it is definitely more pricey to get the whole content. Even if you diligently do all of your quests every expansion cycle, you can't sustain a decent collection and also get the adventure. If you get the adventure cash it's actually pretty decent, and honestly i don't really have a problem spending money for pve content, but i wouldnt say the game got cheaper
i can't really get how powerful reborn is gonna be, but this can be a pretty nasty against any deck that does not have big board value cards to exploit it. At the end of the day it's an 8/8 for five and aggro decks don't care about a control deck getting extra value on turn 6 if they can get damage trough. it's probably pretty good. Also note it's when your opponent PLAYS rather than summon so it means they are getting at most 1 reborn per card.
Idk how people don't realize this is actually a very good card. You basically can attack, but the damage is done in 2 parts. What this means is that you can attack a 1 hp minion and then trade this into another 1 hp minion, or you can simply attack and keep an 1/1 on board. It's a strictly better version of a 2/3 weapon, which is better on large boards, more versatile in how it makes damage, and has no downside. Also the token is a beast.
Weapons project is 2 mana, and equips a vanilla weapon in a class which runs high value weapons like supercollider.
But yeah even if it sees play, probably will not be in tandem with harrison. The card is some pretty good value for a face deck or a flood aggro strategy, not really decks that want to play a combo like that on turn 6. Remains to see if these archetypes will gain viability
I didnt read all that, but im fine with the idea of unnerfing warsong commander and moving it to wild. I would love if they unnerfed thinkmaster too so i can use it to counter mountain giants.
I already have a sort of decent plot twist lock with a missing card slot to fit this in, for the moment i have betrug there but it's not performing as much as i wish he would. I'll post the list here
: here it is, if i could play it right now i would go for a list like this (my current list which performs "decently" feels like it needs just a little push to become meta and the quest might just do the trick.
BroodLock
A Plot Twist Warlock Deck created by
Fierytear. Last updated 4 years, 9 months ago
"It wasn't because we were looking at ratings, or international [regulations]"
Proceeds to ruin the art of one of the most iconic card arts in the game aka eviscerate "because our artists weren't feeling well with some cards art".
Yeah i can see them rolling in their beds at night with nightmares about secretkeeper's art...
Yeah its definitely china's fault. What a waste, secretkeeper's art was 100 times better, and eviscerate without blood is such a punch in the eye. But at least the art for windfury harpy is cool.
Also nice excuse "we wouldn't print those cards today" the game is literally based on world of warcraft bro
Rafaam is highly debatable whether you should even have him in the zoolock decks at all. He's a last ditch desperation move that almost never works very well at all. Just call up decks with Rafaam in them, on hsreplay, and check the "winrate when played" for Rafaam ... (Edit: I'll save you the trouble. Winrate when played is pretty much 30%. So, you play Rafaam, you are basically just losing.)
I'll pick your post to clarify: i never said rafaam is overpowered and needs to get nerfed, all i said is that i really don't like the card as a concept. Aside from the fact that it might always get better depending on the average value of legendaries (rexxar had 40%ish wr when played before ww), im really comparing those two as of the concept of the card is that you are turning your aggro plan on its head to get more steam late game.
What i said is that an effect like that would be better if it complemented a control deck rather than an aggro one, because the idea is more in tune with the philosophy of the archetype, where you can handle having a dead card in hand until late where removal tools are no longer useful and you can turn them into legendaries to get additional value (that's how the golden monkey was used).
this card is busted what the hell
My 3 damage ping for free is pretty good
Remember when I said the power level of this expansion was off the charts? This is koft all over again
To heal you actually need to take damage so keep that in mind. Anyway the hp is super op.
it is definitely more pricey to get the whole content. Even if you diligently do all of your quests every expansion cycle, you can't sustain a decent collection and also get the adventure. If you get the adventure cash it's actually pretty decent, and honestly i don't really have a problem spending money for pve content, but i wouldnt say the game got cheaper
i can't really get how powerful reborn is gonna be, but this can be a pretty nasty against any deck that does not have big board value cards to exploit it. At the end of the day it's an 8/8 for five and aggro decks don't care about a control deck getting extra value on turn 6 if they can get damage trough. it's probably pretty good. Also note it's when your opponent PLAYS rather than summon so it means they are getting at most 1 reborn per card.
Battletag: fierytear#2466
Region: EU
Trade Only?: Yes
Idk how people don't realize this is actually a very good card. You basically can attack, but the damage is done in 2 parts. What this means is that you can attack a 1 hp minion and then trade this into another 1 hp minion, or you can simply attack and keep an 1/1 on board. It's a strictly better version of a 2/3 weapon, which is better on large boards, more versatile in how it makes damage, and has no downside. Also the token is a beast.
Taunt warrior quest (again) confirmed. Inb4 the reveal
Man the power level of this expansion is off the fucking charts holy hell.
This card is bonkers what the fuck 🤣
Reno isn't actually as bad as people say, it's target minion only, in most board states at turn 6 is gonna be a board wipe.
Devolve on steroids
Yeah i despise this method. It's just so stupid man, half the people there aren't even watching the stream.
Weapons project is 2 mana, and equips a vanilla weapon in a class which runs high value weapons like supercollider.
But yeah even if it sees play, probably will not be in tandem with harrison. The card is some pretty good value for a face deck or a flood aggro strategy, not really decks that want to play a combo like that on turn 6. Remains to see if these archetypes will gain viability
Reno effect prediction: Battlecry deal 1 damage to a random enemy for each spell you have cast this game.
I didnt read all that, but im fine with the idea of unnerfing warsong commander and moving it to wild. I would love if they unnerfed thinkmaster too so i can use it to counter mountain giants.
I already have a sort of decent plot twist lock with a missing card slot to fit this in, for the moment i have betrug there but it's not performing as much as i wish he would. I'll post the list here
: here it is, if i could play it right now i would go for a list like this (my current list which performs "decently" feels like it needs just a little push to become meta and the quest might just do the trick.
"It wasn't because we were looking at ratings, or international [regulations]"
Proceeds to ruin the art of one of the most iconic card arts in the game aka eviscerate "because our artists weren't feeling well with some cards art".
Yeah i can see them rolling in their beds at night with nightmares about secretkeeper's art...
Mistakes were made?
Yeah its definitely china's fault. What a waste, secretkeeper's art was 100 times better, and eviscerate without blood is such a punch in the eye. But at least the art for windfury harpy is cool.
Also nice excuse "we wouldn't print those cards today" the game is literally based on world of warcraft bro
I'll pick your post to clarify: i never said rafaam is overpowered and needs to get nerfed, all i said is that i really don't like the card as a concept. Aside from the fact that it might always get better depending on the average value of legendaries (rexxar had 40%ish wr when played before ww), im really comparing those two as of the concept of the card is that you are turning your aggro plan on its head to get more steam late game.
What i said is that an effect like that would be better if it complemented a control deck rather than an aggro one, because the idea is more in tune with the philosophy of the archetype, where you can handle having a dead card in hand until late where removal tools are no longer useful and you can turn them into legendaries to get additional value (that's how the golden monkey was used).