If you can buff it to a 4/6 or more it's worth it, but by that time playing a 2 mana minion with no other effect than hurting yourself is not worth it so...
Of all the caravans, this is the best one to me.
I guess that it could be used to soften big minions... I'm yet unconvinced about NoDeck Warlock...
Only two caravans are worth it IMO, this one is one of them. Being in priest, a more combo/control oriented class, allows it to be played without much effort in tempo lost, since it generates value, but at the same time thanks to that it has a soft taunt.
Out of all the caravans... this is the worst one... Yeah... Imagine zoolock running this, so much tempo lost...
Saw this cardback being used for the first time today.
The fact that you can glimpse the little fires moving while in the decks is amazing.
Beautiful card back, they went for a solemn look with the year of the Gryphon.
Looking forward to it.
It looks really good and austere.
Hope they bring it back sometime, Diablo 2 Resurrected maybe?
It's incredible that 4 years have passed and it's still one of, if not the, best card backs.
Shame that this card doesn't have the hearthstone logo in it... thanks to that it loses all it's charm.
Almost like my submission in custom cards. Ha, guess that I wasn't thaaaat off when thinking about Frost school and freeze effects.
How long can this go on!?
*Laughs in Shudderwock*
1st Expac: Barrens = Horde
2nd Expac: I'll say Elwynn Forest = Alliance
3rd Expac: Alterac Valley and the conflict of the 2 hour long BG.
Really hyped about this, love almost every type of roguelike/lite there is, and I always felt that pve adventures like Dalaran Heist were as close as HS would get to the genre.
Now I've been proved wrong.
Still, I'm really concerned about the PVP aspects if they are going to be run defining, it's bs, but if they are like an extra "room" or path to follow, then it's more than ok.
PVP + Roguelike means that it won't be fun/balanced for one of the 2 players, period.
Prove me wrong again Blizz, please do.
Seems so, as stated in the blizzpost, the packs will still contain the cards that are now in the packs.
They are adding a mode where you can play with unnerfed versions of the cards of "Vanilla Hearthstone" but they ain't gonna change the artwork.
And they are moving almost all the cards from basic/classic to Wild only cards, as they are right now.
Fastest legendary quests completed yet, insta conceded everywhere and went back to play my Yoggurt Druid.
I just noticed that Wretched Tiller is in a snowstorm.
Golly Bob Howdy!
The only way I see to really boost the Duels scene, would be if there would be a lower/no fee for entry, and the reward would be lower, and capped to X a day/week.
IE: You can only claim your duels rewards once a week and the maximum reward is cut by half, and so on for lower rewards. There should be a reward for the maximum wins achieved in the week and if you didn't win anything/insta conceded or played one run and win just one match and left the run, no reward. Just to incentivice people to at least give it a solid try each week and try different decks and stuff.
I say this about rewards/monetization of the system, because it is already monetized from your card collection, no only about having a wild collection (which I don't care because I'm a wild player) but they really killed the mode when they required X amount of cards of the current set to be owned to be able to play different treasures.
Those are my two cents that nobody asked for.