Awesome event going on here! Theory crafting has always been one of my favourite things to do before an expansion. So I present to you my Mini-mage miracle rogue!
Works great with a lot of things, such as auctioneer, or Edwin, or really any combo cards. You could also cheat out a minion 3 turns earlier. also seems nuts with shadow step and spirit of the shark.
This seems nuts. like azure drake but with +1/1, but without the spell damage. knowing that some classes used azure drake back in the day, not really caring about the spell damage, this card sounds great.
I mean this card is good, just that I feel like priest will never use this card because there's not much reason to. I can only imagine if this card was a rouge card, that would be fun as hell.
This in wild, you could theoretically get 6/6 worth of stats on turn one. I fear that if pirate warrior can be a thing in standard, then it will be nuts in wild.
Chonky dragon on the art is cool. The card itself seems to be whirlwind with invoke, and im not sure if invoke is worth 2 mana. still seems alright if you are trying to upgrade your galakrond.
it's like a warlock version of that one mage spell that summons depending on hand, however, this card synergizes very well with the other warlock card revealed.
Awesome event going on here! Theory crafting has always been one of my favourite things to do before an expansion. So I present to you my Mini-mage miracle rogue!
Drawing the wife early is almost an auto win, but other than that it seems like a solid card.
Looks good, 1 card that could, in theory, provides infinite value, also has dragon synergy.
Works great with a lot of things, such as auctioneer, or Edwin, or really any combo cards. You could also cheat out a minion 3 turns earlier. also seems nuts with shadow step and spirit of the shark.
This seems nuts. like azure drake but with +1/1, but without the spell damage. knowing that some classes used azure drake back in the day, not really caring about the spell damage, this card sounds great.
I mean this card is good, just that I feel like priest will never use this card because there's not much reason to. I can only imagine if this card was a rouge card, that would be fun as hell.
This in wild, you could theoretically get 6/6 worth of stats on turn one. I fear that if pirate warrior can be a thing in standard, then it will be nuts in wild.
Probably won't be used, but its a card that still deserves to be printed. I believe there was a custom card very similar to this, which i find cool.
pretty darn good, a solid 4 damage first turn then a 1/1 weapon the next turn, overall it will be a staple in any galakrond warrior deck.
Chonky dragon on the art is cool. The card itself seems to be whirlwind with invoke, and im not sure if invoke is worth 2 mana. still seems alright if you are trying to upgrade your galakrond.
Control warrior will probably not use this, they have loads of better removal. Still, a cool card to see.
This seems incredibly strong on turn 4, plus it has the dragon tag, overall a card to be reckoned with.
does not seem that good but it does have some synergy with inflicting damage on yourself.
Funny that this card seems to kill enemy rouges the most, but besides that, this card also seems to be all around really good.
Just a really good card all around, stats and effects are great. just all-around a great card.
puzzle box turn 6, and another one turn 7. looks like a fun card and a really strong card.
Very strong card, just not sure if rouges can run a dragon deck right now.
This actually seems really strong, aggro mech decks can find many ways to just finish you with this card.
it's like a warlock version of that one mage spell that summons depending on hand, however, this card synergizes very well with the other warlock card revealed.
A very power crept Sprint, looks like it will be very good.