Sorry I missed this yesterday - I'm not usually around very much on Saturdays.
Just for public awareness since I did respond via PM, this issue has been resolved. Apparently our API likes to freak out if a card is missing an expansion. We'll have to get this fixed because there is no reason that should kill parts of the site.
Quote From BarnabusHi,Please can you change my username to Barnabus?Many thanks
Please can you change my username to Barnabus?
Quote From aposteljoePoor Flux, who will get barely no sleep and has to deal with "i have zero bandwith"-online-station.net at the very beginning!
Poor Flux, who will get barely no sleep and has to deal with "i have zero bandwith"-online-station.net at the very beginning!
I'm happy to get the dumpster fire of a reveal out of the way quickly though before the sleep deprivation gets a chance to set in. This whole reveal period doesn't look very bad for sleep either though. Its really only 4 days of intense reveals!
Its also helpful that we usually have some other folks around to keep company and provide assistance during reveals which makes stuff quite a bit faster. I'm certainly no stranger to waking up, doing a reveal, and then being back to sleep 4-5 minutes later. The Chinese translation cards are probably the worst of the bunch since we rely on Google translate. Though, we've gotten fairly good at using Google translate now and understand what the broken English translations mean much quicker with the years of dealing with it. Sometimes we also see translations from members of the community that actually speak and read Chinese though so that can be helpful in confirming our translations.
Overall though, excited to be in another card reveal period! I'm really looking forward to what they want to push for each of the classes this time around. Especially considering Shadow Priest hype.
The schedule widget has always been available on mobile. The only part of the site that isn't great on mobile in the deckbuilders though they still remain accessible for the daring.
If you visit the homepage or Hearthstone portal, you can tap on the "Forums" tab which will show you the countdowns. There is a button at the bottom of the countdowns that takes you to the full reveal page.
I know "Forums" is a bit of an odd button to press to get to that info. Its just what we've called the sidebar on mobile for now.
The Windows and Mac versions of their deck trackers are completely different. I don't think the same people even work on them.
I know there are also fewer features on the client due to mac limitations, so that is another reason for not having feature parity.
This would definitely be a cool addition! I won't make any promises though just yet =)
I want to start off by saying the video hit the feels train real hard. Waking up on Saturday and consuming that as the first bit of content for the day was an emotion rollercoaster.
I think a lot of World of Warcraft players can relate to that start. It was just so magical, diving into the Warcraft universe in an MMO setting. We got to experience the world and create our own story within it. We met new lifelong friends, ran around like chickens with our heads cut off because of inexperience, and just had fun. Experiencing memories again via Classic WoW when it released a couple of years back and then in the animation, damn, that's some powerful stuff.
I don't really have an issue with the cosmetic sales though. There's a lot of online anger about them, and I definitely understand it - I too wish those mounts could get just added to the game itself - but I don't fault a business for milking that bank, especially when it is for cosmetics that don't matter. The level boosts? I also don't find them to be a big deal. In the retail version of the game, it isn't saving folks much time. Classic, the boost to 58 is definitely a huge time saver but I've already got my 60 (well, 70) and so do plenty of other folks that will not go crazy with alts. Getting people back into the game though that didn't make it through Classic and were really waiting for TBC, that's more important to the overall health than a few folks getting angry about it.
I really started my WoW journey in Burning Crusade. I did everything - PVP, Raids, World Stuff - and had the time of my life. That extended into Wrath of the Lich King where I really stepped up the game, got more hardcore about it, became a massive obnoxious dbag. Still though, the game was awesome and I didn't really have many complaints.
Then came Cataclysm. Raids actually weren't that bad. The Firelands daily area had some pretty great quests and rewards and was a great ground for PVP, something we sorta lacked in Wrath when compared to the Isle of Quel'danas in TBC. The expansion lacked content though, mainly due to the revamp of the old world; Not a whole lot to "explore" out in the Cataclysm zones. This was the first expansion of the modern version of leveling that we have where you spend a dozen hours getting to max level and the quests are very streamlined. Although it was a welcome change of pace, looking back on it after playing Classic and TBC again, I wish Blizzard had made it take longer. It felt too much like a rush to max with it going by so fast, unlike the previous expansions. This marked the beginning of the decline.
Mists of Pandaria hits and we're given more improvements in questing up to max level. The pacing felt better than Cataclysm and it was nice having one cohesive land to play on again. Raids were fantastic, PVP was a bit of a pain in the ass (imo), and there was an overwhelming number of things to do in the world. It felt really solid, though plenty of folks didn't come back because they were either soured by Cataclysm or they couldn't get over "pandas in muh game". Admittedly, I was concerned about the Pandaren too, but quickly came to love them, even if I did sometimes poke fun of them. This expansion is the most modern version of the older style of WoW that we have available, one that had many quality of life features. It also introduced challenge modes, the precursor to mythic plus, which was an excellent improvement in giving players more stuff to do at max level. I sometimes wonder how many more players may be playing WoW today if they had of just come back for Mists.
