Ethardoth's Avatar

Ethardoth

Harpy Lieutenant
Joined 05/29/2019 Achieve Points 430 Posts 389

Ethardoth's Comments

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 8 months ago

    Happy birthday to my addiction! ūüėÖ

    (good job, team! ūü§ó)

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 8 months, 1 week ago

    Thanks for the shoutout, didn't expect it! ūüėä

    Might as well update the list a bit, got to rank 500 with it :)

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months ago

    Jackpot, congrats ūüėĀ Makes for a nice bundle promo.

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months ago

    Yay, Goblins one for mech decks! :)

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months ago
    Quote From Eqlivox
    Quote From Ethardoth
    Quote From Eqlivox

    Thanks goodness this card is dead in wild

    Yeah, so the poor poor secret mage, pain warlock and razakus get some chance...


    Any deck that doesn't goes only face get some chance. Painlock and secret mage needs nerf too

    Can agree to that, just thinking Rogue is not the worst offender currently. Wild has become quite toxic lately, I feelit might be too hard to fix at this point.

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months ago
    Quote From Eqlivox

    Thanks goodness this card is dead in wild

    Yeah, so the poor poor secret mage, pain warlock and razakus get some chance...

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months, 2 weeks ago

    I guess Kingsbane decks would take this card even without minion buff. I don't remember Oil being played at any other deck deck in Wild (although I like to put it in where I can). The big difference between Oil and Nitroboost is the original form, as Corrupt condition will be much more relevant at 2 mana. I often play Oil just for the weapon buff, and Nitro requires to be corrupted in most cases.

    I think Deadly Poison is superior to both cards due to being combo activator and more easily cast off Secret Passage. (If Nitro will be 2 mana)

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months, 2 weeks ago

    In its current state, the card is crazy even without synergies, so it will probably get nerfed.

    Maybe nerfing weapon buff to +1 attack would be more reasonable than mana increase. Given its condition, at 2 mana, it will probably be worse than Deadly Poison, a basic card. Mana nerf is safer though, especially considering the rise of aggro in Wild. 

    In any case, weapon buff redundancy is at a high price in weapon decks, so it will still be played if those decks remains strong in the meta. 

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months, 2 weeks ago
    Quote From KANSAS

    I would be surprised if they didn't nerf this card. Corruption at 1 mana is the easiest thing to trigger, and 4 damage for 1 mana is just too much. Eviscerate is balanced at 2 mana, and cold blood had to be nerfed. Nitroboost Poison is arguably better than both of those cards.

    Actually, if you account for durability, it's 10 potential damage with fresh Self-Sharpening Sword, for 1 mana. More if minion can attack again. Even Deadly Poison is really deadly in weapon decks, and this is stronger :)

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months, 2 weeks ago
    Quote From Zyella

    I like all of them except arcane golem and albatross.

    Thats 100% msitake imo.
    Its better then leeroy jenkins and can have 2.

    2less dmg but 2mana cheaper and way eaiser to combo with any extra burst,like nitroboost is 4mana for 8dmg vs leeroys  5mana for 6.

    If any is gonna get reverted again its arcane golem.

    Also elysiana is not gonna be used at all anymore, only odd warrior used her

     

    Also NO TO ALBATROSS.

    Thats a msitake aswell 100% Imo, its way to much of  anti evrything as 4/3 for 3 that gives 2dread draws to opnennt AND Counters RenO;

     

    And im generly against nerfs in wild, btu fi are worried about reno decks id a 100times rather they nerf zeph/reno then bring albatross.

     

    Also wonder what happned to: not buffing alreayd strong decks, yet are MASSIVLY buffing odd rogue(one of best dekcs atm) and any odd deck with golem and albatross.

    That's why I feel Albatross should be a 3/3 at least (maybe even 3/2), so there's at least some tribute to make for the effect.

    Anyways, I like it much more at 3 mana, in before they almost always play their Kazakus/Raza before I can drop and kill Albatross as a control deck.

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 10 months, 2 weeks ago
    Quote From Hydrafrog

    Why not just leave the Mana Wyrm alone if they wanted people to play with them?  Making them 1/2 is virtually unplayable.

    It's playable, just not broken like before. Comparable to Battlefiend, a bit weaker early since you can't guarantee +attack if you need it, but much more dangerous mid to late. They probably made it this way so they can bring it back to Core later without much worry.

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 11 months ago

    Hehe, I'm probably a bit obsessed with numbers ūüėÖ Yeah, I won't worry too much, I just thought that feedback about simulator might be useful to you. It's still fun when I'm pack-hungry. Thanks for the reply!

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 11 months ago

    Regarding the Simulator, I'm not exactly sure how packs get their scores, but I think golden cards are overestimated in value, especially epics. For example, I'm almost certain that double legendary is worth less points than a single golden epic. 

    I just feel that tweaking those numbers might make opening a few packs from time to time more fun than it is now, where without golden a pack is considered trash. Especially since it distracts me from buying real packs when i should save ūüėč

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 11 months, 1 week ago

    Thank you all, it makes better sense now. :)

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 11 months, 1 week ago

    Thanks. It's would then be interesting to see what would happen with them after the rotation. The only solution I see in that case is those cards would be free for everyone to use in Wild, as removing them would be strange.

    Putting them in Classic packs like those replacement for HoF cards still seems more logical to me, especially since they will return HoF-ed ones to packs too, so the set already expanded.

    Anyways, yeah, it was just a couple of packs, didn't even get the legendary in them.

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 11 months, 1 week ago

    Sorry if the question is dumb. There are a few Core cards with Classic watermark. Does that mean they'llbe obtainable from Classic packs?

    It looks to me I made a mistake opening those long time hoarded packs..

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 11 months, 1 week ago

    You also inspired me to craft Murgurgle and try to build my own Murloc-Dragon deck, with Skyfin and Scalelord. A bit heavier Murloc focus. Some good results and much fun, thanks!

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 11 months, 2 weeks ago
    Quote From FortyDust

    As you said yourself, it would indeed to be pointless to design UI in that case, so I think it is more logical to be optimistic and believe that we'll get a better price if we already have normal card. 

    Also, I don't think they would add a lot of new, "confusing" numbers to their system, like -395, -780 etc.

    Merging doubles into golden would make them never nerf anything, since we would get enourmous profits from merging those 9+ duplicates.

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 11 months, 2 weeks ago

    This really should be a thing! I always wished to upgrade some of my favourite legendaries in wild with my pile of unused dust. But it would feel so bad to waste 1200 dust in the process, so I never did it. I think that upgrade cost should just be the dust difference between golden and normal card. 

    Btw, this system exists in Gwent, they even have a separate currency just for upgrading to golden cards. One of my favorite concepts.

  • Ethardoth's Avatar
    Harpy Lieutenant 430 389 Posts Joined 05/29/2019
    Posted 1 year ago

    Say goodbye to 7+ wins if they ever implement this. Arena should be about adapting and keeeping general skill sharp, both in deckbuilding and playing, which in turn rewards you. Adding mmr to it would kill the rewarding part, as your results will mainly come from draft luck.

    The main issue I'm having with Arena lately is how heavily rng and card generation warped it, which brings so much frustration. I remember times when I could get a rogue deck with trash draft to high wins just with good gameplan and plays, since power level was so much lower, resources/power plays limited. Those runs and games were my most fun memories, and today I almost don't play at all.