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Fluxflashor

Administrator
Joined 10/19/2018 Achieve Points 1110 Posts 1588

Fluxflashor's Forum Posts

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 18 hours ago

    Update is now live that fixes this. I don't anticipate any further issues with the collection manager =D

    Sorry about that!

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 22 hours ago

    This issue was resolved, and then broken again. Apologies!

    I've got an update going out in a bit (I'll update here when it is live). The collection manager shares the same tech our deckbuilder has and I made two breaking changes to it. After the first one was made, I didn't update the collection manager due to forgetting about some shared code (that's why this thread was created) and then shortly after that was fixed, another breaking change was made.

    Although the two share features, they only do so on the backend but not the frontend. Getting them more in-sync with each other on the frontend would be so great, though, the odds of us making a breaking change again in the future is so slim. We just completely revamped some internal APIs to help with the support of Duels.

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 1 day, 4 hours ago

    The reason why this "[wasn't working]" was because we did not have filters setup yet for MTG. We've actually pushed out an update with filters for the title, and some backend stuff to make the whole thing faster so I'm going to consider this resolved.

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 1 day, 4 hours ago

    In this case, the better way of doing it is:

    left: 50%;
    transform: translate(-50%);

    It was prior understanding these boxes were fixed width and name text was supposed to make itself smaller if it would go out of bounds. Regardless, I should have used better CSS to begin with.

    Thanks for the report!

     

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 4 days, 1 hour ago

    Okay, so this was a really stupid problem lol.

    Our database queries for the page were garbage. There was a 3-way tie for 4,5,6 places in the compendium's magma rager award which meant based on how our queries sorted, they weren't always reliable. 

    I'm updating the achievement to the correct values now.

    There might be some other compendium changes because of the change. Since its all in fun though, this being a bug for a few releases can slide :D

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 4 days, 7 hours ago

    An update is going out that will resolve this issue. I'm sorry it took a bit longer than expected to track this one down - so much stuff has been going on.

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 5 days, 10 hours ago

    This has now been flagged as a treasure as intended!

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 5 days, 19 hours ago

    Hey BogAl,

    I do see the page hanging now and think this may be related to yesterday's deploy. Going to go digging. Thanks for the report and sorry for the trouble!

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 6 days, 23 hours ago

    Making a post here for visibility.

    We were supposed to have our Halloween event go live earlier today, as teased via "Out of Cards Surprise" on the October card back post for Hearthstone. We're behind on schedule due to the craze that was this past week (sup Hearthstone announcements and Duels deckbuilder) so I just wanted to let everyone know that it is delayed until tomorrow.

    I don't have the exact time when it will go live tomorrow, but I can tell you that we'll be extending the availability of the Halloween event a couple of days to make sure we have at least a full week for it. It doesn't line up perfectly with Halloween being the final day, but we'll just say we're also celebrating Day of the Dead alongside it =D

    I think people will like what we've got in store. It's a jump up from our previous site events and will also be the basis for our Holiday event in December. Super stoked!

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 1 week ago

    As a member, I'm voicing my support.

    As staff, I'm hiding.

    In reply to Event idea
  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 2 weeks ago

    Hey all,

    We had some unintended downtime this way-too-early morning. Because this kind of stuff always interests me, and transparency can be fun, let's see what went wrong!


    Event Log

    All times in Eastern.

    2:43 AM - Out of Cards goes offline.

    2:49 AM - A service unreachable email gets fired off.

    This email did not trigger the alerts that it should have. Since we did a site migration a couple of months ago, our tech for that changed and was never tested. Pfft, downtime. That'll never happen!

    3:01 AM - The messages begin to hit me on Discord and Twitter.

    See, you don't need proper downtime checks!

    3:03 AM - Investigation Begins

    3:19 AM - Problem Discovered

    Our container service decided it wanted to do an automatic update. That really should not have been an issue but because the containers running our site were not set to automatically restart, the site went down.

    3:22 AM - Site comes back online

    Updates for the service have been disabled - we'd rather manage these ourselves anyway.


    What We're Changing

    Obviously, our big issue is that our app containers didn't restart themselves. That's shitty and a huge oversight. A configuration change will go out in the morning that will resolve this.

    The secondary issue is garbage monitoring of the site. There should be some serious alarms going off when stuff goes wrong. I'll make sure we have better processes in place going forward to notify of downtime.


    Hopefully there isn't a next time!

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 2 weeks ago

    I'm going to lock this thread. No need to bump it with a response like that.

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 2 weeks, 3 days ago

    It still blows my mind how we can go over a week without deploying the site yet it always feels like we just deployed yesterday. Anyway, here's today's changelog.


    Changes

    Runeterra

    • Added card subsets.
      • We now flag cards based on two sets. Their primary set (Such as Call of the Mountain) and their expansion (Such as Monuments of Power)
      • If you search for Monuments of Power cards on the database, you'll only see those cards.
      • If you search for Call of the Mountain cards, you'll get COTM and MOP cards combined because they are from the same overall set.
      • We're also including MOP cards within the main COTM set guide.