Which leads us into Warlords. Blizzard pulled another Cataclysm and the content sucked. If you weren't raiding, which had some solid content, you could lag your ass out in Ashran or sit in your Garrison. Long wait times between patches, too many promises from Blizzard, and the expansion never really gave us an ending, instead pushing us into Legion to get our end. Warlords was basically just a nightmare that took place during the Legion expansion. It was at this point that my remaining friends, save for a few, gave up on the game. Also, come on, why the hell was Shattrath just a shitty daily hub.
Legion was the good expansion of the good-bad-good-bad alternating releases. Artifact weapons were initially good and so were legendaries but then when it turns out you can't get the stuff you need to succeed, you lose the will to play. Class halls were amazing to sit around in but damn it Blizzard, you spent too much time on a core system, told everyone in the community that WE WERE WRONG about it being junk, and then you did the same shit that has become a trend in World of Warcraft as of late where you finally admit you can't design good systems and we're free to have at it and they'll make it easier to get the things we want. JFC.
Battle of Azeroth was so promising. Uldir was an awesome raid, there were great thematics, and Mythic+ was so much fun. The big issue though? Blizzard once again talked up how much we're going to love doing Island Expeditions and Warfronts and they poured all this development time into those and a reskin of artifact weapons, but as a neck piece that doesn't have a visible model, and then all of it went to hell. People quit. They didn't come back. They did the same shit from Legion, "no you're all wrong" followed by "lol jk we screwed up". Certainly they won't do this again.
Shadowlands. WOW. The last time I had this much fun leveling? I don't know. The last time I was that engaged for a few months at the start of an expansion? Probably Mists of Pandaria. Obviously, we've got a major issue with how garbage the time to first patch is - it comes out next week - but that wasn't the only problem. They clearly stuck all their eggs in the Torghast and Maw baskets and it sucks. 99% of the folks I know that still want to play WoW are not returning for 9.1 and have decided to either play other games or play TBC Classic. Myself? I just want to play TBC and forget Shadowlands exists because I don't want my love for the start of it to sour. I wish this was something you could just blame on Covid. Unfortunately though, they really over-promised and under-delivered... again.
I say all this because WoW's problem isn't corporate greed. Its bad game design.
You can shove as many sparkle ponies, level boosts, and paid features as you want into the game as long as they don't change the max level experience. I'm more than willing to bet majority of people do not care about it or enjoy the services. But when your game loop itself sucks, you're making everyone upset and that's when they're going to start attacking the paid stuff.
What makes me laugh about the paid stuff though is that these are different teams that work on them. Lets use Hearthstone as an example here. When the game is going through a rough patch of balance, you can't be angry with a community manager or an interface engineer when they are posting on the main social account with memes or they updated the shop UI - that doesn't make any sense. The real beef is with a the card designers and folks responsible for balance. Game development teams are huge. Their social folks are so far away from tuning the numbers on a card, its just so illogical to, in your mind, make them responsible. Its infuriating to me when corporate greed is brought up because it almost always is short-sighted as in this example.
If folks truly think the guy that came up with and priced a level boost could have better spent their time on the game and instead balance PVP, maybe they need to find a new hobby or take a course on critical thinking skills.
Anyway, I think modern WoW is actually pretty good. I do not expect to ever see the old experiences again, outside of Classic, but Blizzard needs to figure out their end game more. I think they should also just make everyone super powerful. Works great in ARPGs! Remove the stupid AOE cap so folks can push Mythic+ higher and higher because that stuff is legitimately fun.
Does anyone remember when Diablo 3 had basically 0 legendaries and no real set bonuses? Do you remember when Blizzard then buffed everything and added tons of new stuff in to fill slots with cool powers? Yeah, the game finally became truly fun to play and it was exciting to seek stuff out.
Blizzard could learn a lot from their own games. The current legendary powers in Shadowlands are really cool because they are easier to obtain than the Legion ones and we can slot them into different places instead of it being one single slot. Now, imagine if they actually let us have 3 or 4 of these in our gear at once. We'd feel like the amazing gods we should feel like at this point considering all the badasses we've killed over the years.
Just, disable that shit in PVP since that's the only real reason we can't have tons of fun in PVE. You also end up not running into the problem we saw with Rogues in PVP early in Shadowlands where the covenant powers had to be nerfed because they could essentially one shot other players.
I'll never give up on the game, but I also don't see myself playing WoW in every major patch. New expansion? Sign me the hell up! A couple of months every couple of years is some great fun.
