Well you are bringing data and I'm telling you that your data is not from a good source. As of the reason why you should include corrupt the waters in your deck i think I've already explained myself. You should include it because it sinergizes with every single card in your deck, is completed for free at turn 5-6 with a deck which is virtually battlecry minions only.
If the point is exhausting enemy board clears, having twice the board presence every turn means more pressure, means they can't afford to hold their boarclears as much as they would otherwise.
What I'm expecting is for this version of galakrond shaman is gonna leave place for the quest one as soon as people figure out that the anti synergy between the quest and galakrond changing the hero power is neglegible if you just hold galakrond for the invokes and use it for its battlecry late game.
aggregated statistics sites over such a short time frame where the meta is all over don't mean pretty much anything. Yes, hsreplay is not the holy bible bro.
The ones not running corrupt the waters in their galakrond shaman are doing it wrong. Keep in mind that the most op part of galakrond shaman is the rush minions from invoke, so you can just run galakrond as an engine without having to play it and override your hero power, and it still remains a summon 4 8/8 with rush trump card in case things go south (heart of vir nal into galakrond, 9 mana play)
Galakrond shaman can definitely afford to lose 1 card in their openers considering just the sheer amount of battlecry minions it runs, and the heavy board aggression it sets up with its rush cards.
Why nobody mentions Corrupt the Waters? That card is bonkers and half the reason shaman is so crazy busted right now...
Guys i dont wanna break your whole thing, but while corrupt the waters stays like it is, shaman is gonna stay overpowered. Brann on steroids every turn is just too much value and tempo and pressure for any deck to deal with. Most likely change (and what i think they will do) is change the heart of vir nal effect from "all battlecries this turn trigger twice" to -> "your next battlecry this turn triggers twice".
Only possible way that card isnt toxic in the meta for another whole year and a half
Well that was quick...
Emp operative is a shit tier card because if it doesn't connect it's a 3/3 for 5, and if it does its an assassinate(mediocre card) with a 3/3 attached, targeting a tribe which has huge value from its deathrattles and is composed mainly of cheap minions.
On the other hand if dragonmaw connects it is a flamewreathed faceless (which is one of the most oppressive cards ever printed) on steroids, and If it doesn't connect it is a 4/4 for 4. I wouldn't be surprised if it was run as 2 copies In every single deck, provided that even non heavily dragon themed decks sometimes just run dragons because they are generally very good cards.
This is gonna see play for sure, it's nowhere near as punishing as it should be if its effect doesn't connect. A 4/4 for 4 is not the worse thing in the world. Just compare this with golakka crawler and you'll see what I mean
I don't like this, feels like it's just a non conditional keleseth and it's gonna get abused by aggro-midrange druid (which has a powerful finisher in swarm based strategies in the form of Savage roar). Goddamn man enough with the keleseth-like cards already...
Well armor based warrior is dead...
The minion even has decent stats, you can play this in any deck that has room for it and worse case scenario is a 5/5 for 5 for raw board pressure.
got like 8k dust out of this, real nice, gonna craft me some deck, unsure if i'll go towards quest shaman or quest paladin tho
Well this change to luna is a nerf right? Meaning we are gonna get the dust out of it at the end of the day. #thankyoublizzard
Magma Rager awards?
wait is zephyrs gonna check for lethal when he picks the card? many boardstates can turn into lethal if you play savage roar or bloodlust
this card is busted what the hell
My 3 damage ping for free is pretty good
Remember when I said the power level of this expansion was off the charts? This is koft all over again
To heal you actually need to take damage so keep that in mind. Anyway the hp is super op.
i can't really get how powerful reborn is gonna be, but this can be a pretty nasty against any deck that does not have big board value cards to exploit it. At the end of the day it's an 8/8 for five and aggro decks don't care about a control deck getting extra value on turn 6 if they can get damage trough. it's probably pretty good. Also note it's when your opponent PLAYS rather than summon so it means they are getting at most 1 reborn per card.
Idk how people don't realize this is actually a very good card. You basically can attack, but the damage is done in 2 parts. What this means is that you can attack a 1 hp minion and then trade this into another 1 hp minion, or you can simply attack and keep an 1/1 on board. It's a strictly better version of a 2/3 weapon, which is better on large boards, more versatile in how it makes damage, and has no downside. Also the token is a beast.
Taunt warrior quest (again) confirmed. Inb4 the reveal