From TacoMilkshake

    Really fun deck.

    Thank you

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 9 months ago

    Great deck!

    I subbed out the Witchwood Piper, the Silver Sword and one Shrink Ray for 2x Mysterious Blade and Shirvallah, the Tiger. This give a bit of punch in the early game (against Hunter and Aggro Shaman, specifically) as well as a nice healing tool for later on. I'm also wondering if Archmage Vargoth has a place in here - didn't try yet.

    The deck is of course not for laddering and I seem to draw both Mountsellers all the time instead of pulling them with Prismatic Lens, but still, when it goes off it's hilarious.

    Thanks for sharing!

    In reply to First Miracle Paladin
  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 9 months ago
    Quote From W0lfr1c

    i love the inclusion if a witch cauldron :-)

    Sounds like great fun (and maybe you get a Bloodlust :D ) but also for dead draw in a deck that already has difficulty coming back once behind. Still, I'll test it!

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 9 months ago
    Quote From AliRadicali

    Just at first glance, its seems to me there's an awful lot of 1-ofs in the deck. I get that you can tutor for these with Bwonsamdi, but at that point, how often does it make a difference if you draw your tech one drops, Bloodsail Corsair or potion vendor? 

    I'd probably cut those for a second Abusive Sergeant and Argent Squire. The deck doesn't have comeback mechanisms other than magic carpet so you might as well lean in on taking the board on the first turns. 

    Sounds reasonable. Just switched the Corsair and the Doctor for the second Sergeant & Squire. The Potion Vendor on the other side is too nice with Cleric to draw multiple cards! Will report how it works ;)

    BTW, also added Leeroy instead of Dead Ringer, first game after the change, Leeroy kill on turn 6 :D

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 9 months ago

    Thank you for your feedback, guys! 

    - Bwonsamdi is a bit slow but also much needed refill in later turns. As soon as I thought about cutting it, it saved my ass. 

    - Spirit of the Dead would be inefficient, as most of the minions already cost 1 and I'd need even more draw power to get them back in my hand.

    - Acolyte of Pain will be tested, even if I don't love it without ways to trigger it consistently. Still seems like the best draw option. I'll cut Dead Ringer, which just doesn't do much, even as a mech. 

    - Surrender to Madness sounds great in theory, but I played it in an earlier version and if felt super slow and awkward. After all, at first it's a "do nothing and lose two mana crystals" card! May test it again, but I'd like to buff my board rather than my deck. Which brings me to...

    - The Test Subject /Inner Fire engine: might work, needs quite a few slots, meaning that the deck would change substantially. I'll try.

    - Overall, it doesn't feel like it has too many one drops: they bring a lot of flexibility and mostly go up against other big boards of small minions (Lackeys in Rogue, tokens in Druid, unbuffed Mechs or beasts in Hunter). I also want to feed the Carpet interaction as much as possible. Hunter doesn't outclass me at all, I mostly have no problem shooting down all minions before they get too big. Zoolock... I haven't encountered in the last 50 games or so on the EU server...

    - I'll also try putting in good old Leeroy. Not the most original idea, but sometimes I miss that last bit of gas and he's all about that. 

  • eorltheyoung's Avatar
    170 14 Posts Joined 06/08/2019
    Posted 4 years, 9 months ago

    Hi guys,

    I'm having lots of fun with my version of Zoo Priest. The Prest draw with Northshire Cleric and Bwonsamdi, the Dead is awesome with Magic Carpet and the other 1-Drops. Still trying to get to the ideal lineup, mainly with the 1-Drops and the buff opportunities. Any suggestions?

    Greetings

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