Quote From anchorm4nThanks a lot for that detailed answer! It's always nice to get some behind the scenes info and I'm already looking forward to what's still to come :)
Thanks a lot for that detailed answer! It's always nice to get some behind the scenes info and I'm already looking forward to what's still to come :)
Always love to share when people ask questions and it makes sense =D
Quote From clawz161Used to be youd upload a deck make a description and post a comment under it yourself to get people that dont search new decks to see your deck. I dont know why they got rid of it tbh.
Used to be youd upload a deck make a description and post a comment under it yourself to get people that dont search new decks to see your deck. I dont know why they got rid of it tbh.
You can find this on the Hearthstone Portal sidebar!
We don't show it on the homepage because then we'd run into the scenario of needing to do it for the other titles with decks as well - it could become quite the mess.
Quote From anchorm4n
Not sure how the algorythms work, but right now the "hot" and the "top" decks are showing almost the same results.
Unfortunately, this is mostly a result of having low interactions with decks as a whole. If more people voted on decks, we'd have different results between them. Hot doesn't get interesting until we've got that though.
Quote From anchorm4n
You have that cooperation with HSReplay running, so why not use it some more?
If we were allowed to do that, it would have been done originally. The only thing we can do with winrates is show them on individual deck pages.
Quote From anchorm4n
This might be a little insolent, but I'd really appreciate it if there was a section where you point us to meta reports.
I don't have an issue with promoting content, but I do think it would be silly if we were to promote several different reports that get put out in the community. Sometimes they don't all agree with each other and to spotlight that, it could get confusing for people.
I do want to do more meta-focused stuff on the site though and an in-dev feature will help us put a spotlight on certain decks more. It'll be more obvious once this gets pushed out.
Quote From anchorm4n
While we're at it, a collection of podcasts would be pretty awesome, too.
This has been a bit of a pipe dream for me. Being able to help push some of the great shows we have in the Hearthstone community would be awesome but I also can't see us posting news articles for them all. It would be kinda nuts to push down breaking news articles with podcast/show promotions, especially when 3-4 solid people are putting out that kind of content on the same day.
A weekly recap of sorts would be easier to do, but then for shows that take place at the start of a 7-day period, you end up in a weird spot of them not being relevant as often. Also, there's a greater chance that their show for that week has already been seen by folks which makes the content less useful.
That's why what we'd need is a more dedicated system in place to put that kind of content on the site and then have it show up somewhere like the sidebar on the homepage and game portal pages, and maybe occasionally pushing a particular show into the news feed itself. Letting folks subscribe to different shows to get site notifications when new episodes go live would then be a thing.
I also think for more long-term success of that though we're looking at having show runners themselves pushing their content here. While we do have several team members that listen to these shows, it isn't always immediate so us writing a synopsis for each episode isn't an ideal position to be in. Plus, the way I see it, it let's shows work a tiny bit for that promotion while we're free to do other stuff. It would mean we could open up such a thing to more folks producing that kind of content because effectively, we don't have to do anything.
There's also a great trove of YouTube content people are creating that deserve a spotlight. Some amazing deck videos out there, we really just need someone that's willing to go through it and write a bit about them when good stuff is uncovered.
Yeah, a tiny bit of thought has indeed gone into the whole podcast thing, lol.
If you're just going to be a salt train, yeah, you're going to accumulate downvotes. I don't even see why downvotes are an issue, you're more than welcome to keep posting in the thread, downvotes don't mean anything. They're clearing working though since you have gotten even saltier and put it on display for everyone to see.
This is also so not an appropriate forum for this so I'm locking this.
At this point though, I don't think any of us can help you and I don't believe removing downvotes is going to help the situation at all.
Here are some mental health resources I encourage you, and anyone else experiencing anger at video games, look into.
Quote From linkblade91I used to (rarely) help with reports; then I got locked out one time and I'm too embarrassed to bring it up so I don't do reports anymore XDDespite being a writer, and general enthusiast for Hearthstone and Runeterra, I don't write any of the content you read on the site because I don't have the confidence or the advanced knowledge required to hold an expert opinion/position on these games.
We will fix dis.
I do very little on Out of Cards though I do check on the site daily.
That's great to hear! Thanks for letting us know =D
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I've added an "Other" category to reports for anything that isn't listed. Sinti had brought this up yesterday and now its in =)
Just in case you needed to report an issue with your own comment? Keeps the UI consistent and we don't have to run some client-side js or extra caching layers to make sure you don't see it. I'd much rather go for simplicity, but it certainly helps that it could be a useful tool to get in touch with us =)
Probably not going to do much else with the actual card database filtering to do anything specific to battlegrounds other than is what there already, but I do want to do some more targeted Battlegrounds content so we can showcase what is available and direct players to builds and such.
Battlegrounds stuff just keeps getting pushed back. I'm only one person unfortunately and I have so many other things to do. I was way too optimistic in thinking we'd able to get a bunch of dedicated stuff up shortly after the mode had launched. RIP
Thanks for the report!