    Bug Fixes

    • Fixed the "Has Guide" filter on decks for Runeterra and Hearthstone.
      • Previously, if this was unchecked and you used any other filters on the page, it would not include decks that had a guide, only showing guide=none decks.
      • The functionality is now the indeed of:
        • Has Guide Checked = Only shows decks with written guides.
        • Has Guide Unchecked = Shows decks with and without guides.

    The Riot API

    We have starter access to Riot's Match API. We've begun collecting some data as a test and are working on formatting it. Here's the phase 1 plan.

    • We'll let you tell us what your Riot account name is (Such as Fluxflashor#NA1)
    • We'll sync your matches and match data from Riot's API.
    • We'll display your matches and give you some basic, personalized stats on a dedicated page.
    • We'll give you the option to make your match stats page public. Private is the default.
    • All data we will display on the site will be anonymous unless you opt-in to showcase your matches on your public profile.

    Phase 2 is more stat details.

    • On deck guides, we'll tell you what the winrate of a deck is using data we've compiled.
    • We'll let a deck author decide if they want us to publish their personal stats on a specific deck they submit to the site. This would appear above the guide that they may or may not write.

    I don't have an ETA on it all. We need to get further approval from Riot to increase our API limits. As of now, we can only collect data for 100 matches every hour, which is the match history for 5 different accounts. It isn't great, but we understand they need to do this.

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 3 weeks, 1 day ago

    Heya! First, thanks so much for supporting the site!

    All our PayPal transactions get manually verified before Premium gets applied to your account. It is definitely not ideal, and I could have sworn we had a note of this on the premium page (it must have gotten removed when we did a huge update to it, going to need to get that back), but I can now say you now have access <3

    For anyone else reading that would like to support the site, Premium can be found here!

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 4 weeks, 1 day ago

    Quick update pushed out this morning.


    Changes

    General

    • News articles now display hot articles as well as recent ones at the bottom so you can find more relevant content.

    Bug Fixes

    General

    • Fixed an issue that was preventing members from visiting card discussion forums.
    • URL paths on forum threads are now correct in all cases.
  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 1 month ago

    Ragnaros is 100% going to get nerfed in the next balance patch. I have no idea why they thought that was a good idea to push live.

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 1 month ago

    How in the world is September already over? Jeeze. I was forced to deploy an update out today to hopefully get accepted into the Riot API program for Legends of Runeterra, so there's some stuff in the update that isn't completely finished - touch on that in a moment.


    New Features

    General

    • New account login and registration pages!
    • Added member tooltips.
      • The mouseover of any username on the site will now display a special tooltip. (Sorry, mobile)

    Mythgard

    • Added a card database. (Not fully implemented)
      • I'm only bringing this up because it is linked on the site.
      • Card images are all missing right now (we're working on a generator for them)
      • There also isn't any BBCode for them yet.

    Hearthstone

    • You can now rate card backs!
      • Visit any card back page to give them a rating.

    Changes

    General

    • Article images have a new appearance.
      • No more borders around the images for a much cleaner look.
    • Improved the appearance of comments below articles and forum posts.
    • Blockquotes have improved styling.
      • Our quotes for different game developers now have special themes.

    Magic

    • Cards database is now linked in the site footer.

    Hearthstone

    • Staff can now designate source links for decks.
      • We've previously used the guide space for this which in turn flags the deck as having a guide.
      • With the new feature, we'll link to relevant tweets or videos that we can get decks from to share here. These links will display in a special box in the same spot a guide would.
    • Staf can now more easily flag pro players.
      • This one is for you, Frosty.

    Runeterra

    • Deck widgets now display deck copy buttons for easier access.

    Bug Fixes

    General

    • Fixed an issue where New Threads on the game portals sorted incorrectly.
    • Report buttons no longer display for logged-out users.

    Hearthstone

    • Fixed an issue with missing "Hearthstone" breadcrumbs on deck pages.

    Runeterra

    • Fixed the deck widget caching incorrectly.
    • Card detail pages now display their card image when linked on Discord or other social platforms as intended.
    • Decks on the deck listings can no longer display more than 4 champions. (Decks may still have more than 4 different champions)
  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 1 month, 1 week ago

    I'm 99% sure I have the exact order they'll release in, just need to make a news article for it :D

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 1 month, 1 week ago
    Quote From drfelip

    About decks, I wonder how well positioned are OoC's decks in Google.

    It's really tough to compete on that end when you have sites dominating the listing due to being around for at least 6 years, unfortunately. Hearthstone is an oversaturated market with a declining playerbase =(

  • Fluxflashor's Avatar Administrator Derpcorn 1110 1588 Posts Joined 10/19/2018
    Posted 1 month, 1 week ago

    Site traffic is higher now than it was when we launched, though forum activity takes a bit of a dip between set launches for Hearthstone.

    Admittedly, decks have been a bit more of a struggle though. I believe us not featuring them in a widget on the homepage until recently may have hurt that part of growth. It's definitely something I want to see more of but it isn't very easy to incentivize people to write guides, plus, if the meta stops changing, why write or add a new deck to the site?

    The fragmentation definitely sucked when the split happened, but I agree, its better here than it is elsewhere. We have a more positive thing going on overall!

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