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Farenough

Joined 05/29/2019 Achieve Points 120 Posts 39

Farenough's Comments

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years ago

    I doubt this will see play. It doesn't earn you tempo. Secrets are reactive, Rogue is best at doing proactive stuff. So rogue will probably have better tempo oriented decks. Maybe some quest-secret deck can work but it's hard to imagine it will be better than Galakrond decks. New rogue secrets need to be really powerful to make this worth putting in your deck.  The art is amazing though.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    Shaman is still playable but seems weaker to me. Apparently no more mogu and one turn late corrupt elementalist give you enough time to pressure shamans.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    I don't see a reason to hate these changes. They don't need to slaughter a class just because they had a op deck for a while. These nerfs won't kill shaman but still will drop its winrate. It can still be the strongest deck in the game but one deck always has to be the best, right? It will feel a lot more fair to play against and this is what matters.

    Mogu nerf is a big one. The chances they play it for 0 mana with other bunch of other stuff is really low in the early game now.

    Sludge Slurper was one of the best 1 drops in the game and helped shaman trade pretty well against aggro decks. Now it can't take down 2 health minions which is a big deal.

    The only change I don't like is Corrupt Elementalist it still curves into galakrond. It should be 7 I beleive, but they don't want to kill the cards from new expansion so fast.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    Invoke cards are overcosted so this can be seen as a refund. 3 coins can enable pretty nasty combos too. Coin is the best rogue card since day 1. It can work imo

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I didn't dust my golden Wardruid Loti when it was shitty. Now it's a 4/6 minion that has all.

    In reply to Smug Mode!
  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    What do you think about quest druid now? I could craft Cenarius in exchange for Luna's but not sure yet. I think people shy away from mage and cyclone version is still good. But against warrior it should be a lot better now.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Dr Boom nerf is big guys. Missing a complete turn 9 is different than turn 7. Passing turn 9 doing nothing can let your opponent make huge plays. You could argue that sometimes the card is played at turn 10 and still great, but now you don't get to use the hero power or at least a 2 mana taunt. This will definetely cripple warriors game plan. I think the nerf was necessary and I'm glad they didn't overkill warrior with nerfing Brawl or something.

    With mage both changes are correct. Making [Hearthstone Card (Luna’s Pocket Galaxy) Not Found] 6 mana would change the situation only slightly. I'm happy they nerfed it to the ground because cards like that should not even exist. Watching your opponent play 40 mana in one turn isn't funny. [Hearthstone Card (Conjurer’s Calling) Not Found] is not an overkill, playing it once in a turn shouldn't be that difficult.

    Also rogue being nerfed from being the class that always being nerfed makes me sad.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Everyone forgot about the usual rogue quest nerf

    it now reads: add 5 cards from other classes to your hand.

     

    Jokes aside, I think this time they won't be too harsh and the decks will still be played after the nerfs just with more weaknesses.

    I don't know much about the combo priest deck, is it too broken? They already told us they could Hof Divine Spirit, so I wouldn't be suprised.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    This expansion everything seems to be prepared so that it makes the game more expansive. Most of the neutral legendaries and epics are crap. There's only ONE neutral epic that sees play. So you have to craft different class legendaries and epics for each different deck you want to play. Only zephrys and siamat go into multiple decks, other than that everything has its specific place. The costs are obviously high and this way of printing epics&legendaries makes it even worse.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    No, they will reprint and resell it instead.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Battletag: kando#2504

    Region: EU

    Trade Only?: Yes, you go first

    Done

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Quest rogue is the saddest deck now. I loved to play it even tho it was already very bad on ladder. They killed it for no reason. Because there's not much people playing the card. They don't even care giving the full dust refund. What a theft.

    Please don't tell me about the consistency joke.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago
    Quote From Harpomandrake

    Having played a lot of Tempo AND Tess rogue separately this definitley fits into Tempo better.

     

    Exactly.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    People are overrating this card. It won't be game breaking. I played lot's of thief rogue recently both in standard and wild. And you have to have that healing. The quest reward contradicts Spectral Cutlass and without it I don't see how can rogue survive till the endgame. So it can't be the control killer deck.

    If you play the usual tempo deck with some of the burgle cards you won't complete the quest that early. On avarage I'd say around turn 6-7. After that the weapon is very strong but aggro could have killed you till that point. And I don't think Dr. Boom cares if you had a 3 attack weapon.

    What I love is this could be huge against mage. It will be a lot easier to clear the giants.

    Maybe the deck can be focused on finishing quest as fast as you can with some non-optimal burgle cards and the weapon carries the game, I don't know.

     

    ok i was wrong the card's just broken with addition of Clever Disguise

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Yeah, even if you don't watch, most people will. Last time it was already discovered that bomb warrior was op and the first day everyone played the same deck. 

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Calling it: This is gonna get Divine Spirit HOFed

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Ok now please make a 12 mana 3/3 and we’re good to go.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    If rogue had a cheap way of activating deathrattles it would be a very good card. It’s ok on it’s own, would be good against aggro. If they don’t trade into this you can possibly have a good tempo swing next turn.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    4 mana do nothing cards usually don’t work with rogue. This would be a great priest card but not so much in rogue. Unless the quest is relevant of course. Which is likely to be related to shuffle mechanics after seeing this card.

    Myras is a great card but it’s not a reliable card to create combo decks around it. You can run only one copy of it so you’ll need more draw options and if you do draw cards then you wont have an empty hand to capitalize on myras. And rogue is not druid, it can’t survive forever. 

    A good example of rogue combo deck was malygos before the rotation. You could specifically draw your combo pieces. And if you also drew some of the many damage spells in your deck you could kill your opponent. This time there’s no specific draw, there’s no Vanish when things get out of control, not enough healing to survive. So I don’t think it is gonna work.

    A better aproach was Nomi. The deck was a tempo deck and had a game plan of killing your opponent without nomi, just occasionaly you had the combo pieces in hand to do a last push. Still it turned out to be inferior in most matchups.

  • Farenough's Avatar
    120 39 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Anka, the Buried I love the card art. Also it is one of the cards that doesn't make it too obvious how you should create the deck. I'll do lot's of testing with it.

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