Update is now live that fixes this. I don't anticipate any further issues with the collection manager =D
Sorry about that!
This issue was resolved, and then broken again. Apologies!
I've got an update going out in a bit (I'll update here when it is live). The collection manager shares the same tech our deckbuilder has and I made two breaking changes to it. After the first one was made, I didn't update the collection manager due to forgetting about some shared code (that's why this thread was created) and then shortly after that was fixed, another breaking change was made.
Although the two share features, they only do so on the backend but not the frontend. Getting them more in-sync with each other on the frontend would be so great, though, the odds of us making a breaking change again in the future is so slim. We just completely revamped some internal APIs to help with the support of Duels.
The reason why this "[wasn't working]" was because we did not have filters setup yet for MTG. We've actually pushed out an update with filters for the title, and some backend stuff to make the whole thing faster so I'm going to consider this resolved.
In this case, the better way of doing it is:
left: 50%;transform: translate(-50%);
It was prior understanding these boxes were fixed width and name text was supposed to make itself smaller if it would go out of bounds. Regardless, I should have used better CSS to begin with.
Thanks for the report!
Okay, so this was a really stupid problem lol.
Our database queries for the page were garbage. There was a 3-way tie for 4,5,6 places in the compendium's magma rager award which meant based on how our queries sorted, they weren't always reliable.
I'm updating the achievement to the correct values now.
There might be some other compendium changes because of the change. Since its all in fun though, this being a bug for a few releases can slide :D
An update is going out that will resolve this issue. I'm sorry it took a bit longer than expected to track this one down - so much stuff has been going on.
This has now been flagged as a treasure as intended!
I do see the page hanging now and think this may be related to yesterday's deploy. Going to go digging. Thanks for the report and sorry for the trouble!
Making a post here for visibility.
We were supposed to have our Halloween event go live earlier today, as teased via "Out of Cards Surprise" on the October card back post for Hearthstone. We're behind on schedule due to the craze that was this past week (sup Hearthstone announcements and Duels deckbuilder) so I just wanted to let everyone know that it is delayed until tomorrow.
I don't have the exact time when it will go live tomorrow, but I can tell you that we'll be extending the availability of the Halloween event a couple of days to make sure we have at least a full week for it. It doesn't line up perfectly with Halloween being the final day, but we'll just say we're also celebrating Day of the Dead alongside it =D
I think people will like what we've got in store. It's a jump up from our previous site events and will also be the basis for our Holiday event in December. Super stoked!
As a member, I'm voicing my support.
As staff, I'm hiding.
We had some unintended downtime this way-too-early morning. Because this kind of stuff always interests me, and transparency can be fun, let's see what went wrong!
All times in Eastern.
2:43 AM - Out of Cards goes offline.
2:49 AM - A service unreachable email gets fired off.
This email did not trigger the alerts that it should have. Since we did a site migration a couple of months ago, our tech for that changed and was never tested. Pfft, downtime. That'll never happen!
3:01 AM - The messages begin to hit me on Discord and Twitter.
See, you don't need proper downtime checks!
3:03 AM - Investigation Begins
3:19 AM - Problem Discovered
Our container service decided it wanted to do an automatic update. That really should not have been an issue but because the containers running our site were not set to automatically restart, the site went down.
3:22 AM - Site comes back online
Updates for the service have been disabled - we'd rather manage these ourselves anyway.
Obviously, our big issue is that our app containers didn't restart themselves. That's shitty and a huge oversight. A configuration change will go out in the morning that will resolve this.
The secondary issue is garbage monitoring of the site. There should be some serious alarms going off when stuff goes wrong. I'll make sure we have better processes in place going forward to notify of downtime.
Hopefully there isn't a next time!
I'm going to lock this thread. No need to bump it with a response like that.
It still blows my mind how we can go over a week without deploying the site yet it always feels like we just deployed yesterday. Anyway, here's today's changelog.
We have starter access to Riot's Match API. We've begun collecting some data as a test and are working on formatting it. Here's the phase 1 plan.
Phase 2 is more stat details.
I don't have an ETA on it all. We need to get further approval from Riot to increase our API limits. As of now, we can only collect data for 100 matches every hour, which is the match history for 5 different accounts. It isn't great, but we understand they need to do this.
Heya! First, thanks so much for supporting the site!
All our PayPal transactions get manually verified before Premium gets applied to your account. It is definitely not ideal, and I could have sworn we had a note of this on the premium page (it must have gotten removed when we did a huge update to it, going to need to get that back), but I can now say you now have access <3
For anyone else reading that would like to support the site, Premium can be found here!
Quick update pushed out this morning.
Ragnaros is 100% going to get nerfed in the next balance patch. I have no idea why they thought that was a good idea to push live.
How in the world is September already over? Jeeze. I was forced to deploy an update out today to hopefully get accepted into the Riot API program for Legends of Runeterra, so there's some stuff in the update that isn't completely finished - touch on that in a moment.
I'm 99% sure I have the exact order they'll release in, just need to make a news article for it :D
Quote From drfelipAbout decks, I wonder how well positioned are OoC's decks in Google.
About decks, I wonder how well positioned are OoC's decks in Google.
It's really tough to compete on that end when you have sites dominating the listing due to being around for at least 6 years, unfortunately. Hearthstone is an oversaturated market with a declining playerbase =(
Site traffic is higher now than it was when we launched, though forum activity takes a bit of a dip between set launches for Hearthstone.
Admittedly, decks have been a bit more of a struggle though. I believe us not featuring them in a widget on the homepage until recently may have hurt that part of growth. It's definitely something I want to see more of but it isn't very easy to incentivize people to write guides, plus, if the meta stops changing, why write or add a new deck to the site?
The fragmentation definitely sucked when the split happened, but I agree, its better here than it is elsewhere. We have a more positive thing going on overall!